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Well this is my first shot at my High Elves Army List.
All critiscims welcome but try help.High Elves Army ListHeroesNoble118Great WeaponArmour of CaledorCore10 Archers11015 Spearmen160Full CommandSpecial14 Swordmasters240Full Command6 Dragon Princes245Full CommandBanner Of EllyrionRare1 Repeater Bolt Thrower100Total = 973
Any ideas welcome.
Thanks for thaking time to read this.
- Will not be using magic until 1,500 (long story)
- Would like to keep Archers and Swordmasters
- Is the Banner of Ellyrion worth it?
- What shall i do with 27 points!?
You could use this to get, Reavers, an Eagle or Shadow Warriors to get into the enemy warmachines.
So the list would look something like
14 Sword Masters
5 Dragon Princes
5 Shadow Warriors (or Ellyrion Reavers)
1 Repeater Bolt Thrower
Thanks for the reply, sounds like a good idea.
So i should plan to go hunting warmachines with the Shadow Warriors?
Last edited by Bishop!?; October 1st, 2008 at 18:45.
Again depends on the terrain (on an open table the Reavers are better since they are faster), but shadow warriors are pretty good at it. If nothing else then they can march block one side of your opponents army for a bit.
Hmm... first of all- he's right about the full command.
Unit champions should absolutely be the first things to go. You actually feel the benefits of having a Standard Bearer, and occasionally a musician among the ranks, but a champion is usually just there to take up some more space.
Additionally, you should try to get 6 dragon princes. This will give you a decent sized unit. 5 is okay, but the usual number is 6 to 7, in one rank. This give you a nice unit strength, and that one extra guy is a cushion. The banner of ellyrion is a great addition in a game like this. It will make them into excellent flankers.
14 is another big number for the Swordmasters. I know that you'd be fielding them with the general, and making a unit that's 5x3, but that's just going to hurt you in the long run. In combat, only 5 of those models will be fighting, and when being shot at, the whole unit is targeted at once. You could break that unit into 2 units of 10, and that'd make them a little more survivable and a little more useful.
If you break down the units of swordmasters, i'd make the spearmen your center. Bump them to 19 and put the general there. They may also take a 25pt banner, so I'd stick the Warbanner in the unit to help them out in combat.
You won't have enough points to make all of these changes unfortunately. I'd like to know why you feel so attached to the archer unit. Our archers tend to be wasteful, and at 1,000pts, you only need 1 core unit. With the RBT, you have plenty of shooting. If you felt that you needed more, you could save points by upgrading the spears to Sea Gaurd after dropping the archers. In low point games, the Seagaurd become more and more effective. Also, while Dragon Princes are the best cavalry unit we have in the long run, the silver helms aren't to be overlooked in low point applications. You could save points by fielding SHs over DPs, and make the switch later, in higher point games.
I've made alot of suggestions I know, and I'm not trying to hijack your list. Your current set up is alright for a first go, but you will find that there are more effective ways to use particular units, and as someone from experience, i might be able to save you a little time, and more importantly, some money.