Welcome to Librarium Online!
I brought my High Elves out to play again last night and lost badly with them. They didn't under preform but it was just the weirdest game ever and I rolled really bad the whole game. But I loved playing them again. My chaos and VC lists seem to run on autopilot. They are too easy to win with. So I want to have more fun and decided to play my High Elves again. I used my old list that I was very successfull with in 6th edition. So now I tweeked it a bit and was wondering what people think about it. I know there are too many points in characters but I want some decent characters and a decent magic phase and that costs points.
Prince - armor of the gods - swordmaster - guardian phoenix
Commander - eagle - Dragon armor - lance - enchanted shield
Mage - lvl 2 - jewel of the dusk - ring of corin
Mage - lvl 2 - silver wand - channeller - seer - pure of heart (considering tading the seer for the ring of fury but wondering if both bound spells is a bit too much)
21 spearmen - FC (7X3)
5 Silver helms - heavy armor - shields - musician
20 Swordmasters - FC - warbanner (7X3 led by prince)
5 Dragon princes
Repeater bolt thrower
I also know I am low on magic defense but am brinning my mages for magic and not anti magic. So I'll just have to make do. I have always run this list with 4 DD and it's never been a major issue.
I like the Prince, not so sure about the commander, I think that he will die before he gets to the wizards/war machines he is targetting, change him for another mage with a few scrolls and leave the wizard-hunting-role to the eagles. The Dragon princes seem a bit odd. If you want to use them for flanking Reavers are best or silver helms. If you want a full cav. unit then they are great. Take both bound items they are def. worth it. 4 Chariots is alot, maybe spend the points from 1 or 2 or them beefing up the silver helms/dragon princes. Overall I like the list!
you're maybe just a bit rusty, the list is pretty close to what I play. I actually run the ring of corin/fury on my commander, but just put him on a horse and stick him in with the spears. My experience is that the spears don't work that well in the wide ranks. Spearmen die so easy, that I mainly use them as the last resort/bodyguard for a mage. Maybe put the extra guys into a 4th rank (that extra point of combat res is guaranteed, whereas killing something with a spearman is not) I would run them 5x4 or 5x5. You could easily get some shadow warriors to hunt fast cav and warmachines but maybe your eagles are doing that job for you. I like both rings, because they either burn dispel dice so I can get my spells off or I use their scrolls and dd so I can get my rings off.
the only other thing I would mention is that you're really low on units - high elves are always outnumbered as it is, I'm just wondering what role the chariots play. Silver helms might work better for you, they don't cause impact hits, but they have a variety of roles they can perform including flanking/taking out rank bonuses.
Last edited by buckero0; May 22nd, 2007 at 21:39.
Sorry I forgot that the commander has the reaver bow. He's more a hunter and annoyer then anything else. I play my high elves very aggressively (which takes people by supprise since most high elf players play defensive). So the commander will be a major target and will die a lot. But if most of the first round shooting is directed at him I'll be happy. The main strentgh of the list is the chariots. I won't take more silver helms because I play so aggressively. The silver helms first need to position for the flank charge. And all that to take away ranks. 1 chariot only has to do a few kills with impact hits and has the same combat res result. The list is built to charge and break on the first round of combat. I have used it against blocks of 15 slayers and just charge all 4 chariots into it. That's where the high elves are so great the 18" chariots can do that without being obvious about it. The impact hits alone kill all the slayers and the units is gone and I overrun and am in the opponents backfield. Ready to take out all the shooting or turn around for the next victim.
A good opponent will see the treat and go for the chariot immediately and then it becomes harder but then I still have enough flankers and 1 decent and 1 great rank and file close combat unit. So even though the chariots are the main strength I am not dependent on it. And the commander dying means something else (like a chariot didn't die).
that's what i figured - double whammey of chariots and if you roll well (which I don't) then he should break. i've never liked the HE chariots bc 1. I roll 1s on all the impact hits, 2. they die really easy 3. I think they are a bit expensive.
but it sounds like you can make it work.
I had the same problem until I started taking 4. I usually lost 1 or 2 by the time they can charge and they become uneffective. With 4 I will still have enough left to break just about anything and for some reason people like to take out treats completely. Taking out 4 chariots is hard (even HE chariots) so they tend to focus on something they can completely remove.
You have too much chariots!
I think you will need a unit of reavers, cause they are fast.