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View Poll Results: What is High Elves strongest point?

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  • Magic

    13 52.00%
  • Shooting

    0 0%
  • Combat

    2 8.00%
  • Elite Soldiers

    10 40.00%
  • Other

    0 0%
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  1. #1
    Member JakeHunter52's Avatar
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    2500pt First Time List

    As you can see, I am normally an Empire player but I have been gradually swayed to join the Silver Ranks of the High Elves. I continue to look at the book and have admiration for it, the difference in play style and unit philosophy, the noble nature of the race and model set that is out there (dem Griffions...) has convinced me. So here's my first shot and I would appreciate any kind of feedback for a beginner to the race:

    Lords- 585pts
    Prince- 250pts
    Armour of Caledor, Guardian Phoenix, The White Sword, Talisman of Loec

    Arch Mage- 335pts
    Lvl 4, Seerstaff of Sorcery, Talisman of Preservation, Lore of Life

    Heroes- 530pts
    Noble- 155pts
    BSB, Armour of Silvered Steel

    Mage- 175pts
    Lvl 2, Sigil of Asuryan, Lore of Shadows

    Core- 804pts
    LSG (29)- 402pts
    FC, Shields

    LSG (29)- 402pts
    FC, Shields

    Special
    - 576pts
    White Lions (15)- 225pts
    FC

    White Lions (15)- 225pts
    FC

    Reavers- 124pts
    Bows and Spears, Musician, Standard Bearer

    Rare- xxxpts
    RBT- xxxpts

    RBT- xxxpts

    Total: 2500pts

    This is obviously a very elite army but it's built to be sustainable and attack on all fronts. The Archmage and Mage would have their own LSG, the BSB and Prince be in their respective WL group. I can choose to play either aggressively or defensively but it follows a simple attrition design combined with hammer and anvil tactics. The Prince is supposed to be a character killler or when the need arises, casting with the Mage as to place the Prince where he is needed most. I am a bit concerned only putting 4 blocks down as that could let my opponent out maneuver me. Am I investing too much into the LSG? Should I lower my unit sizes to get more, smaller blocks?

    Last edited by CaptainSarathai; December 17th, 2010 at 20:07. Reason: individual pts costs

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  3. #2
    LO Zealot LoreSeeker's Avatar
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    Pretty nice, I like it. Have you considered having the Prince wear the Vambraces of Defence? He'd be a little less killy but more resilient, rerollable 2+, 4++ are some of the best saves for a model on foot out there. You'd have to drop the Sword, but even a mundane great weapon is just that: great. At least in Elven hands

    If you ever wanted to vary this list a little bit, how about having a Lions unit turn into Dragon Princes? Of course the attached character should get a horse as well, but that's no harm is it?

    Hope it helps,
    LS

    P.S. edit your post and take out the individual points costs (RBTs), as it is contrary to the forum's policy.

    And welcome to Ulthuan.

  4. #3
    Benevolent Dictator CaptainSarathai's Avatar
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    1480 (x8)

    I took care of the edit, no worries.

    Anyways, the list looks pretty solid right now, as it is. You should probably start your LSG off in 6x5, if you aren't already.

    If you wanted to (because you think the army is a little smallish) you could drop 5 LSG from each regiment, 5 Lions from each regiment, and drop the FC on your Lions.
    White Lions are usually flankers, especially since they're not 2A Swordmasters. You can get away with smaller units because you have a better save against shooting.
    More importantly though, this frees up enough points for you to field a regiment of 18 Phoenix Guard with full command, to escort your General and BSB. I'd make that L4 your general (again, you probably already have).

    I'm not entirely sure what those Reavers are doing out there. Warmachine hunting? Reavers are generally considered to be a very overpriced regiment (compare them to your Empire Fast Cav) and pretty shoddy at their job. I'd atleast knock out the Standard Bearer to keep their points down. Maybe consider replacing them with models in your other units (replacing the models we just dropped for PGs).

    Other than that the list looks solid and Loreseeker has given you some nice advice as well.
    Pts Values for AoS here!

    Nippon Armybook: Isuu, Scribd, and free at Google Docs

  5. #4
    LO Zealot LoreSeeker's Avatar
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    Quote Originally Posted by CaptainSarathai View Post
    I'm not entirely sure what those Reavers are doing out there. Warmachine hunting? Reavers are generally considered to be a very overpriced regiment (compare them to your Empire Fast Cav) and pretty shoddy at their job. I'd atleast knock out the Standard Bearer to keep their points down.
    I didn't notice that at first. I think that a standard bearer on the Reavers risks to turn into VP too easily.

  6. #5
    Member JakeHunter52's Avatar
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    Sorry about the slow reply. Army's been keeping me occupied. Thought over what you guys said and this is what I came up with:

    Lords- 587pts
    Prince- 250pts
    Armour of Caledor, Guardian Phoenix, The White Sword, Talisman of Loec

    Arch Mage- 335pts
    Lvl 4, Seerstaff of Sorcery, Talisman of Preservation, Lore of Life

    Heroes- 535pts
    Noble- 155pts
    BSB, Armour of Silvered Steel

    Mage- 175pts
    Lvl 2, Sigil of Asuryan, Lore of Shadows

    Core- 778pts
    LSG (28 )- 489pts
    FC, Shields

    LSG (28 )- 489pts
    FC, Shields

    Special- 600pts
    White Lions (10 )- xxxpts

    White Lions (10 )- xxxpts

    White Lions (18 )- 300pts
    FC

    Rare- xxxpts
    RBT- xxxpts

    RBT- xxxpts

    Total: 2498pts

    Taking a spin on what you said CaptainS, the BSB and Lvl 4 wizard go in the large WL block but I think I will make the Prince my General. The better leadership and survivability makes him a better choice. This army still flows along the same lines: A War of Attrition with the enemy where I use my large amount of shooting power to force the enemy to come to me and have my magic replace my losses. The Lvl 2 wizard will move around as to preserve to characters and/or force them into combat w/ my Prince. I choice WLs instead of Guard for one reason: Stubborn. Sure, Guard have a ward save but WLs can counter that w/ their pelts and Fear is good and all, I don't think I can trust a small unit like that to hold against greater numbers. WL will pretty much hold out no matter what w/ that BSB in there and that is a sense of reliability I can really focus my army around. And to add to that, I think the addition of having a wizard w/ them who can give them a regen save and their formidable fighting power allows them to be more than just a bodyguard unit. This is all hypothetical however, what are your thoughts on it?

  7. #6
    Benevolent Dictator CaptainSarathai's Avatar
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    1480 (x8)

    The list looks a good bit better, although I'd rather see Swordmasters instead of the two 10-man White Lion regiments. The trade-off is Damage vs. Ranged-survivability. The Lions will do better when being shot at, but the Swordmasters kill a few more foes than the Lions, and are actually more effective at killing Monsters.

    As for your tactics? You're asking for trouble if you think that 56 S3 shots with a 24" range is going to bring anyone out of their DZ. Most other armies have archers for about half the cost, with the same statline, and they're going to do a TON of damage to our Elves. Not to mention gunlines and armies that love to use tons of Magic. I've had Warriors of Chaos sit across the field and make me come to them, just because my shooting wasn't hurting anyone nearly as fast as their magic was hurting me.
    I'd be looking to advance, unless your enemy seems intent on rushing towards you of their own free will. With the number of mages you have, and the reliance that your strategy is placing on magic, I'd try to sneak a Banner of Sorcery into the list somewhere. Maybe on your WL bodyguard unit.
    Pts Values for AoS here!

    Nippon Armybook: Isuu, Scribd, and free at Google Docs

  8. #7
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    i agree with the others at most points. but i still think you should use either ellyrian reavers or eagles (or both)use at least 2 units of this kind as warmachinehunters. You can also put them on top of for example mangler squigs and use them for eagle traps. Also i think you shall swap the armour of silvered steel for armour of destiny on your bsb.

    otherwise it looks like a good list to me!
    Last edited by jacopat; December 1st, 2011 at 20:43.

  9. #8
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    I haven't had much luck with the RBT lately. Some people will say that they took a hit with 8th edition... only 2 wounds now. Honestly, that hasn't come into play in any game i've seen. I just don't see it as efficient shooting. I think it costs too much for what it does.

    Eagles, on the other hand, are amazing. Will they survive combat? Nope. Can they take on small units of fast cav on their own? Nope. Can they survive any sort of sustained shooting? Nope. By all accounts, eagles are bad. But there are two tricks that make them worth it. I never take an elf army without at least one eagle. I prefer 2-3.

    Trick 1: 50 point deployment. Place your eagles as your first units. this forces your opponent to place more of their units before you place your massive block of lions or swordmasters. It allows you to see where more of your oppoenent's army is. this helps combat our (typically) lower unit count.

    Trick 2: Redirection. See that scary unit that you don't want crashing into your flank? Drop an eagle right in front of him and angle the base such that an "over run" move by the enemy will force him in the wrong direction. If you put it in the right spot, the unit won't be able to move. They can't wheel around the eagle, and they can't go through it. The only option is to charge. Yes, you're going to lose the eagle. But if you did it right, the overrun will throw the enemy in the wrond direction. And if they are smart, and don't overrun, then you still win. instead of marchign toward you and getting closer to your lines, that unit hardly moved.


    Because of the two above "tricks", eagles really are invaluable. I would drop at least one of the RBT's to get some eagles. I may even consider popping off a few lions/LSG to get 3 of them on the table. The tactical advantages of eagles are far to great to ignore. Just forcing your opponent to deploy 3 units before you deploy anything important is a huge advantage. If you're coming from Empire, you're going to find that you have to play differently with the Elves. Being a little sneaky like this is all part of the game.

  10. #9
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    The other good things about eagles are that you can get into combat with war machines and stop them shooting for a turn or two and with a little luck take them out and they are good for bringing out fanatics agenst orcs and goblins. I am attending thrown of skulls in march that is a 2000 point competition at warhammer word in Nottingham and I am thinking of taking 2 or 3 eagles for thoughts reasons so I think they are definitely worth the points.

  11. #10
    Favored of Tzeentch Viktor's Avatar
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    Eagles can be used to assassinate wizards as well. Charge into the wizards unit in such a way that the eagle gets into combat with the wiz (a flank charge if the wizard is on the corner to reduce miscast damage), hope the eagle survives the enemy attacks if they strike before it, then direct all your attacks+stomp on the wizard.

    Another variant is the eagle thorn bush bomb. Charge an eagle into a unit, cast shield of thorns on the eagle, profit!
    Warhammer Fantasy: Warriors of Chaos, High Elves
    Warhammer 40k: Eldar, Space Marines, Orks

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