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vambraces of defence
Swordmasters x20 =330
Lothern sea guard x20 =285
mage lvl 2 =135
Mage will use high elf magic and use shield on the swordmasters to keep them alive longer while staying within 3 so its harder to pick him out and shouldn't blow up the swordmasters if he miscasts. Sea guard would then move along side these forming my core. My uber price will then aim to go round the flanks aiming to flank charge units which my core would engage. High elf mage will stay out of combat and also try to get flames or fury and shoot at stuff as well as making magic harder for my opponent. Overall i think its solid but with few numbers. Prince is nails with 1+ save re-rolling failed saves and then a 4+ward with 3 wounds.
Thoughts and help with tactics would be greatly aprreciated.
Nothing more funny than 3 inquisitors with sanctify when facing deamons. They cant do anything while you stand in front of them having a tee break.
With just the one mage I'd use the Lore of Life - it'll make you even tougher to kill than shield (either by raising your toughness, or merely by raised dead models back into the ranks), and will heal your characters with each successful cast.
Keep the mage with the swordmasters, as they'll protect him better than the seaguard. Having said that, I'd prefer PG to SMs, due to the increased survivability of the ward save.
I'm also wary of having a lone mounted lord running ahead, it seems he'll be likely to get targetted by early missile fire.
I'm sorry if I'm wrong here but I myself am fairly new to Warhammer and I don't have my rule book on me but doesn't an army have to have at least 3 non- character units? If I'm not mistaken that would make this list illegal.
Ask me about the Black and White Space Marine on the Black and White Bike!!!