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The Anars House
Eoloran, Lord of the Anars
Prince w/ Barded Eleven Steed, Heavy Armour, Great Weapon, Enchanted Shield, Vambraces of Defence 257
Elthyrior, the Raven Herald (Lore of Shadows)
Lvl4 Arch Mage w/Silver Wand and Loremasters Clock 310
Eothlir, son of Eoloran
Noble Battle Standard Bearer w/Heavy Armour, Guardian Phoenix, Shield, Dragon Helm, Sword of Might 166
Alith, son of Eothlir
Noble w/Heavy Armour, Reaver Bow 129
The Manse Guard
49 Lothern Sea Guard w/Command, Shields and Banner of Arcane Protection 687
Aliths Armoured Company
20 Archers w/Command and Light Armour 265
The Best of Nagarythe
13 Dragon Princes of Caledor w/Command and Banner of
Mountain Reaver 1st Company
Repeater Bolt Thrower 100
Mountain Reaver 2nd Company
Repeater Bolt Thrower 100
Hey GMW, I'm gonna keep this short, since I've already written an essay for your last army and this seems to pretty much just be a bigger version of the same army.
Everything that I stated in the last thread still applies here. The Archers aren't necessary, the Reaver Bow is a waste of 29 points (just grab another RBT). If you're gonna run such a large unit of Dragon Princes, you HAVE to get them into CC, and you HAVE to maximize that charge. Star Lance is a must, IMHO, and GWs are wasted on horseback anyway (+1 Strength all the time just doesn't compare to +3 Strength with no armor saves allowed on the charge). And, unfortunately, you really only have two units - your LSG and your DP. That's it. At 2,500 points, you're going to be staring down an army that will outnumber you and outflank you everywhere you turn. And that strength in numbers is going to trample you, and your shooting/magic just isn't going to stop that from happening. I mean, 50 LSG is great and all, but all it takes is 10 soldiers in the flank/rear and suddenly your rank bonuses are gone, and at that point you're just T3 elves with next to no armor.
This current list just screams "I'm T3 elves!!!" You have to get around that, and you're gonna need more units. Because you obviously love your DPs (and I do too!), and seem to really want a large block of them, you're going to need to maximize them. They're just too expensive to have hammer-and-anvil tactics AND shooting. So I would remove all your shooting, make your core two blocks of 40 Spearmen, and use the rest of your points for some other threats besides your DPs. Swordmasters are widely considered the best unit in our list, and I would definitely recommend them. And if you want another anvil to really anchor your line, Phoenix Guard are the best. Finally, take Lore of Life to make sure your DPs actually live to see a successful charge.
P.S. A unit of 5 cavalry is wider than 5 infantry, so to make 7-wide DPs work, you would need a 40 block or a horde. I would stick with 5- or 6-wide.
Last edited by BallsOfSteel; February 14th, 2012 at 20:22.
Thanks for the comments but great weapons are +2S on horse back not +1. One of the reasons archers are there is cause its a themed list. I was already thinking of scrapping the LSG for alot more Spearmen cause for the same points you can get 2 blocks of 35 with full com'. I don't know why i gave my lord enchanted shield with a GW. what i'll do is drop the archers light armour and give my lord star lance and GW so he's got +3S on charge no AS then if he's still in combat in the next turn he has to by rules use his GW. I'll also make the block of 49 LSG into 2 units of 35 Spearmen. And also 7 wide cav work on 5 wide Woc, Deamons, Lizardmen, Beastmen, other cav, and any other 5 wide infantry with 25mm base.
Last edited by GameMasterWillow; February 15th, 2012 at 11:14.