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  1. #1
    Senior Member tyland13's Avatar
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    Magic and Missile Army

    So, I've recently started WHFB, and have also recently chosen HE. I have been drawn to a magic and missile heavy army, so here it goes:

    Lords
    Teclis
    475

    Heroes
    Mage, Level 2, Seerstaff, Dispell Scroll
    185
    Mage, Level 2, Banner of Socery
    185
    Mage, Level 2, Annulian Crystal and Silver Wand
    185

    Core
    10 Lothern S.G.
    120
    10 Lothern S.G.
    120
    10 Lothern S.G.
    120
    10 Lothern S.G.
    120

    Special
    6 Sword Masters
    90

    Rare
    x4 Repeater Bolt Throwers
    400

    Total: 2000

    So the idea is that every mage and Teclis will get one unit of 10 Lothern Sea Guard to roll with, the 4 RBTs will sit on a hill and shoot anything that poses a threat while the sword masters charge the first thing that gets within charge range of them, as they will be slightly ahead of the battle line. Hopefully the SM can put a dent in something and then the RBTs or mages will finish it off.

    What you think?


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  3. #2
    Son of LO Manu_Forti's Avatar
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    Welcome to WHFB

    It's a pretty cheesey and unbalanced list, I must say.

    Teclis is a point sink at 2k if you are also going to take three level 2's. You have 1030 points tied up just in magic, 4 models..
    I think a regular Level 4 and two level 2's will give you a potent enough magic phase, while costing a lot less.

    The units of sea guard are fragile and wont offer any protection for your characters except against shooting.

    If your oppenent rolls a strong combat list and gets first turn, you will most likely only get 1 turn of shooting and magic before he starts charging you.
    Most 2000pt lists will have 1 or 2 dispel scrolls, so he can shrug off the worst of your magic for that turn. Add in a miscast or some poor dice rolling and the game is bacially over for you on turn 2.
    On the other hand if you get first turn and get in 2 good turns of magic and shooting, things may go better for you. But why roll a list that is a 50/50 gamble like that?

    You can cut back your shooting/magic to add in some more combat protection, while still having a shooty list.. something like..

    Mage, level 3-4
    Mage, level 2
    Mage. level 2
    10 sea guard
    10 sea guard
    bolt thrower
    bolt thrower

    Spend the rest on Melee/combat protection (i.e 1 or 2 strong blocks of 20-25 spearmen, etc)

    Cheers
    Last edited by Manu_Forti; June 9th, 2010 at 03:35.
    Dark Elves - Game #28 vs High Elves: Draw
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    21 5 5

  4. #3
    Member 128th_king's Avatar
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    Quote Originally Posted by tyland13 View Post
    So, I've recently started WHFB, and have also recently chosen HE. I have been drawn to a magic and missile heavy army, so here it goes:

    Lords
    Teclis
    475
    quite expensive, but ultimate magical doom=cool
    Heroes
    Mage, Level 2, Seerstaff, Dispell Scroll
    185
    nice build, provides plenty of power and variety, allowing you to pick the right spell for the right game
    Mage, Level 2, Banner of Socery
    185
    this build is illegal, a mage cannot take a banner
    Mage, Level 2, Annulian Crystal and Silver Wand
    185
    this build is also illegal, one model cannot take two magic Items, try Ring of Fury and Silver wand for a good build

    Core
    10 Lothern S.G.
    120
    10 Lothern S.G.
    120
    10 Lothern S.G.
    120
    10 Lothern S.G.
    120
    I personally do not really like Lothern Sea Guard.... their high cost coupled with the short range on their bows really is a problem for them... if you wish, try swapping them out with some archers, longer range and they cost less
    Special
    6 Sword Masters
    90
    a small block, might do some damage, maybe if you can find the points, bump up to 7, otherwise these are perfect
    Rare
    x4 Repeater Bolt Throwers
    400
    everybody loves these things, and it isn't a shooty high elf list without them, good choice, they will always serve you well.
    Total: 2000

    So the idea is that every mage and Teclis will get one unit of 10 Lothern Sea Guard to roll with, the 4 RBTs will sit on a hill and shoot anything that poses a threat while the sword masters charge the first thing that gets within charge range of them, as they will be slightly ahead of the battle line. Hopefully the SM can put a dent in something and then the RBTs or mages will finish it off.

    What you think?
    my comments in red

    the list is powerful, just what I would write, take note of my points and you can tune this list to be extremely powerful
    To Sleep Tzeentch shall come for us all in the end.
    Perchance to Dream To change the living, to the dead.

  5. #4
    Son of LO Manu_Forti's Avatar
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    above reply is a little misleading in that you CAN take 2 magic items, just not 2 arcane items.

    Cheers
    Dark Elves - Game #28 vs High Elves: Draw
    W L D
    21 5 5

  6. #5
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    I have to agree that there is not enough protection for your mages. Yes, having that many Sea Guard does offer you alot of shots, but you also have to remember that they are all S3 shots, with short(er) range. Wounding at 50% (or worse if facing dwarfs, chaos, orcs, etc) and allowing full armor save is not going to help too much if the enemy is already that close to you. I would definitly change the Sea Guard to archers, and use the left over points to build up a nice spear block with a war banner. Also I would cut one RBT in favor of an eagle. The list would still be very shooty, but you need something to march block, and eagles are perfect for the job. Marchblocked units = extra turn or two of shooting them.

    Also, I understand that is more of a fail-safe than anything else, but you've got so many mages that I think you'll have enough dispell dice to cut out the scroll on the mage. If nothing else, Teclis has his scroll...

    If you really want the banner or sorcery, give the swordmasters a standard bearer and give them the banner of sorcery. I wouldn't suggest this, because it would be way too easy to just shoot them away, and if they break in combat (which they will at that size) it'll just give your opponent one more standard, but it is currently your best bet of keeping the banner without a major overhaul of your list.

  7. #6
    Member 128th_king's Avatar
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    maybe you could give something along these lines a go

    Teclis

    Mage
    Level Two
    Dispel Scroll
    Seerstaff of Saphery

    Mage
    Level Two
    Jewel of the Dusk
    Sacred Incense

    Mage
    Level Two
    Silver Wand
    Ring of Fury

    11 Archers

    11 Archers

    11 Archers

    23 Spearmen
    Full Command
    Warbanner

    Repeater Bolt Thrower

    Repeater Bolt Thrower

    Repeater Bolt Thrower

    Great Eagle

    Couple of points left over, still plenty of shooting, lots of magic with a bound and at least 13 power dice, it may have 7 less archers and 1 less rbt, but stick that great eagle behind his troops to march block and watch his units vanish

    hope I've been some help
    To Sleep Tzeentch shall come for us all in the end.
    Perchance to Dream To change the living, to the dead.

  8. #7
    Senior Member tyland13's Avatar
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    Good points from all of you, and i do realise that this list is a failed attempt at cheese, I guess I;ve been playing 40k for too long . . . I'll post a new army list sometime, one that has some more combat protection, and is less shooty. Thanks.

  9. #8
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    I think 128th_king is on to something. That list looks good and I don't believe in that cheesy list crap. There is no cheesy list if it is within the rules set forth by GW. Thus Teclis is not a "cheesy" pick. He is however a major points cost.

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