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This is my post, although I've read all of the army lists here.
Seer, Dispell Scroll, Ring of Fury
Ring of Corin
Dragon Armour, Great Waepon
Guardian Phoenix, Helm of Fortune
Ithilmar Barded Elven Steed
5x Silver Helms 115
Heavy Armour, Shield
5x Silver Helms 115
Heavy Armour, Shield
5x Silver Helms 95
2x Tiranoc Chariots 170
1x Tiranoc Chariot 85
12x Swordmasters 224
Banner of Socery
5x Shadow Warriors 75
2x Eagle's Claw Bolt Throwers 200
1x Eagle's Claw Bolt Thrower 100
I'm thinking about dropping a RBT and adding two eagles.
Archmage will be using Fire (Conflagration), as will the Seer-Mage.
The other mage will be using Heavens (Second Sign).
Thoughts, comments ??
Yuck! Sorry but this is bad.
First of all it is insanely magic heavy. Way too nasty. I mean you have 10 power dice + D3 from the banner and 2 bound spells. The ring of fury carries a spell that normally you throw 3 dice at and the ring of corin carries on that normally you throw 4 dice at. So in reality you have a list that is potentially equal to a 20 power dice list and on top of that you get to pick all the good spells so every spell you are gonna cast is devastating. That's about 7 good to great spells a turn.
No infantry (in this case the swordmasters don't count as their only purpose is holding a stupid banner). So you are abusing the all infantry list (which in it self I can live with, just not very fluffy). Then you have 3 RBT's (which also by itself is ok but not in combination with the heavy magic and only cav list). Then also a higher then usual amount of chariots. Also not a problem in it self. My current list actually has 4 chariots. My point is that you are pushing the limits of the list to the maximum. This is a true powergaming list. It's not friendly. I don't think you would even score a single comp point at a tournament. There is no theme, there is no fluff. Just total min/max-ing.
Sorry for being so rough but seriously. You are robbing your opponents of the fun of warhammer if you bring this list. And also you are completely dependant on your casting rolls. 1 or 2 bad miscasts and you lose the game. Try and make a list that you win with by being a good general, not one that completely depends on the luck of the dice rolls.
Now, normally I don't (never) play with such army lists but I wanted to build an army that can or at least have a chance of defeating the really cheese, strong armies on turnaments which I think cannot be defeated by two "solid" blocks of spears and archers:x .
Since I'm not that experienced, I nead an army like this to win.
But again don't get me wrong Warhammer isn't all winning to me because when I play with my friends I use completly diffrend armies.
Wnderstand this army more like an attempt to achive sth with HE.
Have fun !
If you want too make the list look softer there are only a few change you need to make and still be majorly tournament competetive.
First drop the 3rd rtb for 2 eagles. This will actually make your list tougher even though it will increase your comp. The reason it will make your list thougher is because you might not have as much to shoot with but you can march block much better which will easily give you an extra turn or two before the enemy hits your line. And you need it because your lines is paper thin and you need to majorly soften the enemy up.
Second, drop the 3rd chariot for ellyrian reavers. It's only 5 points more and they fulfill more functions. Granted they don't have impact hit but they do have the ability to take away ranks which chariots can't. Also it will make your list look softer but at the it really doesn't make it an easier list to beat.
Third, add some decent infantry. You need some spearmen. I agree that the silver helms are better but there are only 5 in a unit. If your opponent has cannons/stone throwers/nasty magic spells, where are you gonna hide your mages? Sometimes you have to put mages in a unit and if you put then in a 5 large heavy cav unit they only need to kill one and you don't get the look out sir rule any more and if the unit is hit by shooting/magic you will have to randomise and your mages will be at risk of getting hit.
You aren't planning on getting in combat anyway so it's better to get some units that can protect your mages that can hold in combat a bit.
Lastly I would tone down on the magic. However if you do the things above you can get away with it in heavy tournament play without getting slammed to badly on comp/sportmanship.
Good luck with it.