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Another attmpt at a cavalry army, I think this one's a bit better.
Prince - barded steed, lance, heavy armour, shield, helm of fortune - 183
(with dragon princes)
Commander - Barded steed, lance, heavy armour, enchanted shield - 105
(with first silver helms unit)
Commander - Barded steed, lance, heavy armour, shield - 97
(with second silver helms unit)
BSB - battle banner, barded steed, heavy armour - 196
(with third silver helms unit)
4 Eagles - 200
2 Chariots - 170
9 Dragon Princes - full command, war banner - 299
9 Silver Helms - Shields and Heavy Armour, full command, banner of ellyrion - 257
9 Silver Helms - Shields and Heavy Armour, full command - 242
9 Silver Helms - Shields and Heavy Armour, full command - 242
I played pretty much this list today, and except for me forgetting troll slayers were unbreakable and charging them with the BSB's unit (which fled off the table after killing two dwarfs), and fleeing with an eagle I'd placed specifically to block a flank charge, it went pretty well. The chariots didn't do much good, they kind of got left behind since they can't march. I think I know what went wrong there, though - the chariots should be the ones just going straight for the enemy, meaning they'll still arrive on turn two, whereas the cavalry (dragon princes in particular) should be the ones taking the scenic route.
Effectifness. Yes, it's effective and it would work well unless you hit a magic heavy army. You have only 65 wounds in your whole army. Granted pretty good armor all around but still only 65 wounds and no magic defense.
Pardon the pun but this list is again a one trick pony. You need to break on the charge or you lose. If your opponent has an answer for your speed or can prevent you from breaking him on the charge (think unbreakable and stubborn troops) you don't stand a chance.
My personal opinion. Blah, another all cav army. Doesn't anyone realise how much better balanced HE armies are? This list looks like it would be very effective but it's in fact very vunerable. Think about what could hurt you. Magic, artillery, armor piercing, high strenght. And your opponent only needs to do 6 wounds to kill 10% of your army. You'll do great against many armies but you cannot win against others. Dwarven shooty armies (which most dwarven armies are these days) will have you for lunch, as will brettonians. And don't even think about going toe-to-toe with a heavy combat army like chaos with choosen knight (your dragon princes are no match for them) or Ogre kingdoms. Cannons will have a field day to and stonethrowers/mortars will just rock you if they get a good roll. Finally slayer cult. Don't even want to think what they would do to this. You get a good charge but then you are stuck in combat with unbreakable crazed slayers. All your attacks from then on will be STR 3. Trust me, it would not be pretty.
Firsts of all these one sided armies are boring. Second they are really not that powerfull as they appear to be.
Against magic I can swap in three loremaster honours, the annulian crystal and a dispel scroll if I need to. That should cover me at least until I get into combat.
Shooting in general is really going to get a maximum of two turns firing at elf cavalry, one if I go first. It was a dwarf army I played yesterday, with an organ gun, S7 bolt thrower, a unit of thunderers, a gyrocopter and an anvil of doom. Not the shootiest out there, but even so despite wasting my best unit (a mistake I won't make twice...) I still won easily. Granted, luck played a part (doesn't it always?), but I'm not likely to be facing any firing lines so strong they can tear my army apart in 1/2 turns. Even if I do, they'll be so weak in combat it won't matter that my army's been torn apart.
And yes, I had noticed that dragon princes can't take on chosen knights, that's where the eagles come in. Ogres would be a similar story.
Slayer armies will obviously murder high elf cavalry, but they're storm of chaos so I can just pull the cheese card and refuse to play them. Or I could accept that any army has a weakness. (I'd like to see a mixed elf army taking on a dwarf firing line strong enough to take down my cavalry...)
If it's balanced armies which are the strongest, why is it that all the army types you've thought of that will give me problems are extremely unbalanced?
Boring is relative, and what you find boring isn't really relevant to what I find boring.
So, accepting the fact that this is a cavalry army whether you like it or not, anyone have any constructive criticism?
I can give you advice but as far as a all cav army goes I can't give you much advise. Taking the magic defense is not gonna be worth it. It will be so expensive that you'll lose a unit of cav and it will drop your army to mid 50's wounds.
The problem I have with it is that HE cav is not meant to take on opponents toe-to-toe. It's meant to outmanouvre the enemy and take the flank. However your list needs to get into combat quick or it will be ripped up by magic and shooting. If go for the flanks you are gonna get shot up however if you charge a big block of infantry in the front you can barely win on combat res. and then you are stuck. If this is really the way you want to go the only advise I can give is to split all your units up into units of 5. This will give you roughly 8 cav units. Your opponent will have a lot more to worry about. Keep in mind that 5 silver helms cost 115 points with heavy armor and shields. All you get for these 115 points is +1 combat res. Which you lose with only 2 casualties. It's better to have more treaths. I mean in this list you only have 5 things your opponent has to worry about. 4 units of cav and 2 chariots. Kill one chariot and the other is not very effective any more. However with 8 units of cav and 2 chariots you can really make someone nervous. The small units of cav can also fill more functions. I mean take the shooty dwarven army. Your biggest problems will be the organ gun (heavy cav does not like organ guns) and the bolt throwers in your flank. With units of 10 a boltthrower will kill 2 most of the time while with units of 5 it's only one unless they get a flank shot. When you have 4 units of 10 they are very valuable. However if you take 8 units of 5 then you can sacrefise a unit or 2 to charge a warmachine giving the rest extra time to surround your opponent and with 6 units remaining your opponent cannot prevent you from getting a flank somewhere. And if you get stuck in combat because you whiffed on the charge you will be stuck in the flank and you are denying your opponents combat res allowing you to still win combat in later rounds.
So my advice would be take 4 eagles and 8 small units of heavy cav if going cav heavy. Add the 2 chariots for the extra punch you need to break things in combat. This will put 9 threats out there (2 chariots count as one since they only work well together) and 4 eagles that can block opponents movement or force them to expose flanks. This army has to outmaneouvre it's opponent and that's very hard with only 4 units.
one more thing. And this might seem strange but you can make your opponents life very difficult if you would put a reaver bow on one of the commanders. The reason for this is that you have no shooting or magic in your army. Your opponent knows this and will be able to work with that. Ge can put his mages anywhere he wants with out having to worry about them getting killed. All he has to do is keep them out of charge arcs. However if you take a reaver bow on one of the commanders he cannot afford to do that. He will have to hide his mages and other characters from shooting. Which will effect him pretty bad for only 40 points.
Just a thought.