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Hi all, I'm brand spankin new to High Elves and really excited about playing this army! I usually play Chaos Warriors and I understand that the play style is completely different, so any advice that can be offered is greatly appreciated.
ok so here is the list...
Lothern Sea Guard 24 (Archmage goes here) 5x5
musician, banner, shields, Banner of Eternal Flame
Lothern Sea Guard 25 (Mage goes here) 5x5
musician, banner, shields
Sword Masters of Hoeth 21 7x3
musician, banner, War Banner
White Lions of Chrace 20 (noble goes here) 7x3
musician, banner, Banner of Sorcery, BSB
Lion Chariot of Chrace 1
Repeater Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower
level 2, Annulian Crystal, Lore of Shadow
BSB, great weapon, Armor of Caledor, Guardian Phoenix
General, level 4, Silver Wand, Talisman of Preservation, Lore of Life
Other options are to take off the war banner and add the Book of Ashur, but I figured with the Crystal and Sorcery Banner my magic should be pretty potent. This is my first crack at it so be gentle
Good luck with HE man, there are a few WoC players that play HE as well.
I quite like the list you have there, some things you may want to think about are,
Putting your seaguard in a hoard of 50, this has both pros and cons, right now as 2blocks of 25 I wouldn't expect too much from them. I also use them in smaller blocks but have more smaller units around for support. Your elites are fine, as a truly competitive army you probably are wasting points on the Lion Chariot, it could turn your 21 Sm into 2units of 14 or turn your WL into a hoard.
RBT are a bit pricey and including 3of them is pretty rare these days I think they do have something to offer but in reality you can probably spend the points in special for more infantry or some cavalry. If you keep the army the way it is then I would take seerstaff on the L2 so you can choose Wither to support your shooting.
Good luck with your games play around a bit and experiment, hope you enjoy your elves.
Thanks for the reply, and I'm glad you like my list, at least I'm on the right track. I figured running two groups of 25 to give me more maneuverability and better support shots with my arrows, I can now focus on separate targets if needed. The three RBT's were advice from a friend, but being a Chaos player, I like the ground and pound method, but I know elves aren't well suited for that. I would really like to run a unit of 10 Dragon Prince, to me they are a very close second to Chaos Knights and those guys are absolute beasts. With spells like Lore of Life to buff guys like that seems insanely good, esp with how good elven magic is. Also I was thinking about Lore of Metal and the big version of Glittering Robe, giving your guys Scaley Skin will give your units a 3+ armor, which is really good, and making elves a nasty hand to hand army. I could take out the war banner, 1 RBT and the Chariot for a unit of 10 Dragon Princes...thoughts? And thoughts on the Lore of Metal?
10 Dragon Princes in my opinion is overkill, they are still only going to be as effective as 10 Silverhelms in terms of their ability to win combats and break ranks but then suffer annoying steadfast break tests and be left fighting at S3 which just won't cut it. So like Silver helms they will need support to break the enemy in a turn. As a result I tend to recommend 6 Dragon Princes, they are strictly a hammer but are very scary on the flanks and can scare alot of other flanking units into staying well clear. If you want to go to 10 then Silver helms because they won't be targetted or respected as much as DP's enabling them to break ranks and possibly get into better positions for flank and rear charges.
Lore of metal is a good lore but its a bit too situational for me, I like the spell that gives you Armour piercing and the extra armour spell and the turn you to gold spell but the rest are so situational and I don't like the base spell that much, so with the Seer staff its all good but without it too risky and too many crappy spells to bother with my AM taking the Lore. If you are rolling for spells on a L2 then I quite like Beasts for the base spell, so much of my decision when choosing Lores is made on the base spell, I can't rely on anything else so try not factor it into my decision too much. I also try and weigh up the usefulness of all the spells in a lore at least 4 out of 6 need to be good and the base spell must be useful.