Welcome to Librarium Online!
Every so often, three friends and myself get together for a full weekend of gaming, including one-on-ones, team battles and mini-campaigns. One such weekend is coming up and I wanted to run a list by the HE experts on LO!
I'll be playing against Brets (not too scared by them, I've played often against him recently and he's learned to be scared of my SMs!), Empire and Dwarves, so I'll need things to combat gunlines. I've not played a true gunline before so any help on that front would be welcome too!
LORDS - 300
Archmage - level 4, Silver Wand, Sacred Incense, Lore of Heavens
HEROES - 148
Noble - BSB, Aromour of Caledor. GW, Ironcurse Icon
CORE - 381
39 Spearmen - FC, Gleaming Pennant
SPECIAL - 674
14 Swordmasters - SB, M, Banner of Sorcery
12 Swordmasters - SB, M
12 Swordmasters - SB, M
TOTAL - 1503 (we're all okay with going slightly over...)
So main questions are:
-Am I using the right Lore? I had an idea of using Comet on the unmoving gunlines but Life would be good for buffing against the shooting...
-Three small units of elites or two larger ones...?
-I wanted to get an RBT in (mainly to combat the inevitable and dangerous Pistoliers) but would have to drop the BSB, good idea?
Thanks in advance!
Last edited by sirkently; November 8th, 2011 at 23:57.
I am fan of life for adding survivability vs alot of shooting, but this tends to only work on one unit at a time. So if you go that route then maybe make a unit of 26sm and a unit of 12 WL (or 26PG and 12SM), that way one looks big and nasty but you can buff and the other has a degree of resilience.
You could also try metal for the AoE armour buff, put some archers in as your core and use metal to buff their shooting, may buy you enough time to get across particularly as our shooting outranges most and the spells most enemy shooters are poorly armoured themselves, this will not be popular though.
Including DP as well would go some way to closing the gap rapidly, but its difficult to do really well as getting a really effective flank is tough these days. I would also take an eagle or 2 to hunt any warmachines.
if you expect a gunline, bring eagles. Elves are pretty fast, and can get across the board in a hurry. By including multiple eagles, you give your opponent the choice: Kill the eagle and be charged in two turns, or ignore the eagle and get charged next turn. Your eagle will most likely tear a war machine crew to bits (except the dwarfs. they're rather resiliant). and even if you don't kill everyone, you'll prevent them from shooting next turn. Alternatively, if they decide to shoot your eagle, you're still happy about it. You might lose some points, but your elites will be safe from that round of shooting. And so long as you make use of elven movement andn possibly terrain, you'll only have to endure 1 turn of shooting from a gunline. Half (or more) of the BS shots will miss, and (for a true guneline) you can expect at least 1-2 misfires on the war machines. You won't make it across uninjured, but one turn of shooting won't destroy your whole army, then you're all up in thier junk. Close the distance and gunlines are destroyed. I've seen 10 spearmen rock a gunline before. They were all that made it across the table from the unit of 30, but they proceeded to take out two units of hand gunners and 3 warmachines. Just close the distance and you'll be alright.
You'll probably find that your swordmasters are targeted the most. Core units are less scarey, so they'll go for the SM. Calvary have too good a save, so they'll go for the SM. Phoenix guard have a 4++, and white lions have extra armor vs shooting, so again they'll go for the SM. They will be the most important unit to buff if you want them to survive.
Hi all! I play 2000pts against my mates skaven. Only had about 5 games so far but today he brought out the warmachines for the first time and yes my swordmasters were targeted almost immediately. He brought plague claw catapults and positioned them
right at the back of his deployment so as to be next to impossible to reach. I found 3 ways to deal with this.
Firstly is just to take pheonix guard and put a character in it to make it a juicy target as they can soak up so much damage.
Second is law of life, I disagree with only being able to protect one unit at a time with this law although to do so will take up ALL your power dice. You can cast stone skin on one, regrowth on any unit hit the turn before, and then earthblood
(the regenerate one) on the casters own unit.
Third is law of shadow, this makes the sword masters no longer the priority target as suddenly any unit on our side can be strenght 8!
Infact scratch this take all three! 15 pheonix guard along with an archmage with the book of hoeth, u choose the law!