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OK, I am asking this purely from a theoretical standpoint, as I have not seen a Dwarf army play the 'new' High Elves yet.
That said, I can't see how it would even be particularly reasonable to expect that the Elves can beat the Dwarfs.
How do they do it? Superior armor, superior shooting, equal Weapon skill, shutting down the Magic Phase and now even more outnumbered. (And for a dwindling race, the Dwarfs sure put a lot of boots on the ground.) Sure, they're slow, but giant blocks of Dwarfs supporting one another and subsequently supported by excellent shooting...
I'm not trying to sound like a pessimist, because I'm sure it can be done, I just can't see it.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Terrain, speed, cunning deployment and heavy magic.
It is not really an answer but I did play dwarves the other day and play them quite a lot. They shot the bejeebers out of me and there was nothing I could do about it. My Dragon princes won their first round of combat Dwarves didn't break. Lost the following round (by a lot). White Lions did fantastic once in combat but aniced on the way giving him an extra 2 turns of shooting at them.
I lost but mostly because I deployed and played with a pretty poor strategy overall.
We have a very hard job to get across the battlefield unscathed but once in combat our units are more than a match for theirs. Against White Lions and Swordmasters there shouldn't be any attacks back (or at least not many, 2 from a champion). Unfortunately though I do think that we need to take a combat survival expert 1+ save and Ward save or Foliariths Robed talisman of saphery bearing archmage (one time only trick) to tie up dwarf combat lord in a challenge. Their lords just don't die and cut swathes through all our troops (except maybe Phoenix gaurd).
there are a few rune items that can be nulled with an arch mage...
i was thinking a chracian themed army with white lions and some of those hard hitting lion chariots! backed up by some serious magic and the power can match thiers and we run rings around them in speed. just need to use another unit or two as cannon fodder... archers?
and if we loose just blame it on the fluff GW created for us! we were meant to loose to them! (dammit...)
I have lost only one game to dwarves (the first one I played) and every time since then, I have demolished them. Dwarves lack speed, that means we can get around them and destroy them on the flank or even rear. We also have the ability to outmagic them. Because of their base 4 dice, most dwarf players get cocky about magic. They add one rune priest and a scroll or two and think they are cool. Super magic, especially the lore of metal, chews up and spits out dwarves. We've gotten tons better at combat, so I would say it will be even easier to munch up a dwarf army. Take 3 bolt throwers and some decent magic (probably a level 2 and 4 or 2 lvl2's with banner of sorcery and jewel of dusk at least), kill their organ gun and bolt throwers and let their handgunners march a bit. Blow up the handgunners while your guys march forward. By turn 4-5 you ought to be in position to attack, surround them and charge. The only thing to watch out for is that unit that is stubborn 9 and sometimes their lords can be extra nasty, If he has a stone, let him throw it down and leave that unit alone.
Flank shot from Dragon princes hits twice as hard as it used to, they don't get as good as armor save, no ranks and will rarely get attacks back now.
If i was High Elves facing Dwarfs id pack my magical capabilities, although bear in mind that at 2000 pts your likely to be facing the basic 4 dispel dice, and probably a runesmith (+1 dd) with something like the Rune of Balance (i think thats the one!) which lets him take one of your common pool dice to add to his dispel pile.
Outmanouver the large infantry blocks and destroy the warmachines and your half way there...easier said than done though maybe!
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
I see. Well, it definitely seems like a tall order in any case.
It would seem then, that the way to beat them is to maximize speed and make sure you get the flank charge in.
Cavalry seems to be the order of the day. (A shame, as I trend towards all-infantry lists, with passive magic, lol.)
Would it be possible to do well without magic?
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
I would say yes because i havent played dwarves before but i dont think they have offensive magic.You could take all combat characters if you wanted and not bother with magic and when he says:I got a lot of dispel dice you say:what a waste of points on your part.That will confuse them until deployment and you understand the rest.
you could, id take either the Swordmasters or Pheonix guard though. SM can brutalise almost anything and added to that the pheonix guard with their 4+ ward will help them at least get over the board to hold up the opponent. that being said these units are still aaalmost twice as fast as dwarves so it makes it easier (but not brilliant) to out flank
you just need some strong character builds. your characters need to be either able to rip through defense (as the dwarves are a defensive army) or able to harrass their war machines. admittedly it is almost suicide but going after their war machines with a dragonmage or noble on eagle is a good distraction to get your choppy blocks of infantry across. hugh point sink but could be worth a try
Dwarfs where made to beat high elves, it's that simple. You will always struggle against a compitent dwarf general.
Thigs that I can give in advise to improve your chances against dwarfs (I am writting this with a combined arms dwarf force in mind, a combat or ranged centric opponent will be considerably easier):
- Slayers are a weak point in their line, shoot it, then kill the whole unit with a charge from something nasty.
- Do not try and outshoot the enemy. Dwarf shooting is far efficient. Keep shooting to a minumum, only fire to soften units up (reduce a unit of 20 to a unit of 19 claiming a rank or shooting enemy ranged units and gyrocopters). Do not shoot at Ironbreakers or Dwarf Warriors (with shields) with non armour penetrating weapons, hammerers or great weapon armed dwarfs are a better target.
- Flank charges will be impossible unless the dwaf player is an idiot and does not deploy in a refused flank. You need units hard enough to break through the line, and then wheel to get a flank or rear after you have broken through.
- Do not hesitate. The longer it takes for you to break his line the harder it will be due to his constant shooting.
- Magic should either be absent from your list or ultra heavy. No wizards will make the points your opponent used on anti magic (as well as their racial bonus) useless. Lots of wizards will hopefully let you overpower his magic defense. Most effective dwarf anti magic combos are these: 5 dispel dice (one runesmith) and a scroll with one dispel dice being stolen from your pool and added to his (making him have 6 dice) each turn or 7 dice from a Rune Lord on an Anvil of Doom (their may also be another Rune of Balance and/or scroll still in the list).
Like **** are dwarths meant to beat h.e! As a h.e player dwarths are one of the easiest armies to beat (if it was'nt for o&g they would be the easiest.) We allways get the charging bonuses and normally I manage to get them on the flank. Take out the expensive thunderers with you're cavalry, destroy war machines with eagles and/or scouts and then hit the useless stunties with everything. So what if they're hard to break, elves are too. SM+WL will destroy them in combat while the Phoenix guards still get a good save. Cavalry don't have to fear the thunderers as much with thier2+ save (4+ agaisnt those thunderers.) Magic still works without a magic heavy list. Take the lore of life as dwarths like to put shooty things on hills and use the master of stone on them. Or the lore of metal.
. "Stop complaining ponce and hit stuff with yer shiny new axe"