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Im just starting Fantasy (been playing 40k for the past 4 years) and as such I really have no idea what to expect in Fantasy or how the general game mechanics and tactics work. Ive decided to play High Elves, since they have a brand new Army book and I just love elves altogether. I jsut have a few qs:
Whats a good style of HE army/list to play?
What general tactics should I use?
My two most common enemies will be Skaven and Vampires (the armies my friends collect). How should I go about playing them?
What armies should I be worried about playing against?
Thanks for any help you give me. Im still a bit of a newbie, but itll be greatly appreciated 0:
Peace out :happy:
Space Wolves (Under Construction) | Circle of Orboros (Under Construction)
Hello and welcome to HE
HE can be fielded in a number of ways to play. Personally I use a good mix of units from special to do the main work and have spearmen blocks as support. As you've been playing 40K I can tell you that HE are kind of Eldar, because they have to use their advantages to win. On how to decide a playing style I would suggest that you try out different ones and decide after a couple of battles.
Since you're going to play VC and Skaven I would suggest magic heavy and lots of numbers, swordmasters against VC and a fair bit of shooting against both armies. Be sure you have enough dispel potential f when going up against these armies.
Don't worry on who you're facing. This will only affect your choices to the worse. Dwarfs, brets and sometimes WE and empire can sometimes be tricky though...
Hope it helped!
5000p. High Elves
Welcome to Ulthuan
High Elves are a pretty versatile army in that they can be set up to dominate just about any phase of the game that you want to. The shooting is a little overpriced, but the army as the potential to be excellent in movement magic and combat. As an army, the HE tend to revolve around the special units, since there are a lot of units in the special section and we can take more special units than other armies. These are the units which do what the High Elves do best, which is to outclass their enemies one on one.
There are a few different styles of High Elf list, but most of them take relatively few core and then fill the points with special units. Some people take magic heavy armies, some take lots of cavalry and others like a fairly balanced infantry dominated list, it really depends on which style you would prefer and they can all work.
Like Herman said, against Vampires in particular but also Skaven you'll probably want a good magic defense even if you don't plan on taking much in the way of offensive magic. Against vampires it is also a good idea to try to reduce the effect of their fear causing for part of your army. You could give one unit the Lion Standard for example, or take Phoenix Guard who are immune to fear as they cause it themselves. Both armies have large numbers of relatively weak troops so Swordmasters would be useful to chop through them quickly.
With HE, taking the initiative can be quite important, as the army can hit very hard but they won't last long if they start taking damage back.Toughness 3 across every elf in the army, and no particularly great armour saves mean that units die quite easily if yu make a mistake, although this isn't as bad as it was in the last edition since the HE now Always Strike First, which helps them to survive. Make sure that you're controlling the battle rather than reacting to your oppoent and the army should do well.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
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Welcome to Ulthuan
Ancalagon pretty much summed up what unit options you're going to have.
As for commanding a High Elf army, it's a rewarding thing to do. As stated, the options we have are excellent, but fragile. The entire game becomes a battle against time. The enemy is going to start killing your units once he finds out how to attack them best. You, on the other hand, are trying to kill his most profitable units, and avoid the most devastating.
Never collect an army intended just to kill one foe. It's not an enjoyable game, and honestly- WHFB isn't like 40k. The armies presented have too many quirks to target a particular type with any garaunteed sucess. It's best to collect what appeals to you, and then use what you have against the enemy. I prefer cavlary, my friend prefers Swordmasters. Alot of people really prefer to take a themed list.
If you want to go competitive, it's your choice. There are alot of posts in the Army List section for competition lists and themed lists alike. If you want to fight Skaven, there's a thread in here on how to do it, same goes for VC.
Just wish to reiterate the points stated above. The HE are the classic elite force - they can pick apart enemies piece-meal, if you can properly co-ordinate attacjs, they have the best selection of high-end elite infantry available, the only army capable of field 6-wound monsters in less than 2000 points, and generally speaking are reliable, as long as you set the troops at your disposal a task that the odds weigh favourably for. You don't engage the biggest enemy blocks unsupported, you don't try to go for a static line against slow moving gun-lines, you ensure that the magic defenses are shored up vs Tomb Kings VCs etc, and you will find the valour of the Asur unbeatable...
Characters are force multipliers, NOT unbeatable demi-gods of combat (apart from tyrion). Nice magic items like the Bow of the Seafarer can really play havoc with heavy infantry and cavalry whilst leaving your precious and expensive characters out of harms way. ASF means that a character such as a Noble can be made very effective simply giving him a great weapon, and a long-bow never hurts.
Wizards are excellent at protecting their kin, and choosing your lores when facing different foes is a really good bonus
The core infantry is excellent for doing certain tasks, but will after all their benefits be still hard pushed vs. enemy elites. However they are now a lot more resilient in combat (though archers still nly make sense against armies with low armour).
The elite infantry is excellent against all comers - the proviso being that they are still fragile, though Phoenix Guard are now a much more viable choice with their 4+ ward, and should form the bulwark of any defense, and the pivot of any advance in teh infantry line. White Lions ar better with the new rules, and the woodsman rule should be exploited wherever possible.
Cavalry is a bit of a dilema, it will be a rare force that can contain more than 2 or 3 different types of cavalry, which is a real shame as HE only have good heavy cavalry (DP) and SH act as passable medium cavalry for a Special Choice, whilst Reavers needed to be a little cheaper to be attractive. However they are all we have for light cavalry so are better than nothing.
The war machines are good, though the choice of a Lion Chariot against faster foes or those with the serious firepower of a cannon battery may be ill advised. They may be suitable line-breakers with the infantry, or else can be used to provide a deterrent to anchor a flank. Tiranoc chariots could have done with more options (scythes) but are effective and cheap, especially for the damage they have the potential at inflicting.
The repeater bolt thrower is great, as usual, with no need to guess ranges, no misfires, and a crew with ASF.
Finally the battle beasts: 3 flavours of dragon is a bonus, allowing smaller dragons in small games, and big ones to take on enemy lords and demons. The Griffon is a solid choice, but I would rather give up the hero slot and choose a Sun Dragon instead, for a few extra shekels (scaly skin and the extra wounds take it, along with a weak breath weapon). Great eagles are cheap, and have a reliable leadership and good WS, so can be used on their own with relative impunity.
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One month is not necro posting, I believe it was 90days when it was being enforced.
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