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hey there, I've been playing HE since the 7th edition, but since I'm building a Space Wolves army, WHFB has gotten a little less attention. The bearded one asked me to play a game again, but against my High Elves, so I might pick the army up again. This is what I came up with, please help me on this one, since I haven't got that much experience with 8th edition games.
Noble, BSB, Armour of Caledor, Guardian Phoenix, GW
Mage, Level 2, Silver Wand
24 Lothern Seaguard, shields, musician, standard bearer
24 Lothern Seaguard, shields, musician, standard bearer
24 Phoenix Guard, champion, musician, standard bearer, + D3 powerdice banner (forgot the name)
10 Sword Masters
10 Sword Masters
I've got 246 points left. How would you improve this list?
thanks in advance
Last edited by veringmeier; January 11th, 2011 at 13:35.
Wow, I find it is really quiet on the HE forum nowadays. Did I scare the crap out of everyone with this list, or is it just to common to even leave a message
I'm not a fan of using eagles in 8th at all as march blocking is pretty much non existent. I would use the points on some rbt and chariots. Your bolt throwers can snipe our enemy warmachines and devastate squads depending and you can use chariots for either redirection or to support your units.
Also in your swordmasters I would get rid of the standards and use them to support your seaguard. Get your seaguard to tie up an enemy unit and then hit the enemy in the flank with the swordmasters as they now struggle to survive in 8th as in 7th.
For your main blocks I wouldn't run them any wider than 5 if you were planning to do so. Your going to be striking with 3 - 4 ranks, mostly first and with stepping up your going to be going nowhere.
Last edited by Muse2k8; January 9th, 2011 at 20:12.
First of all, I'm not too big a fan of Lothern Seaguard, but if you insist on having them, I'd take advantage of the ability to carry a magic banner. If you know what armies you are playing against you can tailor the banner for them, but I find a plain, simple Warbanner to do the trick.
Also, I take it you are putting the BSB in one of the LSG units and Teclis with the PG? Then I would at least buff the remaining LSG unit to 25 models.
What lore are you taking with teclis? I think High Magic suits this Army perfectly, and you can enhance this further by taking the three RBTs you mentioned. Then you will have a very defensive army able to deal with many threats.
You could also take 2 RBTs and buff the Swordmasters to 12 man each and use them as detachments for the LSGs.
If you decide against playing defensively, then a large unit of White lions would do the trick as a line holder with the BSB.
Hope it helped,
5000p. High Elves
@ Muse2k8 : The reason I put in the Great Eagles is for the warmachine hunting, there are quite a lot of Empire, Skaven and Dwarf Players, like the Bearded One around, and a lot of them use warmachines. If they get scared and shoot at the Eagles, they waisted a turn of shooting, and otherwise they get tied up in combat. Also, they seem to do that job better than RBT and they certainly are cheaper.
Also, the reason there's a banner in those Swordmaster units is simply because the IoB box only gives 10 models of which one has a banner, but I think some converting can get that problem solve, so banners will be taken out.
And third, the Lothern Seaguard are 6 wide, because of the 25% minimal core units I need, two units of 20 would give me to few points. But maybe with some tweeking I can get around that problem too.
@ Rising Leviathan : I don't know, but I get the feeling Lothern Seaguard are better than Spearmen or Archers. I'm too still brainstorming about that though, but the LSG are at least better looking. But if I were to use Spearmen, I do have a lot more models, and so more wounds, and probably more units.
For Teclis I was thinking of lore of shadows, Strength 8 LSG or 9 PG would be awesome, not to forget that the rest of the lore is quite good. but lore of life would be good too, with T7 Elves and Regen, just AWESOME.
I think I'll go with shadows and 3 RBT for the time being, hope to play a battle against the Bearded One.
Hey there, I didn't know you played HE!
I quite like your list. You definitely nailed it with the characters, that BSB build is great. I'd run him in 23 PG, 6x4, for a really good all-round combat unit which is even better if boosted with spells - Okkam's mind razor, Wissan's wildform and Flesh to stone come to my mind. I'd seriously, seriously consider a second mage to get to have two lores, and probably give him Beasts for augments and Amber spear. Teclis with Life or Shadow. But then again, the lores are up to your strategy.
I'm not the hugest fan of LSG around, but I see your two units working, especially if they get a buff of some sort. Drop the standards from the SM. I'd consider dropping the musicians as well if you need points somewhere else. You could increase their number to 12 and I'd swap one unit for Lions, to be able to tackle tougher and more armoured foes. I'd also like to see RBTs in there, I find them quite useful.
As you said, you're going up against The Bearded One. Do you know what army he's going to use? And more importantly, do you want to tailor your army upon his?
Hope it helps,
I like seaguard but I always find I slow my advance down by shooting every turn
Hmmm I understand your list more now
Brokendoll Miniature Painting - (Coming Soon)
Muse2k8's Painting Antics (WIP and Finished Models thread)
@ LoreSeeker : Well, I'm not making a list specially against the Bearded One, would be quite nasty , though I do want to make sure this list can handle opponents like him. I know he uses two shooting units of 10 thunderers and quarelers. also 3 blocks, of hammerers warriors and long beards. He also uses a lord with bearers, a rune priest I think and a BSB, and sometimes also a thane. And we shouldn't forget his bolt thrower, cannon and organ gun. The only problem is :how am i going to get rid of the shooting units?
I think Teclis will get lore of Shadows, and I'll also take a second mage, with the silver wand and he'll get lore of Beasts.
Also, you need to know I too still doubt about the LSG above Spearmen, but I'm just gonna try them out, and see how it works.
I also added two Tyranoc chariots, and I've still got 42 points left. Any idea what to do with them?
@ Muse2k8 : I'm too still finding a way to use the core section of the book the best way, and this list is with LSG. I'm gonna try how they work, then I'll decide what to do with them. Guess that's the only way to go
If you are concerned about shooting units, then drop LSG in favour of Spearmen: you will want to march to minimize the incoming shots. There's no point in looking for ranged attrition against Dwarfs, they'll out-shoot you every and any time, especially since you don't have RBTs. You'd save another 192 that will be more than enough for a lvl2 with Silver Wand. That would leave you with 89 points and then you might consider the following:
-a small group of Shadow Warriors: many complain about their uselessness but personally I've found that they're very good machine hunters. They've come real handy in the last couple of games, 6 Shadow Warriors and one Chicken completely destroyed the warmachines of my Dwarf opponent;
-find 11 points (personally I'd drop one PG and deploy them 6x4 with the BSB ) and get a RBT: I still think they have a place in every army and against every foe. Knights and other heavily armoured enemies will not be pleased when you're wounding on 2s or 3s negating AS, and if the model has more than one wound well, you know... Plus they can tackle more numerous formations of middle-light armoured models, in this case I tend to use them to negate a rank by killing a couple models early on;
-buff here and there: more Swordmasters, a magic standard on one of the cores (I'd go Warbanner or Ellyrion), more Spearmen or a combination of these.
Hope it helps,
If I could drop the LSG to Spearmen I would've done it for sure, but the 25% minimum core choice allowance is very annoying. But I can change them to 32 Spearmen each. Or I could take some less Spearmen and take a unit of useless archers, wait lets not do that. This saves me another 34 points, and if I add these to the other points I still have. If I don't take those two chariots I still have 244 points left to use as a strong and fast, but useful unit. Maybe 10 Silverhelms? do you think this is a good idea?