Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey there, this seems like a great place to get some advice. Right now I'm looking to be consistently facing a friend's VC army with HEAVY summoning abilities: 14 casting dice with +2 to Invocation on most casters, 7 dispel with +2 to dispel, enough units to span the field, and a big unit of Wraith with Helm of Command that goes with them. Ironically I had come from playing VCs about a year ago only to come back with my new HE army and get slaughtered. I felt absolutely helpless during his magic phase despite my heavy-ish magic (archmage + 2 level 2s), and he completely shut down my own with his dispel power. Now I know how it feels, eh?
So, after licking my wounds I've come up with the following as a counter to that list. I'm mainly only focused on fighting this army (not always the same list, but the general theme of heavy magic and summoning VCs). This isn't meant to be an "all comers" list, though I'd be open to ideas of how to tweak it to be such as I do love my magic. This is the second list I've come up with so far for High Elves, so be gentle but do let me know if there are things I can change.
1x Mage (level 2, Sigil of Asuryan)
1x Mage (level 2, Staff of Sorcery)
1x Mage (level 2, Annulian Crystal)
19x Phoenix Guard (FC + Banner of Sorcery, champion with Amulet of Light to fight ethereal shenanigans)
10x Sword Masters of Hoeth
10x White Lions of Chrace
1x Great Eagle
Teclis would go in with the SMs as bodyguards and flankers. I could probably drop this a bit but I'm deathly afraid of leaving him too vulnerable. Two mages would go into the archers (one each) and the other mage would go in with the PG. Between the Sigil of Asuryan and Teclis' scroll I could take out Invocation on his 6-dice lord and cripple his raising abilities, then swoop in on the flanks with my heavier units and churn through them at my leisure while simultaneously raining down with the bolters/archers to strain his remaining raises. With Teclis getting plenty of IFs and just having a ton of dice in general I could actually do something against his heavy dispels to try and take out the ethereals (wraith and spirit hosts). The other mages would be mostly drain magic bots to make his own phase hell; the one moral victory I had was getting a double drain magic to make his Invocations a 10+ on one turn.
Any and all advice is welcome!
As an update for the few of you curious, I ended up playing the above list against the army with great success. I made a few big tactical blunders, but I'm confident that was me and not the list at fault.
Teclis' scroll removing Invocation on the 6 dice lord was crippling. Having the backup was nice insurance, and the scroll of hoeth ended up saving me from a nasty Summon Undead Horde rebound later in the game (though it failed on the removal).
Teclis himself was incredible at piercing the big dispel power of the VC list. Casting Vaul's Unmaking with IR on Helm of Command that was giving a 10-strong wraith unit WS 7 is PRICELESS. Teclis was the only real caster as the others turned into drain magic bots, and every turn but one ended with at least one drain magic up, which was also wonderfully useful.
Due to a tactical error I had let his 10 wraith zip by my PGs and run rampant through my RBTs about halfway through the game. I should have left the PGs back to play defense at the shooting line. I ended up making them flip back and forth in the middle of the field in an attempt to stop the wraith and then running rather blindly into their demise on the front lines. Turns out they can't quite survive being hit on both flanks and the rear with three vampires raining on them. They didn't have the support they needed at the time as they had gotten separated from the swordmasters.
The swordmasters were the MVPs here. My plan was to get into the flank of his endless wall of units and plow through, and they did this with a vengeance. Battle after battle they completely destroyed entire regiments and overran into the next, all the way to the lord's unit in the very center, killing the lord through combat res! These guys are absolutely devastating against VC.
While this list felt cheesy on the magic side, against a "hardcore" army it's a blast to play for me. Besides, when someone says "You can't stop my raising" I take it as a challenge.
I honestly wouldn't change a whole lot, aside from swapping out the lions for more swordmasters (protecting with Teclis against shooty armies is the theory, haven't been able to try it in practice yet).