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This is an extension of my Tale of Painters army and I was just wondering what people thought.
Eltharion the Grim
Great Weapon, Long Bow
Ring of Fury
10 Sword Masters
5 Ellyrion Reavers
5 Ellyrion Reavers
3 Repeater Bolt Thrower
The stuff in Red is Tale of Painters stuff and I'd like to keep it as is, the rest is flexible.
I think that overall this comes to about 2250 points, originally I dropped the noble and the Crystal mage and had a Dragon Mage, this would leave me with only 5 Dispel dice and 1 scroll but considerably more offensive threat.
This is quite a different list from what I have played in the past so any tips or changes would be great.
This list isn't bad at all. Personally I dislike the special characters, and try not to use them, but if you want to keep him in there, make sure you keep Eltharion away from cannonballs....
The musicians on the archers, and the full commands on the swordmasters are generally a waste of points, as archers are unlikely to be drawing combats, or rallying, and the swordmaster units are too small to survive all game with a banner to give away.
I can see why you have gone for this outline of army, as it fits the magical host theme quite nicely, but in dropping the commands and banner for both of these units, you could make them 12 strong with bladelords, upping their offensive output as well as survivability.
Beyond that, it looks solid.
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My original list didn't have Eltharion, instead I used a great Weapon Prince with Radiant Gem, Armour of Caledor and Gaurdian Phoenix, Eltharion is just a bit better however, and I caved.
As to the command, every other time I would agree, and maybe I need to have a unit of 12 with Blade Lord and 10 with Banner and Warbanner.
If possible I would like to add spears to the reavers as well, it makes them worth something if they charge.
Played against dwarves with this list, slightly modified down to 2000 pts. It was a bit of a weird game though I downgraded to Tiranoc Chariots, the second unit of Swordmasters was 7 with no command, and I switched a Bolt thrower for an eagle.
The Dwarves had (from left to right) Grudge Thrower, Bolt Thrower, 10 Handgunners, 20 Great Weapon toting Warriors, 20 Long Beards behind 10 Quarrellers, 10 Quarrellers infront of Organ Gun and a Bolt Thrower on a hill fially a Gyrocopter. A RuneSmith with 3 Spell Breaker runes, A BSB In Warriors, Master Engineer with Grudge Thrower and another Lord or Hero in Longbeards.
My basic game plan was to avoid the Organ Gun, use the faster elements to take out the warmachines, the Archers ahould be able to deal with the Handgunners, while the Bolt throwers can deal with the Quarrellers. Magic to deal with the Gyrocopter. When the shooting elements have been weakened maybe half strength, Swordmasters and Chariots can attempt to reach the combat blocks.
This worked really well for the most part but the bolt throwers took 5 turns to sufficient damage to the Quarrelers (17 left in turn 4 then 8 after turn 5) for me to feel safe with my Swordmasters. The Eagles and Reavers got stuck on the Grudge thrower for about 4 combats (turns 2 and 3) and although they then ripped through one of his bolt throwers, it wasn't till turn 5 that they could take his organ gun out and it cost me both units of reavers (he wiped out one unit and the other paniced). The Gyrocopter burned half of the large unit of Swordmasters then Eltharion and a chariot killed it in combat, (it couldn't flee due to terrain and board edge). What made it weird is that neither of our combat blocks got anywhere near each other the entire game, his didn't move and mine only shuffled around. I really thought that he would try and cross the board to get to me as I think that he would have had the upperhand in that phase. The game was a draw 550 to 400 in my favour. He had lost Handgunners, Quarrellers, BT, Grudgethrower, Organ Gun, Gyrocopter and the other Quarrellers were down to 4. I lost a chariot and a half, 2 units of reavers and half the big swordmaster unit.
His deployment allowed me to dictate the terms of the battle a bit, I wish I could have got the SM into combat but to do that they would have had to move into range of 18 Quarrellers and the Organ Gun, so my hands were basically tied there without the numbers or survivanility to deal with the losses.
And your bottom line is that you did okay against another heavy shooty army. Dwarfs are nearly our rock, paper and scissors.
Try to work in the banner which allows you to ignore terrain. Two eagles can work because warmachines can only target one. A lion chariot can help with supporting Grim. The old one two punch if you will.
You might consider taking a unit of white lions vice sword masters. HE special infantry choices are great as they are easily changable as they cost the same.
I agree with the comment about the amulet of light. Against dwarfs it does not but against units requiring magic it is awesome. Please keep us updated about your battles.
Hoeth was kind of a sub theme with this army, which is why both units are swordmasters I was sort of imagining Eltharion the Blind Swordmaster (even though he no longer or ever existed) I figured he must have some ties to the Tower due to his being a warrior mage.
Originally I had the lion chariots but they had to go in dropping the points down to 2000, for some reason I don't view chariots or Reavers as region specific.