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This is the list I played in the playoffs of our local league championship. In the semi finals I was able to get a massacre on the Empire and in the finals another massacre but this time on the Dark Elves.
Prince - Armor of the Gods - Guardian Phoenix - Swordmaster Honor - 225 points
deployed in a unit of 23 spearmen - champion and standard bearer - 277 points (6X4)
Commander - BSB - Dragon Armor - Lion Guard - 146 points
deployed in a unit of 23 spearmen - champion and standard bearer - 277 points (8X3, this allowed me to charge and keep the BSB out of combat.
Mage - level 2 - seer - channeller - silver wand - 180 points
Mage - level 2 - jewel of the dusk - ring of corin - 180 points
5 silver helms - FC - heavy armor - shield - 150 points
5 Dragon princes - FC - 175 points
4 chariots - 340 points
2 eagles - 100 points
2 RTB's - 200 points
Played 6 games with this setup now and it has resulted in 5 wins by massacre and one draw. The one draw was against Dwarves and they setup in a corner with all their shooting and I couldn't get to them without getting killed by the shooting. Lost all but one chariot, 2 spearmen and all characters. So I had to retreat and made up for the points with some well placed comets (that's the weakness of that setup) One comet lasted 2 turns and hit every unit in the dwarven army when it went off. I was lucky to get a draw there.
Last battle was against a different dwarven player and we did a special scenario. Dwarves VS High Elves with no shooting allowed. Only supportive magic and hand to hand. Switched the RTB's for a unit of 5 silver Helms and a eagle for that battle and the dwarves surrendered in turn 4.
I really like this list since it has many possibilities and their is not one thing that you can remove from the army and have it be totally ineffective. In one of the games I lost my my mages very quickly. Didn't matter. In others the chariots were toast in no time and the list was still very effective.
Nice list. It scares me to go without at least one dispel scroll.
Do you use High Magic on the Mage with Jewel of Dusk and Ring of Corin?
Actually it depends on the opponent what I take but often I take Heavens on both. That will give me 2 reroll spells and at least 1 comet. The ring will be used first. For some reason everybody is terrified of losing a magic item. I mean they rather take a 2D6 STR 4 hit on an elite unit then lose a 20 point magic item. This will pull 2 dispel dice. Then the threat of the comet looms. Which I could really care less about but people are terrified of it. So they save their dispel dice for that but in the mean while I cast rerolls and they won't try and dispel it. If I save 3 power dice my opponent will save up to 4 or 5 dispel dice to make sure he can stop it. So if I would immediately cast it I can fail allowing my opponent to use the dispel dice for the rerolls. So my main objective is to get the rerolls. Why? 4 chariots - think of it. If they can reroll their impact hits they are almost guaranteed to break (always charge 2 at a time at the same target) anything that does not have suborn or unbreakable.
any kind of magic army would destroy that list. 4 dd?!? good god, dont take that to a tourney.
I'm tempted to agree. Skaven spring to mindOriginally Posted by Lord Anathir
Actually in reality it does really well against magic heavy armies. by turn 2 one or 2 of the enemy mages are usually dead. There is so much speed in this army it will deal with mages very well. The eagles will take out lone mages. So will heavens spells since they don't get shooting protection from units. If mages sit in units I charge a chariot, eagle or cav into it. They will lose and run but they should outrun the opponents and with 2 second sign spells I should have rerolls to use for putting all attacks against the mage. You can argue that the opponent can hide out of line of sight but that will just make me take an extra turn to take them out and it will rob them of their line of sight too.
In the game against the Dark Elves I was facing a lvl 4 and a lvl 2. The lvl 4 did not survice turn 1 dispite a 4+ wardsave.
Sylvester, can i ask what the point of this thread is?
You don't appear to be asking any questions regarding your list, and only seem to respond to comments by bragging about how brilliant this list is.
I may have gotten you all wrong, and if i have then forgive me
Just sharing a list that works well for me without masive amounts of magic/shooting or all cav. No need to brag since I don't know anyone here and will probably never play anyone from the forum. Just trying to help fellow High Elf players.
ok no worries. Its hard to tell with writing how someone is speaking, i just felt that some of your posts came off sounding a little arrogant is all.Originally Posted by Sylvester
honestly... if you killed enemy mages by turn two the people you have been playing against dont know what to do.
i dont like the 4 character part, i dont like the 2 ld8 characters, i dotn like the vulnerability of the prince on foot, i dont like the vulernabiilty of all your lion guard commander. beileve it or not, other people use redirection and bait + flee tactics as well, and there ARE units that are higher then M5. you wont always get the charge. when you dont, hes dead.
i dont like magic defense, nor the full command on the helms.
I do like the two bloks of spears and a good mix between supporting cav and chariots.
but you've only played 6 games.... 2 against dwarfs. I wont go posting it on the net yet with that much confidence. My current mixed high elf list has gone 16 wins, 4 losses and 1 draw and yet i feel that it still needs to be improved (which i am in the process of doing so right now).