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Hello, me again. I have been looking through the new codex and noticed that it offers a larger variety of possibilities for a heavy magic based army. Now, I do know that many races are truly painful to couner when it comes to magic, I mean dwarfs, chaos, and even orgres are quite nasty with their tricks. But I want to know wether people think relying on heavy magic is worth it or not. Reason I am asking is because I am tired of fielding a commander with a lance on a horse/dragon and ramming him into the first powerful unit that gets in his way.
Now the codex offers quite a number of different possibilities if one wishes to use heavy magic, and so I want to hear some opinions about the matter. Things that I want to hear are: What you think of it? How would you make a standard list with heavy magic? How many and what kind of mages would you include and how would you equip them? What kind of magic would you exersize? And how would you customize the rest of your army to suit this?
I've just got my Army book and am thinking exactly the same thing.
The magic item combinations have really opened things up combined with a much more rounded list of High Magic Spells.
I think an Archmage and three mages is possible, or if you want to throw in a dragon mage, but at competitive play I don't think you will see many of these guys.
The Combo's I have seen for mages are:
Seer and Ring of Corin
Staff of Solidarity and Silver Wand
Jewel of the Dusk and the Skeinsliver
The best combo of all is for a Lord character:
Talisman of Saphery, Folariath's Robe, Staff of Solidarity - If I am right, the only way your Character can be hurt is by magic spells, as he cannot be hurt in combat, even by magic weapons because they don't count as magical against him.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
LINK - Guitarists of LO Group
Surely 2 of those are arcane or enchanted items, talismans. else you could give robe and talisman to a prince for same result.Talisman of Saphery, Folariath's Robe, Staff of Solidarity - If I am right, the only way your Character can be hurt is by magic spells, as he cannot be hurt in combat, even by magic weapons because they don't count as magical against him.
I am going to use an Archmage Level 4 with Starwood Staff, Sacred Incense, Silver Wand, amulet of purifying flame riding a Moon Dragon
Supported by a Lvl 2, with corrin ring and jewel of the dusk, and a lvl 1 with an anal crystal.
a lvl 1 with an anal crystal.
Lol, pretty sure he means anullian crystal.
I always saw HE magic as being better at defensive rather than offensive magic, but they could do offensive well. It just cost a fair bit. Now that the rings aren't as good, it might be harder to do a really good offensive magic HE list.
I'm personally going to aim to go as magic light as possible, I really want my focus to be on combat skill supported by a bit of shooting and good flankers. My magic will probably consist of a scroll cady.
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"
Archmage has only one arcan item, and its the staff.