Welcome to Librarium Online!
Mage lv.2 (shadow) 135
Power stonex1 20
Mage lv.2 (shadow) 135
Power stonex2 40
Dragon Armor 6
Barded Elven Steed 16
Battle Banner (+D6 CR) 80
Pheonix Guard x 20 300
Banner of Arcane Protection MR2 25
Sword Masters x 6 90
Ellyrian Banner 15
Dragon Princes x 5 150
Banner of Sorcery (1D3 dice) 50
Archers x 11 121
Shadow Warriors x 5 80
The main idea is as follows:
Having only 5 units while he's likely to have 6-7, I can insure +1 on who plays first, along with Skeinsliver that's a +2 bonus on the roll.
Also the 1st mage with the staff chooses (Creeping Death, Unseen Lurker)
2nd mage hopefully roles for Unseen Lurker as well, if not, oh well.. but bear with me
So, I deploy the PG block directly in the middle facing his most valuable assets, and place the BSB inside it.
I deploy the 2 mages inside the shadowwarriors right on the PGs' side (almost touching).
The SMs deploy behind some wood cover and the DPs same.
Assuming I get 1st turn, the PGs march straight ahead 10's as well as the Shadowwarriors and mages.
Magic phase: I cast a creeping death on his knights or something hoping to draw some dispel dice.. then I cast Unseen Lurker on the PG block, they march another 10' standing 4' infront of his Outriders or something else that's shooty and/or expensive. Or he uses a Dispel Scroll.
Then I cast the 2nd Unseen Lurker by the other mage and the PGs are now charging with no Stand&Shoot allowed, or again standing 4' infront of them incase a DS was used.
The unit has 6-11 static CR with no wounds still. against some AS4+ T3 troops they're likely to kill 3 models on the charge.. so that's 9-14 against a likely 4, so that's 5-10 CR win! unless they roll Insane Bravery they're breaking!
Is this feasible?? anyone can recommend any changes to it? many thanks
Last edited by mishari26; October 4th, 2009 at 19:11.
i think it might work.. the first turn...
the second turn you'll probably lose both yor mages to missile fire, and leave your PG on the other side of the field without any help..
3rd turn you're opponent will charge you at at least 2 flanks, break and destroy you..
remember your enemy can charge and countecharge in your flank ow and he has cannons.. ow and you might not be first.. ow and you might fail to roll the right spell for your mage, ow and you might fail to cast your spell, ow and he will probably have mages as well...
if it works: great
if there's a single dice against you, you fail
We aren't allowed to post individual point costs... just saying
As for being flanked, that would steal away 3 CR rank bonus, and he'll get 1 CR for flank, but if I get average roll on the Battle Banner, I still win CR, keeping in mind PGs aren't exactly pushovers. This ofcourse is assuming the flankers overcome their "fear"! Empire LD is average after all.
Also, my plan is to charge a unit containing his mage/s, break it and pursue into his cannon on the hill (will have to choose a good charge path after deployment).
So hopefully if this happens on turn 1 or 2, and while he reshuffles the sides of his army to bear on my PG block, the DPs are ready behind to counter charge.
As for my mages, I put them in the shadowwarriors unit so with his BS3 shooting he'll have to roll 6's to hit (7's if I manage to end their march in a wood), so he'll probably kill a 1-2 shadowwarriors. but the mages have a chance to survive.
Guess the best way is to test it next weekend!
then why don't you skip some of those magic items and put in more PG's? you just have to winn the combat by one if you outnumber.. you're fear causing remember? so you'll auto break them
and i still don't like the mages in the Shadow warriors.. they are just to few in number to really protect the mages.. you might want to consider to put those mages on a steed so you can make sure they stay out of the enemy's arc of sight.
ow and what will you do if the unit you want to destroy the 1st turn flees?
well good luck, and tell us how it went
You might have a point there with removing some magic power..
If I remove 1 mage and include Caradryan, then I can replace the MR2 banner with War banner. And this way I'll have a 2nd melee hero in the front to challenge his hero and score more wounds.
This way, in worst case scenario if I charge his 20 large swordsmen unit, and I get countercharged by a 10 large spearmen detachment on the flank, static CR will be like:
Me: Warbanner + BSB + Roll 1 on Battlebanner!! = 4
Him: Standard + 3 rank bonus + outnumber + flank = 6
wounds should average:
Me: 2PG = 0.6w, BSB Noble = 1.66w, Caradryan(challenging champ/challenge refused) = 2.77/1.39w, Total = 5/3.67w
Depending on challenge taken/refused, Zero/0.16w (basically nothing in both cases )
Me: champ+3PG = 2.22w
Him: 2.78 spearmen = 0.23w
total (assuming he refuses challenge if he's smart):
Me: 5.89 wounds (make it 5 kills)
Him: 0.39 wounds (make it a lucky 1 kill)
So even in the very worst scenario I should win CR by 2-3! his units will just bounce off the PG block fleeing scared.
and even if I lose CR, LD9 rerollable has only 2.77% chance to fail! so the PG block isn't going anywhere anytime soon, acting like a charge magnet for his units as my cavalry charges from the back breaking them off.
Last edited by mishari26; October 5th, 2009 at 10:07.
sounds like you really thought it through
my guts still say it's wrong, but your math looks right
but if you charge the swordmen, you'll probably get 5 S4 AP-2 shots (just to remember)
And in the worst case scenario he won't auto-break.. you just win, and not outnumber so they have to roll a 6 on 2 dice
i think you made your choise statistically right.. now see what the dice gods think of your cunning plan
This is to update on the test of this list we did last weekend
Here's the play-by-play:
I did have fewer units, and plus the Skiensliver the +2 to play first atually worked! (he got a 5 and I got a 3, so we rerolled and I won)
He deployed his troops in a line infront of a hill, his cannon uptop and a volley hellblaster down among the line.
I deployed the PG's in a long spread line of 18, screening the SM's behind them and the DP's. the SW's went into a halfway woods and with them was a noble wearing Shadow Armor.
My mage chose Steed of Shadows and Unseen Lurker.
I marched the 10" straight towards him, moved the SW's with their noble in a shooting position in the wood.
My mage cast Steed of Shadows on the Noble, he got scared coz he was in range of his warmachines, and could fly right into one of them and engage it. So he dispelled it. That made way for mage to use his Power Stone and cast Unseen Lurker on the PG's. the PG's march again another 10" and are now standing 4" away from his face.
His 1st turn:
He's so confused by the sudden line of PG's so close to him he simply directs all his shooting on it. The volley hellblaser scores a whopping 26 hits and kills 5 PGs (average), then the 4 more die from outriders fire as well as handgunners. my PGs roll for panic and hold. (I'm making a note to use some shooting defense next time, like Sacred Essence).
His Knights were too afraid to charge the PG's and that was it.
I charged him and ended up hitting 3 units with the wide charge.. and with his lucky rolls none of them fled from the fear. Knights, Handgunners and the Hellblaster. I scored my wounds mainly on the handgunners and the hellblaster crew, rolled ok on the banner, and total CR was 6 for me. (with no rank bonus for my PG's). So all his units fled or wiped except the knights who got 1-1!
also was able to recast Steed of Shadows on the lone noble and flew him charging into another handgunners' flank.
the rest was just dismantling everything as my DPs hit somewhere else and my SW's engaged his Outriders. by 3rd turn he conceded. the PG's break anything they touched, and the SM's as usual barely saw any combat
it was quick and fun