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I've heard of this tactic were you go loads of light mages and you get like two banishment at srtenght 7, this is a list i made that i'm planning to try soon so let me now what you think of it!
Archmage w/ lv4, annulian crystal, folariath's robe, lore of light, general
Noble w/ bsb, gtw, armour of destiny
Mage w/ lv2, seerstaff, lore of light(spells 5,6)
Mage w/ dispel scroll, lore of light
Mage w/ trickster pendant
20 archers w/ musician
30 lothern sea guard w/ shields, command
20 white lions w/ command, banner of sorcery
20 white loins w/ command, banner of eternal flame
So now please respond, i would be so happy!!!!!
I can't remember how banishment works so I am not the best person to comment on the list as it clearly relies quite heavily on magic to be effective.
The only thing I would say is that Phoenix Guard are probably a better choice without Lore of Life or anything else to help keep the WL up. Probably say the same thing about Spears over seaguard and Archers. I would want to get my units as hard as I can make elf units, to that end I might make one of the mages a High mage for the wardsave, play from a points denial base and hope that your magic can do more damage to them than they can do back. Assuming that you only give up the 2 eagles every game that should make you more than competitive.
Would love to hear how it goes either way.
I would probably go for Silver Wand on the Archmage, 4 spells is far from a guarantee that you will get a certain spell whilst with 5 spells it becomes very unlikely that you don't get the spell you want. Put the crystal on someone else, like the guy with the tricksters pendant (not as essential).
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
I think that given the number of mages its just a question of the order you roll the mages. A L2 first will take at least one of the spells you don't want, then roll the L4 and he can't double up so is basically rolling 5 spells. Not perfect but allows you to get the spells you want.