Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was dreaming up a list to use in an upcoming tournament and came up with this:
Lvl4 Archmage(lore of life) 310pts
-jewel of the dusk
(deployed with swordmasters)
Caradryan (deployed with PG) 175pts
Noble (deployed with swordmasters) 106pts
-talisman of protection
Seaguardx24 (6x4) 337 pts
Seaguard x 24 (6x4) 337pts
Phoenix Guard x 20 (7x3 with cara) 380pts
-banner of sorcery
Swordmaster x 15 255pts
Swordmasters x 15 255pts
lion chariot 140pts
Repeater Boly thrower 100pts
Repeater Bolt thrower 100pts
I made this list based on my love for seaguard and components from Island of blood. My idea is to use my caster as a high powered buff engine for the army, helping the SM and PG kill and outlast whatever they are fighting. I chose Caradryan because he can cause more potential wounds than a prince, has MR3 and is a nuke for whoever trys to kill him.
Please comment and give advice, anything at all can be helpful.
PS: my town is heavy with rats and both types of chaos.
Thank you and have a nice day.
Moved: this should have been in the ArmyList section.
Your list looks pretty solid- it has all of the things which I consider fundamental to any Elf army: PG anvil, suitable regiments of LSG, Flanking Elite Infantry. However, there are a few spots that I would change if this list were my own.
1. You seem to be fielding your LSG in a 6x4 formation. You would be better off adding a model and going 5x5. I understand that you are trying to maximize attacks with a minimally sized regiment, but bear in mind that those attacks are S3, and if you lose any elves to inbound shooting, you're immediately losing attacks. Keeping a small frontage is the way to go with Elves, and maximizing the "Citizen Levy" spears rule is secondary to ensuring that you bring plenty of ranks to the fight. I don't deploy 6 wide until I have at least 30 elves in the regiment. Minimizing inbound attacks is important here.
2. Your archmage could use a little padding. Why not give him the Seerstaff and Talisman of Preservation? That gives you a 4+ Wardsave and allows you to pick spells, namely Throne of Vines and Regrowth. Making sure that you have useful spells will help a lot more than an extra dice.
3. You don't need to take a magic banner, but boosting your existing Noble to a BSB will make a huge difference in how well your army holds its ground. For 25pts and a chance to reroll everything within 12", it's too good to pass that up! You could give him the Banner of Sorcery though, and free your PGs up to take the Banner of Arcane Protection, giving your unit a massive 2+ Wardsave against spells.
4. PG - same suggestion as your Spears. Drop one of them to give you a regiment of 19, and field them 5x4. S4 is cool, but the best thing about PGs is their ability to take most hits and bounce them right off. 2 extra attacks isn't going to help as much as the extra rank. It's almost imperative that these guys remain steadfast for as long as possible.
5. What role do your SMs play? If they're guarding flanks, drop their commands to save points- they will benefit from the Banner in the regiment who is "holding up" whoever they flank (your Spears). If they're line regiments, meant to face the enemy alone, I'd look to switch to White Lions. The second rank doesn't get the full 2A, so you're better off giving ranked elites 1 S6 each. Plus, Lions are better in larger regiments because they can hold up better against the attracted shooting.
If they're flankers, I'd also drop them down to regiments of 12 and field them 6x2. This is one place where it's safe to maximize attacks, because you're likely going to be fighting the flank, where the enemy can only respond with one row of attacks.
6. What role does the Lion Chariot play, aside from looking cool? I've always detested Lion Chariots, because whenever people tell me that they use them to flank, I wonder why they aren't just using 10 Swordmasters, 2 Tirannoc Chariots, or 5 Silver Helms. That's a lot of hitting power on a very small and expensive platform. You don't have many wounds, not much armor, and you're paying for Fear when it hardly matters anymore. If you're using it as a line breaker, I'm going to repeat: why not consider a half-dozen Silver Helms or spare the extra 60pts and run 5 Dragon Princes? Same number of Wounds, S5 attacks, but a much better armor save.
Those are just my suggestions. It's your army, and right now it looks very solid, especially if you've been using it in normal games and have been doing well.
Thank you for the suggestions. you were right, I had the chariot in there for flanking but it was more for the fact that it looks awesome. I kept the banner of sorcery because I want my caster to keep his buff rolling withot much chance of being dispelled, plus Caradryan already adds MR(3) to the PG. Any way here is the revised list. please let me know what you think.
Archmage Lvl 4 355pts
-Talisman of preservation
-armour of caledor
Seaguard x 25 350pts
Seaguard x 25 350pts
Phoenix Guard x 19 285pts
-banner of sorcery
Swordmasters x 12 180pts
Swordmasters x 12 180pts
Dragon Princes x 5 175pts
Repeater bolt thrower 100pts
repeater bolt thrower 100pts
I plan on deploying them with the pg's up the middle, the LSG on their flanks and the SM flanking for the LSG. the princes could also flank or go warmachine or monster hunting.
Well, you have 82 points left to spend, may I suggest:
* Drop the Relic Sword on your AM, it's one attack, and you really won't notice the difference
* Give one of your Sea Guard units the Banner of Hellfire (for taking out the Hydras or Hellpits you are bound to meet in a tournament)
* Add an Eagle (and read this: Ulthuan - View topic - Great Eagle Tips and Tricks)
* Give your Swordmaster units a champion and a musician
* Give your Drakemaster the Luckstone as well
Hope it helps,
5000p. High Elves
what's happened to hte reavers? seeing that you have the IoB set, both reavers inits can wreak havok, or combine them into one squad and flank charge a large infantry formation (especially against Skaven, as they get more Ld points with larger ranks, so the reavers, firing 10 shots can help out by re-directing large blocks of infantry whic leaves them at your SM's (non-existant) mercy! hehe!
Well, considering that he can only get 6 of them with Spears and Bows if he drops his Chariot, I don't see why he'd take them. Really, I don't see why anyone would- they're far too expensive to be a throwaway, and 6 S3 bows is nothing to write home to Isha about.
I use Fast Cav in my Elf army, but that's because the rest of my army is made of Scouts, so it's beneficial for me to push my main battle-line as far forward as I can on the first turn. I also use Fast Cavalry in my WoC army. Try this for comparison:
6 Ellyrian Reavers w/ Bows & Spears
6 Marauder Horsemen w/ Flails, Light Armor, MoK
those are Ws4, S5, 2A horsemen with a 5+ save. They will actually leave a mark if I throw them against an enemy regiment.
I know that Reavers aren't meant for combat, but against a T3 Light-Armor/Shield foe, firing every turn with no modifiers, the 6 Reavers will only kill 6 of the enemy. Warmachine Hunting, March Blocking, and Redirecting are a job for cheap eagles- why wouldn't you use Eagles when the minimum regiment size has 2 less wounds, better toughness, and costs half as much?
Leave the shooting to the Marines (LSG/RBT) and the redirecting to the Eagles. I'm against including that Kitty-Kart at all, but I wouldn't replace it with 140pts of Reavers if you paid me to.
I wouldn't worry about the Enchanted Shield on your DrakeMaster- I'd go for the Talisman of Light instead, to give his unit magical attacks, if you give him anything at all. The trick to building an Elf list is trimming off as much of the excess as you possibly can, because you'd always do better with more Elves on the table. Honestly, I'd drop the Champion from the unit entirely- he's challenge-bait. If you have him and think "I'll issue a challenge to the enemy" they won't accept unless they can smash you in combat. If they're a mage etc, they'll refuse and flee to the rear. Better to just target basic trooper attacks from whomever is in base-base with the target. If you do keep a champion, rest assured that a DrakeMaster will kill any small unit champs in a challenge any day, items aside.
If you're still considering Eagles or the likes, you can do a few little things to recover points and get a pair of them quite easily.
1. Decide which characters go into which units, and drop a model from those units. This should get you between 39 and 45pts.
2. Drop the Enchanted Shield in addition to the extra models, and you have enough points for an Eagle.
3. Drop the Drake Master and the Champs from your Spear regiments, and you may have enough left from the Shield, to pick up a second Eagle.
4. Dropping your SM regiments to units of 10 instead of 12 is enough for an Eagle+10pts right there.
You are allowed 2 GE in your 2.5k army, and you will never max out your 25% rare choices with HE (even at 3k when you can field 3RBTs and 3 Eagles, you still only field 350 of your 750pt allowance)
Isn't there something in our FAQ about duplicate choices?
HE has the "Elite Army" rule, meaning we can have up to 4 of each rare choice, 8 in a grand army.
5000p. High Elves
okay I found that if I drop the drakemaster, the relic sword, a seaguard,and reduce the swordmasters down to 10 each, I have exactly enough for 2 great eagles and sit at exactly 2500pts. might as well put the mage in with the seaguards to make use of the earthblood spell. BSB and Caradryan will be in the phoenix guard. anyone have any other ideas as to placement?
Last edited by Jron; January 19th, 2011 at 06:33.