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The Anars House
Eoloran, Lord of the Anars
Prince w/ Barded Eleven Steed, Heavy Armour, Great Weapon, Enchanted Shield, Vambraces of Defence 257
Eothlir, son of Eoloran
Noble Battle Standard Bearer w/Heavy Armour, Guardian Phoenix, Shield, Dragon Helm, Sword of Might 166
Alith, son of Eothlir
Noble w/Heavy Armour, Reaver Bow 129
Elthyrior, the Raven Herald (Lore of Beasts)
Lvl 2 Mage w/Silver Wand and Loremasters Cloak 185
The Manse Guard
35 Spearmen w/Command and Banner of Arcane Protection 365
Aliths Armoured Company
20 Archers w/Command and Light Armour 265
The Best of Nagarythe
11 Dragon Princes of Caledor w/Command and Banner of
Mountain Reaver 1st Company
Repeater Bolt Thrower 100
Mountain Reaver 2nd Company
Repeater Bolt Thrower 100
Hey GameMasterWillow, welcome to LO! This list is definitely not what you usually see around here. Unfortunately, I do spy several weaknesses. First off, you went extremely character-heavy. While that isn't necessarily a bad thing in and of itself, with 737 points in characters, you're putting over 1/3 of your army in the hands of 4 models. And your mage, while I personally do like Lore of Beasts, is going to basically only exist to make your other characters more powerful. So you're almost building your list strictly to maximize three models. That's a real gamble, and will really suck each time one of your characters die. And honestly, for 129 points, you're far better off trading your Noble with the Reaver Bow for another RBT. 6 S4 shots with -2 AS is significantly better than 3 S5 shots.
I used to run Dragon Princes being led by my mounted Prince as well back in 7th Edition, but due to the rule change requiring you to at least go 5x2 to disrupt rank bonuses, I felt his points would be better spent elsewhere. If you do want to go with the large unit to disrupt flanks, then I would make sure to take the Star Lance. A GW's +1 Strength while mounted just pales compared to +3 with no armor saves on the charge. With this unit, you need to make sure you break them on the charge, so maximize that. Just be very wary with your Dragon Princes, because your current fielded unit is worth over 1/3rd of your army. And that's just BEGGING your opponent to wipe them out first. Remember, it only takes 25% losses to cause them to rout (3 models), and if you lose 75% (9 models), they'll never reform. That's an awfully big gamble.
Also, I don't know if I'd take Banner of Sorcery just for a single lvl 2 wizard. That 50 points could be much better spent elsewhere.
With only one anvil that can safely be ignored, only 2.5 RBTs to worry about (which are easily harassed into non-existance by fast cavalry or flyers), and one giant, threatening block of Dragon Princes just begging your opponent to focus everything on them, it seems like you're playing your High Elves like you would a Bretonnian army: one massive charge. If it works, it will work big. But I just feel that getting blasted by every magic spell and every arrow from your opponent's side of the table is going to kill your Dragon Princes before they can do anything really productive 80% of the time (all it takes is one failed Panic test!).
So... suggestions! First off, nix the Reaver noble. Like I said earlier, if you want another RBT, just take another RBT and save yourself the 29 points. If you're going to rely on your magic phase to get a couple spells off, you're probably going to want to run an Archmage as your general. Going level 4 will pretty much guarantee you'll get the spells you want, and the +4 to cast/dispel will help significantly. Personally, I'd say take Folariath's Robe to help make sure he stays alive to keep casting. And your Prince, I would bring him down to a Noble, give him the Star Lance and maybe an Enchanted Shield for the 1+ AS. Your BSB is a lot of points and too big an asset to let die, so I honestly would just give him the Armor of Caledor and Guardian Phoenix for a 2+ Armor Save and 5+ Ward Save. Dragonhelm is worthless when you can spend 2 points extra for Dragon Armor anyway. With your characters set up like I've suggested, not only will they be more efficient in their roles, but you'll save 110 points in doing it.
Next, for your DPs... they just need their points down, man. 430 is just too much. I would either remove the command (only keeping the Champion if you're intent on maximizing the charge), or tone the unit down to 5 (6 if you include the Noble). If you shave off the Musician and Standard Bearer, you'll save 80 points, yet your charge will still hit just as hard. Personally, I think the DPs are best at tackling enemy flankers or hitting blocks in the flank to guarantee they take enough wounds to break. And for that role, the 5 is great (especially with your noble). Do that, and your unit with full command drops to 200 points... with only the champ, 170 points.
Personally, I don't think 2 RBTs are going to do too much. 12 shots means you can rely on, oh, 5 of them to go through, which isn't going to do too much in the long scheme of things. If you're going to have them at 2k, I would recommend taking a third one. Or, alternatively, just remove them and focus on your hammer-and-anvil tactics. I'd do the same with your Archers. 20 Archers just isn't going to do anything, and command/light armor is a waste of 45 points (that's 3 Sword Masters!). I would just remove them all and focus on your close combat.
So if I were you and wanted to field this army, I would suggest doing it in the following format.
Archmage, level 4 with the Lore of Life, taking Silver Wand and Folariath's Robe ... 315
Noble #1, Barded Elven Steed, Dragon Armor, Star Lance, Enchanted Shield ... 152
Noble #2, BSB, Armor of Caledor, Guardian Phoenix ... 160
39 Spearmen, full command ... 376
39 Spearmen, full command ... 376
14 Sword Masters, full command ... 240
11 Dragon Princes, full command ... 380
With this setup, you've got two very dangerous "hammer" units in your Dragon Princes and your Sword Masters. Since your Dragon Princes will draw your opponent's ire, that is why I suggest taking Lore of Life. Life is, in my opinion, the best Lore for High Elves due to the following... 1) Flesh To Stone - T5 or T6 elves will be a nightmare for your opponents; 2) Earth Blood - give your elves a 5+ or 4+ ward save against non-flaming attacks (oh wait, Dragon Princes are already immune to flaming attacks!); 3) Throne of Vines - 'nuff said; 4) Shield of Thorns - so your Dragon Princes already have 21 attacks at S5 or S6... imagine giving them an additional 2D6 S3 hits; and 5) Regrowth - lets regenerate wounds! As far as I'm concerned, having to deal with T6 Dragon Princes sporting a 4+ Ward Save is way better than just giving them +1 S/T.
But yeah, that's just my advice! Good luck with your games!
Nice list i might use it as i have alot of HE (6000pts) so i have the models only change i would make is give both Nobles GW's cause they'll still be ASF and the mounted one can still use Star Lance on 1st round of Combat then gets out his great weapon (+2S not +1)if needs be.
nope ur wrong if u have a magic weapon for example a starlance u canrt use a great wepaon u have to use the starlance u have no choose in the matter
Humphrys20 is correct. If you take a Magic Weapon, it also counts as your mundane weapon choice (characters are limited to one weapon and one side-arm, aka hand weapon). As for the Star Lance... three S7 attacks that allow no AS is so much better than four S5 attacks that allow AS at -2. You'll wound more easily, and the foe must rely on Ward Saves to prevent them.
Sorry they do just found it ah well Starlance and Charmed shield instead.
also ur list is not to great in the way of serviablty if u would like to see a list that works look at my forum thread Throne of skulls 2000 points list