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I started collecting some HE models late last year (about 750pts), but the rumours on the 8th Ed. coming out this year kind of put that on hold until now. I wanted to get a head start and finish getting my core, and what I think will be essential for winning and to give me a road map for the new core rules. This is what I have modelled but unpainted:
5 Dragon Princes
I would like to keep these units included in the final product if possible. All C&C is welcome. Thanks!
Lvl 4 Mage
Tiranoc Chariot, Annulian Crystal
Noble (w/ LSG)
BSB, Dragon Armour, Great Weapon, Reaver Bow, Enchanted Shield
19x LSG (w/BS
5x Dragon Princes
5x Dragon Princes
3x Lion Chariots
Basic strategy is to keep pressure on my opponent with shooting and maybe a little magic (still not sure what lore to use), while using the eagles to redirect to set up flank charges with the DP supported by the Chariots. I focused on having enough speed/hitting power to pick my fights and be versitile enough to fight well against most armies.
Thanks for your time.
I like the list as is, but one idea I have based on the 8th ed rumors. Drop the one of lion chariots, an archer and add one more eagle and bolt thrower. Use the eagle to support the dragon princes and the bolt thrower...well to shoot stuff.
I like the idea of using Lothern Sea Guard. I think they'll become a more common sight on the battlefield in 8th edition. Looking at the list, your army's statline has an excellent balance of speed and missile. I don't know what will happen with magic in 8th, but as things stand in 7th you'll probably have a somewhat effective magic phase as well. Just don't be disappointed when you have trouble getting spells through.
My biggest worry is that your infantry will be left behind as your fast hitters charge forward. Sure, our cavalry and chariots have a good chance of breaking lines, but the stepping forward rule will mean that your cavalry will be in far more danger than they would have been in 7th edition. You'll need the support of your infantry, and 5 inch steps with arrow volleys just isn't going to cut it. My point is, don't be afraid of giving up your sea guard's ranged phase if it means they'll be in supporting distance of your fast hitters.
Hope 8th edition treats you well! Good luck.
Thanks for the replies!
@Sharps I will try out that combo but like Ven said stepping up may be a problem so I might find that I may need that little extra punch on the ground. However, getting the extra bolt thrower as you suggested could weaken/panic ranked units or kill big baddies and be more effective than a Lion Chariot. I will give it a fair go, thanks for your insight!
@VenDraciese I agree, the mage may need to get tweeked a little once the new BRB comes out. He's kind of there as a place/point holder for now, but I will keep a mage in this army.
Using LSG offensively in combination with the Cav/Support is something I have considered, I think between the Mage, archers and RBTs I have enough magic/shooting to support the rest of the army. The LSGs' versatility is really the reason why I want to use them, their shooting isn't essential, but nice to have and they provide a adequate amount of combat power, or at least enough to pin units that I can set up for flank/rear charges. I appreciate it, thanks!
I have only two suggestions and that would be to make the Seagaurd units bigger and take the mage out of the chariot. I think that you will either need to outrank your opponent (5 wide and 6 deep) or have a horde (10 wide and 5 deep) We still need for our combats to be won quickly, and so we cannot afford for our enemies to be stubborn. My first thought for this is to forgo Hordes and go for lots of narrow but deep units with smallish units of 10 or 12 to flank.
I think that the chariots will support that nicely as you will almost always get them into combat, the Dragon Princes will be more of a struggle to use effectively but even though they cannot remove ranks they will still be valuable as flankers adding yet more kills on the turn you charge.
I don't think that I would put the mage in the chariot though, I think that this makes her too easy to target, leave her on foot so she can join one of the infantry units. She is going to be really important to ensuring magical parity, if not dominance and to have her die early would be very bad. I do think however that a single archmage supported by nobles will be a good way to play this edition.
Last edited by Allonairre; June 9th, 2010 at 03:20.
i dont relly know how you thinking when putting a mage on tiranoc chariot.
he gonna die so hard because of that the tiranoc have 4 in toughness and 4 wounds.
that mage is killed after a round of combat.
you maybe should put him in a big block of lsg and take some magic items for the points of the chariot.
Also, even though your force is legal, it may be worth noting that Characters are not 25%.
You have 25% minimum Core, 25% max on rare, 25% on lords, AND 25% on heroes. 50% on special.
Anyway onto actual Advice haha.
Level 4 mage on a chariot is looking to be shot. lets be honest. Luckily Strength seven no longer instant kills chariots, but still. its a threat. and it will soak amunition. Also, Incase this isn't apparent, Magic is now lethal. If you irrestible force, the whole table is pretty much death. Large templates for everyone =] don't let that put you off though, i can personally guarantee if you play elves you'll love magic. other people might not like you, but its great =]
I can't help but think that One unit of Dragon princes would suffice, as would two chariots instead of three. it would free up points for other things such as buffing the core units. this is the good part: we now fight in 4 ranks when we hold, 3 on the charge (with spears), so if you were to have say, 28 seaguard (4 ranks of seven) you can stand and shoot with 2 ranks (as all archers can now stand and shoot with two ranks no matter what) and then fight in combat with all 28 attacks. and with always strike first now, if you have equal to or higher iniative, you re-roll Missed Hits in all rounds of combat.
Also, theres really no point in having the archers. just stick more seaguard in, and that way you have epic amounts of bows anyway =]
Hope this helps a bit =]
Eratta they (high elvles) have no limit to duplicate choices of their special or rare troops. GW website
So 5 RBT in 2250 games are legal