Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
First up, a bit of background; then there's the army list; and then there's a few things I am not totally happy with - ie, some units I feel may not fit my theme too well.
Please can you review the list, and also the backstory - it's a bit WIP at the moment, but would like opinions on whether it is a viable story or not.
Charoi Arhain was the son of a High Prince of Nagarythe - some say he is a relation of Alith Anar himself. During his youth he built quite a reputation as a monster-slayer, defeating a myriad of foes from unearthly Daemons to vile things from the dark places of the world. He was equally ruthless in his search for Dark Elves as he was brave, and many met their end at his blade. He is the wielder of the Foe-Bane, Hrunting, and it is rumoured that he knew Elf who slew the Chaos Champion personally, and that the blade was a gift to allow him to slay the mighty Black Dragon Sua.
After joining the Citizen Levy as an Archer, he quickly rose to prominance - his strength and skill at arms was unmatched by his fellows. Soon he was in command of entire batallions - a cunning commander and brave fighter. After the Sundering he learnt the ways of the Shadow Warriors and was merciless in his presecution of the traitors - having seen his wife and only son brutally dismembered at their hands.
As such, he was a captain upon the brave raid of Alith Anar and Eltharion upon Naggarond - selected to be in the party of Elves that opened the gates themselves. He was with Alith Anar as the mighty King stole the Stone of Midnight - and that was where his fate began. During the escape from Morathi's palace, he engaged in a duel with her personal champion, and despite his martial prowess he was run through with a blade tainted with a poison made from Morathi's blood. Carried from the city by Anar himself, he clung to life as the party travelled through the wastes and rough seas back to Ulthan.
It took many years to be healed of his wound, and to be rid of the effects of poison. Somehow surviving the lethal venom had gifted him with unaturally long life, and created a bond between him and Morathi, granting visions of her schemes, at first they were pitiful glimpses of slave-torture, but over the centuries the visions took a new, darker turn - he saw a diabolic ritual somewhere within the New World that would open a portal of death and slaughter, bringing about the end of all that is good in the world.
Disturbed by this revalation, he went to the Court of the Phoenix King and sought permission for a preliminary strike at the Dark Elves - for Morathi's plan could not come to fruitition as it would be the doom of the High Elves. Finubar refused to commit any forces to such an action without more than Arhain's vision - disbelieving that such a connection could even exist and that Arhain was merely suffering delusions caused by the toxins.
So Arhain set about gaining more information of this plan, using his band of Shadow Warriors to track down and torture Dark Elf raiders for information. It was a group of these horse-thieves, broken in both body and mind, that held the confirmation of Arhain's vision - and so he took them to the Phoenix King - but the Court was shocked at the level of violence upon these traitors, and condemned Arhain. Once again he was refused permission to lead a strike against the Black Arks preparing to leave Naggaroth.
Loosing his temper at the losses suffered by his warbands and the toil it took to gather the information, to be dismissed out of hand and shunned for doing what was necessary, Arhain struck Finubar about the face. He was detained and removed from the court, whereupon he, and his entire house, was banished from Ulthan and every record of his existance and achievements to be destroyed as punishment for his transgressions.
Wounded by this shame, Arhain took a new name, Nemo - meaning "No-one", having lost all that was dear to him that had not been taken by the Dark Elves. Along with his faithful Shadow Warriors and a few regiments who had been loyal to him throughout the War of Shadow. His loyal friend from childhood, the mage Sethai Lathain, also accompanied him - Nemo took a ship and set sail for Naggaroth, intent on finding Morathi's armada and destroying it in port.
But a violent storm brewed, mightier than the seamanship of even the High Elves, and Nemo's ship was smashed to pieces by the gigantic waves. Many of his men were lost to the sea in the many days adrift, until the remainder washed up on the shores of Khemri. From here, they seek to cross the continent in search of the location of Morathi's ritual to attempt to prevent the horror coming to pass.
Prince [Arhain/Nemo]: Foe Bane, Dragon Armour, Enchanted Shield, Vambraces of Defence & Talisman of Loec.
Mage: Level 2, Hand Weapon, Ring of Fury & Chariot.
Mage [Lathain]: Level 2, Hand Weapon, Dispel Scroll, Dispel Scroll.
21 Spearmen: Musician & Standard Bearer.
21 Spearmen: Musician & Standard Bearer.
11 Phoenix Guard: Standard Bearer & Banner of Sorcery.
5 Silver Helms: Shields.
5 Dragon Princes.
5 Shadow Warriors.
5 Shadow Warriors.
1999 (1 point spare)
Grand total of 88 Models.
The Spear blocks are my main fighting unit, backed up (centrally) by the Phoenix Guard. The Spears can go 5x4 (plus 1 left over) if on the offensive, or 7x3 or 6x3 (with 3 left over) for the defensive - it's 18-21 attacks coming at any unit charging them. Should take out the front rank of most units.
The Phoenix Guard are there to take the charge from things like Chariots, where they actually do more damage than White Lions (as more of them survive the Impact Hits). Also provide a good guard for the Prince, when he's not Solo-ing
Prince wanders alone (very risky - uses PG blocks to hide from enemy when shooting is prevalent), to get the charge on approaching Monsters and Characters. Whilst only having a minor modifier to enemy armour saves [basic strength], the Foe Bane makes it VERY easy to wound Monsters (who will therefore die easy enough) or characters (who unfortunately have the armour - where the Talisman comes into play).
Dragon Princes and Silver Helms take a flank, the Silver Helms to re-direct enemy units wanting to pounce the (very powerful) Dragon Princes. Both these units can do damage on the charge, Princes more so - they'll tag-team most opponents as alone each will still struggle.
Archers sit behind the Cavalry (diagonally onto board) and cover the advance of the Infantry, and to protect flanks against things slipping round behind the Cav.
Chariot and Chariot Mage take the other flank. Can support the Infantry, or tag-team units by themselves. The Mage zips round frying stuff with Fire/Death/Beasts (depending on foe - usually Fire) magic.
Shadow Warriors and Eagle are there to assassinate enemy Mages, to give me an advantage in the Magic Phases, as well as to support the Chariots and the Cavalry.
My magic plan is this: Chariot Mage takes Fire Lore, or something equally destructive (Death/Shadow come to mind here), and nips around blasting off magic missiles. Chariot helps if I can't run away from an enemy unit (should be able to handle enemy fast cav, for example), and makes the Mage potent in combat (even though I don't really want to be stuck in). The foot Mage takes High Magic, and is primarily to use Drain Magic at the end of my phase to make things harder for the enemy. The idea is that the enemy has to either let the damage spells from the Chariot through, or take no damage but find it a lot harder to cast in their own phase.
Due to my fluff, I'm thinking of dropping the Dragon Princes for Ellyrian Reavers. A unit of 5 with Bows and Musician tips the scales at 113 points - almost as expensive as another SH unit! Should I take more Helms instead?
I am also unsure whether Phoenix Guard or White Lions are going to serve my plan best. PG are better against Chariots, as less die to impact hits, so resulting damage equals that of the Great Weapons. But WL are still tough to enemy shooting (not Magic like the PG though)
Also, though I admit this comes from watching too much LotR recently, should I drop the Archer unit in favour of a mounted Noble to lead my Cavalry flank? 10 long-ranged str3 shots versus a combat boost - which do you think will be most usefull?
Noble would likely look like this: Blade of Sea Gold, Enchanted Shield, Heavy Armour, Barded Warhorse - 155 points. To take on things such as Iron Breakers, rival Cavalry and other high-armoured foes [naturally I loose the Enchanted Shield on the Prince for a mundane one - I am content with a 4+(re-roll)/4++ on the Prince].
Is the Noble a good idea, or have I just been watching too many "Hero" films?
Thanks for any thoughts on this.
Last edited by Treadhead_the_mighty; May 21st, 2008 at 12:44.
~I like it. Nagarythe is one of my favourite fluffy elven places, tied with Chrace, but a couple of things I noticed:
-Your Shadow Warriors Prince does not have a bow. For shame! There are severeal ways of making him shooty, from giving him a longbow, to a Reaver Bow, which I love. A Prince could have Vambraces of Defense and a Reaver Bow for his magic items, making him very competent in the shooting phase.
-Silver Helms are worthless and dumb, scrap them for reavers.
-As High Elves, we are better than everyone else, thus needing one less core group. Unless you really want two groups of spearmen, I'd scrap one to increase to size of your Phoenix Guard. Dropping one group of them gets you thirteen more PG, giving them a good unit size.
I really wanted a combat Prince, mainly from watching too much Beowulf. Will certainly try to work a mundane Bow onto him though - you're right, the leader should be packing SOME sort of ranged weapon.
With the Spearmen, I do want the 2 units - for the fact that I can have an offensive battleline out of the 2 Spear units and the Phoenix Guard/White Lions (even if the Elites aren't terribly big - they're in there to take on the heavy stuff that turns up that the Spearmen can't deal with, such as Chariots).
However, I am thinking of dropping the Archers for the mounted Noble (and thus going down to 2 Core choices that way) - is this a good idea? If not I could always buff the Elite unit.
2 units of Reavers would certianly work fluff-wise. I know Silver Helms really pale in comparisson to Dragon Princes -who I don't want to take for fluff, they'd never associate with traitors - but they'll be harder than the Reavers - or do the benefits of Fast Cav outweigh the loss in armour/lance? Having not used Reavers, and not had much Fast Cav in other armies before, I would like to hear the reasoning on loosing the SH for the Reavers.
Cheers for the thoughts (will work in that Bow somehow), and look forward to hearing the pros/cons of Reavers versus Silver Helms. Thanks.