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Heres my 1k army list for this weekends tournament. Its +125pts of DoW which I just found out about and I won't be fielding any as I don't own any. Also this is all the models I currently own ad it really bites that archers come in packs of 16, not enough for two squads as I would like to field them in units of 10. So yeah this is herohammer but given the amount of time its taking me to paint these guys there no way I can get another squad done by this weekend.
Mage w/ Lvl2; Seer; Jewel of Dusk; Pure of Heart; Lore of Heavens
Commander w/ Great Weapon; Fusil of Conflagration; Dragon Armour; Shield; Great Eagle
Commander w/ Steed; Barding; Dragon Armour; Enchanted Shield; Helm of Furtune; Lance
Silver Helms x8 w/ Heavy Armour; Shield; Lance; Musician; Champion; Standard; War Banner
Bolt Thrower x1
Total=1k (really had to reach.. go dragon armour)
Last edited by th0r; July 20th, 2005 at 19:15. Reason: small mistakes
hmm i realize those r the only models u have but i believe ur gonna get ur @$$ handed 2 u.......1st off 2 many characters for a small battle, i wuld drop the lvl 2 on the mage and the commander on the great eagle, im guessin ur commander on the warhorse is goin into the silver helms unit which is good, i wuldnt want to take archers if they wer gonna b in a group of 16 they need to b in units of 10 i think if ur gonna take them for maximum shots and movement, u def need a stayin unit (i kno thats not rele the high elf way but still) also ur bt is gonna get crushed if it has no protection...my thoughts
Well as these are the only models you have, maybe I can give you some hints on deployment and magic items.
Firstly, drop the Fusil for the Ring of Fury. Another Bound spell will only add to your superiority in the magic phase, and it should allow you to deploy this eagle behind enemy lines and magic them every turn!!
Try and get a hill to deploy your archers on, that way they can fire in 2 ranks, and that should aid you somewhat. The idea with an army of this design would be to push the cavalry round to the flanks and try and push everything else towards the archers and bolt thrower.
Use the eagle to fly behind their army by turn 2 and keep it close enough to march block your opponents army, that way it will keep them still for longer, allowing more shooting. Use the bound spell to destroy war machines and shooters.
That's all the advice I can give, good luck
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I was thinking of dropping fusil for the ring but theres a couple factors that make me keep it. One it doesn't require 2d6 to determine how many hits and therefore should have a higher chance to kill even though the ring is more effective. Two the ring can exhaust which means I could end up with a 150pts character whos not great in hth being the only thing he can do. Thats my real problem with giving him the ring. In the only real game i've played with my HE he preformed well killing 9 Teutegen (great weapons) and causing a march bloke for two turns. Anyway thanks for your suggestions and as I see now theres not much point to having this list up as I can't really change it much.
I'd see if you can borrow some DOW units from someone you know. Below is some ideas of units that would fit the +125 limit. Do you know any empire players?
Light Cavalry x8
Halfing Hotpot (probably won't come up with one)
Dwarf unit x16
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)