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Archmage lvl 4 (Life)
Vortex Shard I know everyones going to say what "hes not unkillable" "hes not got a 4++" but i rekon with some careful placement he won't need to be unkillable or 4++'d the vortex shard is there to ruin all these people that rely on a magic phase to win.
Dragon Armour, Barded Elven Steed, GW, Helm of Fortune, Crown of Command
20 Seagaurd (7x3) Mage will hide out here till he's threatened...if hes threatened
Banner of IF
20 SwordMasters (7x3)
Standard + Unit Champ
Banner of Sorc
19 White Lions (7x3)
Standard + Unit Champ
5 Dragon Princes
First write of a H.Elf army in 8th, let me know what you guys think, my other army is another elite based army (WoC). Personal Thanks to everyone who gives there time to read this and comments
Sorry it has taken me so long to get to this...
Vortex shard is awesome and it really does spoil someones day. You are right though I do think that he is too vulnerable, HE are so dependant on their magic phase its ludicrous. If you can get rid of the Archmage against most HE armies, certainly on here at least, we will struggle.
Your core units are too small in my opinion. These are what I rely on to break steadfast and more often than end up taking a hammering in the course of a game. The only way to do this effectively is with numbers. I think that 30 is the smallest core combat I would go in 8th ed, we just get slaughtered by attacks back by everything. This can be 30 Seaguard or 30 Spears up to you entirely, I would also prefer that unit narrow and deep, but again that is up to you, in my army they are there to remove steadfast so that the SM or Dragon Princes kills can break the enemy. As such attacks from them are not really crucial
Prince is an interesting build, not seen that before, have you considered making him a Noble, he can take almost the same gear and then you may be able to fit in an extra noble for the same price.
Good luck with your games, I hope you enjoy playing High Elves, please ask if you have any questions.
Safe to say after getting beat 3 times...
Lvl 4 Lore of Life unkillable
Lvl 2 Lore of heavens picks her own spells
bsb GW 5+4++
20 Seagaurd Flaming banner, SB
2 x 10 archers
19 Swordmasters, Banner of sorc, Full C
18 Swordmasters, Full C
20 White Lions, Full C
2 x Eagles...
This list is working alot better, with alot more damage coming from my magic/shooting phases...Comet makes a mess, most magic phases i 6 dice it, then using lore of life tribute heal the lvl 2, this was just a basic summary of my list as my cases are out in the car, any comments on OPelves list mk2?