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Hey all, so I'm new to High Elves and just learning their tactics after playing Empire for some time. I'm playing in a 250-per week escalation and this week it's at 750. Just putting together an all-comers list since every army is represented at our club. Also, the scenario this week is Battle Line but the special rule is that visibility (LoS) is limited for the first 3 turns (I think 2d6 x 2 each turn). I'll keep it short and simple, any commentary is welcome.
Lvl. 2 High Magic
Seerstaff, Opal Amulet (One-time 4+ Ward)
5 Ellyrian Reavers
My thinking is that the special rule will see people bringing less shooting and bigger cc blocks. Visibility being limited will give me cover from any shooting for at least a round, so the swordmasters can get to combat without getting killed by shooting. I should also be able to get my flankers in position before visibility improves. The Mage will use the Seerstaff to get the right spells for each matchup, since Flames of the Phoenix could save my ass in a matchup against horde armies at this points level. I'll probably want to be casting Shield of Saphery every turn to keep the spears and the Mage alive, and he has the one time ward if he doesn't get it off. I could give him Folariath's Robe but then I'm gambling on the right spells. What do you think?
Honey badger don't care.
I would take a good, long look at your Ellyrian Reavers and think about what role you want them to fulfill. Is it redirecting the enemy for a flank? Is it war machine hunting? If yes to either question, do yourself a favor, drop the Reavers, and spend the points on another Great Eagle or two. Are you trying to flank the enemy and cause Disruption to take away their ranks? If yes, do yourself a favor, drop the Reavers, and take either a block of 10 Spearmen or add 7 Sword Masters to your block of SMs. Unfortunately, as much as I love their models, the Reavers are so expensive and their roles too easily filled by other, more efficient units that it's better to just take something else.
At the 500 point level, I ran into the problem of big blocks of troops, which will either be much cheaper or far superior to your spearmen, which means that your SMs are your best bet in CC. It would seem that you expect something similar to happen with your tournament. In this case, I would try to take as many SMs or White Lions as you legally can. Perhaps look into getting your SMs to at least 14 strong (7x2 for maximum attacks against the standard 5-wide block), and give them the Razor Standard so you don't have to worry so much about armor saves.
Also, GW put out a FAQ/Errata stating that when you take the Seerstaff on a wizard, you must choose the spells you will take at the time you write the list... not at the game board. So you must try to choose the two spells you think will have the biggest impact.
I had a lot of success at the 500-point level with a Level 1 Mage that only took Fireball, who would just throw all 6 dice at whatever juicy unit was available and hoped for a IF/miscast. By keeping him by himself, I was able to minimize the cost of each miscast. One O&G army made huge goblin blocks with a bunch of fanatics that, should they have made it to combat, would have annihilated my army. But one well-placed giant Fireball made them panic, which caused the entire army to panic, which led to the entire army's demise. So that was fun for me!
Also keep in mind, a LOT of people love Shadow, and with the Seerstaff, you can guarantee yourself Miasma, Enfeebling Foe, Withering or Pit, all of which are solid spells your opponent don't want you getting off. So that's something to keep in mind.
Honey badger don't care.