1000 point v OK Army - Warhammer 40K Fantasy
 

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  1. #1
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    1000 point v OK Army

    1000 Point Army v Ogre Kingdoms

    Am sure my oppenent will not use any magic or gnobblars at all so:

    Characters (283)
    Commander, Heavy Armour, Shield, Barded Steed, Foe Bane (Great again W3 monsters), Helm of Fortune (143 points)
    I think this guy is going to be a real pain considering always wounding on 2+'s and a 1+ re-rollable armour save

    Mage, Ring of Fury and Jewel of the Dusk (140 points)
    An extra power dice and an nice spell needing no dice to cast should make magic phase fun

    Core (517)
    19 Spearmen, Full command Group, The mage will join this group (239 Points)

    5 Silver Helms with Full Command (173 points)

    5 Silver Helms (Just Shields) (105 points)

    Rare (200)
    2x Repeater Bolt Thrower (200)


    1000 points

    Any changes or advice guys? Help would be great


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  3. #2
    Master of the Ravenwing Anacron's Avatar
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    I get 5 Silver Helms with Full Command as 150 points only. Did you mean 6?

    If he has no magic, load up on those bound items and power dice! Ah, you already have. Excellent. Foe Bane is also an excellent idea vs Ogres.

    I would remove the FC from the Silver Helms, and use the points to give the other unit Heavy Armour. If you have the points, (re-)add a Musician to both units.

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    Quote Originally Posted by Anacron View Post
    I get 5 Silver Helms with Full Command as 150 points only. Did you mean 6?

    I would remove the FC from the Silver Helms, and use the points to give the other unit Heavy Armour. If you have the points, (re-)add a Musician to both units.
    the other alternative would be to bulk up your spears. Ogres rarely get ranks. You can get 3 ranks on the charge and cause 3-4 wounds, you may win every combat. esp if you chip away at his units with magic.

    If you go for the pit of shades route, get the channeler, it lets you cast with 4 dice. Ogres don't do well against the pit.

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