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So I played a 2k game of Tomb Kings Vs High elves last night and can say that you can all stop moaning about Speed of Asuryan. Yes it is a very good rule, but the first thing to note was how small the high elf army was, meaning that the loss of just one unit was even more detrimental than it was before. The really good elf combat units (swordmasters, dragon princes etc) are either lightly armoured or so small in number that they were very venerable to shooting and magic. If I am honest I was far more worried about the Prince on a great big dragon, which flew into combat on turn two and would have broken any other unit in the game except other unbreakable units (ie, undead, slayers, flagellants etc) Eventually I beat it by reraising my Tomb Guard back again and scoring a killing blow on the prince with my destroyer of eternities.
General Notes -
SoA is good, but not broken. You work around it, (in Tomb Kings case, Chariots, in Swarfs case, shooting etc-)
Dragons are good, but if you are going to do it you may as well do it properly and put a prince on a star dragon
Dran magic is the best spell high elves have, it is truely annoying!
Mages in Chariots - Gives US5 and protection for the mage, fear this.
Do NOT let Swordmasters get into combat with you, they are filth. Shoot them down first, and try to stop the 5+ ward save spell being cast upon them as it removes their biggest weakness.
I haven't played tomb kings much, how does drain magic affect their spells? I thought they rolled a dice and that was the spells power level. I didn't think they had a casting value.
Thanks for the update though.
drain magic cant make them fail to cast, but it can make their spells MUCH easier to dispel. If they get their 5's and 6's negated, they are replaced with zero. So if an incantation is cast with a 2 and a 6, it is counted as being cast at power level 2.
"I am the architect of fate!"
Drain Magic is working slightly differently now. It casts on a 7+ and lasts until the casters next magic phase. It adds 3 three to the casting value for a spell. Deciever is right, our spells will cast even on a negitive casting value but it is still extremely powerful especially combined with the High Elves +1 to dispel! It meant that my Kings incantations and bound spells were all but useless until I had taken care of the mages!
+3 to what casting roll? The enemies becuase that doesnt sound very useful to me. Or +3 to you're dispell roll or +3 to you're casting roll?
. "Stop complaining ponce and hit stuff with yer shiny new axe"
It's +3 to all casting values (that is the values that you need to roll to successfully cast the spell) and it affects everyone, friend or foe. So basically your casting roll needs to be 3 higher than it would normally to get the spell off.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
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Drain magic doesn't seem as useful anymore. I preferred it when you could void high opposition magic rolls. Oh well, SoA more than makes up for this absence I guess.
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