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I wrote this army list just to have fun with it, i have no real idea how it would work out in a game ^-^
Heros and Lords
- Archmage: (600Pts)Level 4, Moondragon, Jewl of dusk, Amour of caleder
- Dragon mage: (410pts)Level 2, Silver wand, Gem of sunfire
- 16 archers
- 16 archersSpecials
- Tiaronoc charriot
- Tiaronoc charriot
- Lion Charriot
- 8 silver helms (224)Shields, Command,Rare
- Repeater Bolt throwerNotes and tatics:I Would try and get as many combined chargers in the flank of my enermys army with the Charriots and dragons while i stick the Archers and bolth thrower on a hill or some sort of other effective stance.I get:
Magic Dice:10 magic dice
Dispell dice: 5
No scrolls.Any Comments, ideas or general thoughts would be appreciated! ^-^Edit: i have posted Points on units that have had upgrades given to them.
Last edited by Qorrel; June 3rd, 2010 at 11:35.
you should change your archer units, make it 2 units of 10 and spend those points on another chariot, or upgrading your silver helms to a unit of 10.
if you want to keep all of the archers, make it 3 units of 10.. way easier to handle on the battlefield, with more people able to shoot
My archers are main to fill up my core Choices ^-^. Also heres an updated list!
Lord and Heros
Level 4, Moon dragon, jewel of dusk, amour of caledor, Ring of Fury, Ring of Corin
Level 2, Silver wand, gem of sunfire, dispell scroll
- Dragon Mage
- 10 Archers
- 10 Archers
- 3 Tiarronic Charriots
- 1 lion charriot
- 8 silver helms
Reapter bolt thower
I wonder what would happen if i where to us this list at a Torniment ^_^
if you use it in a tournament you will lose... and quickly
btw you cannot give the archmage the armour of caledor, in fact, you cannot give him any armour at all. best you can do is a 4+ ward save by giving him vambraces of defence, but that's just silly. give him the guardian phoenix instead
The list is not legal. Each mage may only carry one arcane item. I would suggest dropping the sunfire gem and ring of corin.
I would use the extra points to upgrade 8 silverhelms to 7 DP and an extra archer.
I'm an infantry commander, so I have a hard time seeing how this list will work... but I've always wanted to something like it after I saw some Tomb Kings Chariots running around a tournament. Once you fix the little rules errors with your mages I would try it, though.
I'm not going to give you much more advice on winning. If you always did what everyone told you to do, you would always have the same army. I will tell you what to do to make your army more fun.
1) Banner of Ellyrion: If you were to look at this armies statline (See 7th Edition High Elves Tactica – Introduction for information on army statlines) You would have a great speed (10, definitely) but save for the dragons you have poor flexibility. (I would rate it at maybe a 4.) You can improve that by giving somebody the banner of Ellyrion. It's not much, but it's one more unit that can go through difficult terrain.
2) Story: Your army is very specialized. You could say "Oh, yes, I only did this because I'm cheesy" but you've said you're doing this for fun, so that's not true. Instead, you should have some fluff for why your army is the way it is. Where do they come from? Are they under the command of a certain house? If they are, what are the traits of this house? Is war something they do often, or are they known for something else? Example: My army is based on a tiny little house by the shrine of Asuryan, which is why they always have a group of Phoenix Guard with them. My house is known for its production of dyes. They have a higher birth rate, and they also have a higher death rate because they just can't keep their noses out of the business of other races.
Come up with something like that for your army and you'll come to love it even if you never win a single game.
Good luck with the list! Have fun!