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I want some comments to this list.What can be better, should I use archers and so on.
Archmage lvl 4, Jewel of the Dusk 270 pts
Mage lvl 2, 2 ds, Channeller 180pts
Commander lance, steed, barding, dragon armour, Enchanted Shield, Ring of Fury 142pts
6 sh fc 173pts
6 sh Banner of Ellyrion, fc 188 pts
16 spearmen fc 206pts
10 archers 120pts
2 tc 170pts
6dp fc, Banner of Sorcery 251pts
2 great eagles 100pts
2000pts Â´9+ d3 pd+ Ring of Fury 5dd+2 scrolls
I do like the fact that this army is fast moving, lots of small elite cavalry and chariots, as well as having some support and march blocking. Saying that I would make some subtle changes.
1) Drop the command from the SH unit with no magical banner. Just keep the musician. Otherwise the banner is extra points for the enemy if they die.
2) Where is the commander going? Whichever unit it is, drop one of the cavalry from that unit. 7 is a difficult number to use.
3) To make the archers effective they need the spell curse of arrow attraction. To guarantee this, drop channeler and a dispel scroll from your lv2 mage and add the seer ability. Now pick Curse of Arrow Attraction and Fury of Khaine from the High Magic list.
4) With the spare points you now have (51-54 depending) give your Lv4 mage the annulyian crystal. It will sure up your defencive magics.
The only other suggestion I can think of is to drop the dragon princes and get a unit of 15 Swordmasters to hold the banner of sorcery. They are less likely to die.
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