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Here is a build I thought might be useful in certain circumstances:
Golden Shield, Dragon Armour, Vambraces of Defence, lance, barded Elven steed
Giving 2+ rerollable save, 4+ ward save, and forcing opponents to reroll successful hits.
I though this type of build is useful against armies where being hit is going to cause problems - so Chaos, Vampires, etc, or low WS armies who will essentially be getting teh equivalent of hitting you on 6s..
I have often wondered about the Golden Shield, what if you get rid of the Vambraces, and give him a decent weapon. As he stands he is virtually invulnerable in combat but other than that doesn't really add anything to the combat.
Prince, Barded Steed, Dragon Armour, Golden Shield, Gaurdian Phoenix, 40pt weapon probably Star Lance.
Not as survivable but packs a real punch (on the charge anyway). Like all of our Prince builds though he suffers from our lack of truly scary magical weapons.
Both builds are really interesting, though. Perhaps I like th first one the most, I like its almost invulnerability. I think it's pretty close to Tyrion's.
I was thinking that, the difference is that Tyrion is virtually invulnerable, so you can run him alone, this noble would really still need a unit around him to protect him from warmachine fire and spells.
I do agree about wanting to use magic for defense but a really good magic weapon, or that old +1 Strength Armour would allow a very good offense to be your defense. At least it would work in combat anyway.
Thinking about things a little more clearly, TBH, why bother taking a Prince at all, unless you are Star Dragoning him. In which case this build is a lot less effective, though is still plenty good.
As stated, our characters are not great in terms of resilience, and as such they need to be well protected. Unless you want magical power, higher leadership, ability to break down some normal troops types or other buffs, our character builds ain't much to write about. Once again, I will decry the loss of honours, its a silly thing GW did, as it means that you will only ever see Princes on big lizards and Archmages with 2 backup mage builds in terms of Lord choices.
Well they were actually the last army book (6th ed) with the silly Intrigue at Court rule.
Honors allowed you to tailor characters to specifics - like making them essentially a White Lion (Lion Cloak etc), Swordmaster (doesn't strike last, Killing Blow great weapon armed), Immune to Psychology (was called pure of heart), a really good spell caster or dispeller etc etc.
These could be used partially in conjunction with magic items to add flavour to your lords and heroes, but now really we only have a few of the options as magic items (White Sword = Swordmaster honour, Seer staff = Seer honour)
Given how many Chaos gifts and Vampir counts bloodline powers there are, seems a little off to me :-(
It won't break the army to have them back in, but it will mean that we see princes, nobles and mages in guises other than all-out magical attack, Star Dragon support or BSB guises...
In terms of the nobles, like you said, having a few decent honours would make them more useful and we would see a variety of builds.
With the mages, I get the impression that most of the power of the High Elf magic phase is because they have some decent magic items (if we ignore the wide choice of lores, that is.). Strip away the items and the only advantage a High Elf mage has over a bog standard wizard is the dispel bonus. I like the idea of giving a mage honour(s) because it means that he's good in the magic phase because he's a skilled spellcaster, not because he's got some nifty trinkets.
I'd like to see a return of the honours, but in an expanded way. The one thing I didn't like about the old honours was that they counted towards the magic item allowance, so they were basically magic items under a different name. I'd like to see the honours return, with more of them to choose from, and not count towards the magic item allowance. Perhaps put a restriction on it of maximum one honour per hero and two per lord or something.
But if it happens, it won't be for a long time.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
LINK - Guitarists of LO Group
Yeah, but no reason we can't come up with some for ourselves:
Lord of Dragons - cost XX pts - Model must ride a dragon, mount rerolls on monster reaction table, enemy dragons will not attack the character in close combat. (Maybe HAVE to select this one to ride a Dragon?)
Swordmaster - cost XX pts - model on foot only, includes Great Weapon. Model gains killing blow when using his Great weapon.
Lion Guard - cost XX pts - model becomes Stubborn. Model gains a Lion Cloak and may ride a Lion Chariot. Model also gains the woodsman rule.
(I see this one as a great one for Chracian lords on Griffons)
Horselord - cost XX pts - must be mounted on Elven steed. Any Silver Helms unit he joins become fast cavalry.
Master of the Gates - cost XX pts - Character is Immune to Psychology
Shadow Hunter - cost XX pts - must be on foot. Model may Scout and gains the rules for Nagarythe Hatred.
Now for Magic type stuff:
Channeller - cost XX points - mage only, gains one additional dispel dice each turn
Seer - cost XX points - mage only, gains one additional power dice each turn
Alchemist - cost XX points - mage only, enemy is at -1S when attempting to hit the mage
Loremaster - cost XX points - mage only, adds +1 to casting rolls
Scryer - cost XX points - mage only, may ignore the first miscast each turn
Summoner - cost XX points - mage only, may roll on additional dice than normal
Also - its inconsistent that dragon mounts are the same cost for mages as they are for princes - they ought to be maybe 10-15% cheaper as they are that much less effective.
Last edited by kithre; November 13th, 2009 at 16:13.