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I'm new to Warhammer and this is my first attempt at an army list that I will be building towards. I've still got 116 spare points to go and was unsure what to add. I was thinking either 2 great eagles, another Tiranoc or Lion Chariot, or a unit of shadow warriors. I also left the points on the HQ as I wanted to show how many points were dumped into them (is this too much?) Any C&C/advice would be greatly appreciated!
1)[L] Archmage, LVL4, Silver Wand, Seer Staff, Folariath's Robe 345 pts
2)[H] Noble, Barded Elven Steed, Great Weapon, Armor of caledor 154 pts
3)[H} Noble, BSB - Battle Banner,Great Weapon, Dragon Armor, Shield 120 pts
1)Archers ( 10 )
2)Archers ( 10 )
1)Dragon Princes W/ standard bearer and Drake Master (5)
2)White Lions W/ Full Command (15)
3)Phoenix Guard (23)
4)Sword Masters W/ Full Command (14)
5)Tiranoc Chariot (1)
1)Repeater Bolt Thrower
2)Repeater Bolt Thrower
First of all, I would like to say hello and welcome to LO. I hope your time here is informative and useful. Right, down to the list.
1) The Archmage is currently illegal. He has 2 arcane items. He can only have one of each, with the exception of power stones and dispel scrolls. This is easily solved by dropping the seer staff as the silver wand will give him access to 5 of the 6 spells, so you are almost guaranteed to get the one you need.
2) I would switch the equipment on the nobles to the following:
Armour of Caledor
Helm of Fortune
Lance, Dragon Armour, Shield
Barded Elven Steed
These configurations will improve the armour save of the BSB, and make the Steed Noble better in combat, as his strength goes +2 with the lance, as a great weapon only gives +1 strength when mounted.
3) Drop the command models off of the Swordmasters, and one of the Phoenix Guard. This will allow you to add three models to the white lions unit to make it 18 strong.
4) Put the command models onto the Phoenix Guard, so then they can be 24 strong with the archmage and BSB in there, giving you a rock solid centre unit.
5) Get 2 great eagles.
That should just about do it. I hope this helps.
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The only things I can think of to add to what gingerninja has said are I'd think about getting the banner of sorcery on the phoenix guard once you've added command, and maybe the banner of ellyrion or war banner on the dragon princes. That'd probably mean 1 less eagle, but more magic and dangerousness.
Also I'd swap the Nobles round again:
Battle Banner, Dragon Armour, Shield, Lance,
Barded Elven Steed,
Talisman of saphery
Adding the BSB to the Dragon Princes make them able to line up against anything an opponent can offer, 2+D6 static combat res, plus a lot of charging knights, kicks ass.
The other noble is to stand next to the archmage, thus anyone challenging the archmage will have their magic weapons nullified and will be unable to hurt him unless they're naturally (well unnaturally) magical.
A more usual option would be to take the Armour of caledor or Guardian Phoenix or both to have him well protected to take dangerous challenges.
If you're not planning to march with this unit then the reaverbow is always useful, I pretty much always field a noble with reaver bow, great weapon, dragon armour, and occasionally mask of the merlord. Between ASF and 3 S6 attacks, generally limits the amount of damage he takes, as a bodyguard he's yet to let his mage down. Also 3 BS6 S5 shots are always handy!
My main worry about this list is magic defence. Only 4 DD is not a great deal in this day and age.
I think the Talisman of Saphery Noble next to the archmage is an excellent idea, and one I've used from time to time.
But due to your magical defence being so weak I'd switch the BSB to a level 1 mage with 2 dispel scrolls. Or even instead of losing the BSB altogether just remove the magical banner to free up a load of points. Or as you have a few points left over (not sure how many after the other 2 esteemed gentlemen's changes) consider losing a couple of SM.
Out of interest is this to be a fully general list or do you have an idea who you will be playing against mostly?
Welcome to LO and good luck.
Trying to incorporate the suggestions above, below is the new list.
1)[L] Archmage, LVL4, Silver Wand, Folariath's Robe
2)[H] Noble, BSB, Barded Elven Steed, Battle Banner, Dragon Armour, Shield, Lance,
3)[H] Noble, Great Weapon, Dragon Armor, Talisman of Saphery
4)[H] Mage, x2 dispell scrolls
1)Dragon Princes W/ standard bearer 
2)White Lions W/ Full Command 
3)Phoenix Guard W/ Full Command 
4)Sword Masters 
5)Tiranoc Chariot 
1)Repeater Bolt Thrower
2)Repeater Bolt Thrower
Summary of changes: I've made the archmage legal and retooled both nobles. By dropping the drakemaster and downgrading the swordmasters to a unit of 7 I was able to add a 2nd mage with 2 dispell scrolls. I also changed the command options on the special units.
Stratovarion, to answer your question this is intended as a well rounded/take all comers list as possible. I know about half the armies are already represented. (Lizardmen, VC, Bretonians, Wood Elves, Ogres, Skaven, Empire, Dwarfs, Orcs and Goblins)
Also, I do have a few questions about the responses if knowone minds.
1) "The other noble is to stand next to the archmage, thus anyone challenging the archmage will have their magic weapons nullified and will be unable to hurt him unless they're naturally (well unnaturally) magical."
What makes this noble so hard to hurt? Is the armor save that good or am I missing something?
2) Page 56 of the main rulebook has a chart with all weapons and their effects. Is there a chart like this anywhere for Armor? I.E. Dragon armor, Barded Steeds ect...
Thanks so much for the help...any other advice, comments, or criticism are welcome.
I like it. I think you have your list put down there.
In answer to your questions:
1) The Noble himself isn't that hard to kill, but the archmage can accept a challenge with basically no risk. Because he is right next to the Noble, any magical weapons are treated as mundane, and as he cant be hurt with mundane weapons, hes sitting pretty. The risk is that once the noble dies magical weapons come back but with ASF your man shouldnt struggle too much to take out anything in base contact.
2) Page 30 of the small rule book. Dragon armour is basically heavy armour that grants immunity to fire (page 57 of high elf book)
Looks good, what formation are you running the lions? I think 7 wide for max kills is good.
Also unless your opponent has no shooting i'd use the swordmasters to stay out of range and guard rbts, or hide behind ruins / out of sight
stratovarion, thanks for answering my questions.
tjat_42, I was now planning on running the White Lions 6x3 unless there is a better formation you could recommend. I'm also not sure about what role the SMs will have now. My goal was to have 3 substantial units for out right combat of some nature, with the DPs and Chariot trying to hit flanks. Now that the unit is so small I'm not sure what role it would be suited for other than guarding the RTBs. Although, this is what it had intended the archers to be for (other than their compulsory inclusion). That's really the only thing I'm not really keen on with the list as it stands, but I can't seem to fit it all in, lol.
Believe me - 7 Sword Masters are enough to do a jon a unit. I agree with tjat here (he is a truly profound) that the best place for them is in between your bolt throwers and archers to react to anything that gets close.
Obviously it depends what you're playing but not a huge number of armies have shooting of over 24", and spending *** points to keep your 420 points of shooting safe seems like a tidy inestment to me.
I'm blushing .... or that's quality sarcasm!he is a truly profound
For the white lions, in 3x6 if you take 1 casualty you've lost a point of rank bonus, so I'd think about putting them 7,7,4 it takes 5 casualties to lose any rank bonus and you get an extra attack. Or maybe swap 1 or 2 for extra SM, again deployed 7,X so the SM don't lose attack power for their first couple of casualties. Phoenix guard with Noble and archmage (24) should be fine 5 wide with a back rank of 4 - a good chance of outnumbering, keeping full rank bonus, and generally being a tough unit for the enemy to crack.
If you'r against someone with no shooting then swordmasters can join the line. Personally I play with only 1 block of infantry and use a TC or DP to cover any flank issues that can't be dealt with by magic or shooting. The DP are your highly effective 3rd combat unit, just they're conveniently very mobile! Sometimes i deploy a line of my spearman ( +reaverbow noble + mage) anvil with a chariot next to it and the DP next to them. The enemy takes the shots and the magic and is then hit by the charge of the DPs, backed up by the TC if necessary, otherwise the TC flanks whatever charges the spears, or charges any fast cavalry / light units foolish enough to get in range.