Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm thinking about trying a magic heavy list, since most of my lists are very character light and focus on speed and combat. However, I started making a list, puti n an archmage and a dragon mage (better than 2 mages magic-wise) and found it had hit 800 points. The army could probably use another character, either a support mage or a noble, which is 1000 points. Hard to justify in a 2k army, when you are spending so many points on characters what do you do with the rest of the army? Over 200 points need to be wasted on core choices, should I go with archers and bolt throwers and try to be defensive? Or take dragon princes and elite infantry blocks to try to be offensive?
I will be facing VC with the list, and the VC have lots of magic and 6 DD so they aren't soft. I'm taking the vortex shard on the archmage to try to deal with the GG and vamp lord unit, so I will need something that can kill the unit in 2 turns, other than that the list is pretty much open to anything.
I find that magic-heavy lists can do pretty well, but you have to focus quite a bit on it (ie, at least 2 lvl2s, and if you're doing 2K+, then a Wizard Lord is essential imo). Of course, my experience does come from the Empire.
I think your 800pts could be forgiven if you take lots of infantry, Spearmen etc, but again, this comes from a mere human, so don't take my word for it.
Im leaning the same way strewart. I think I'll use a level 3, level 2 and a noble with radiant gem of hoeth. With the seerstaff, I'll have my pick of the "good" spells. Noble can cast shield of saphery on the units close by or drain magic. With 3 opportunities for drain magic, I should be able to keep most other uber magic armies under control (VC, daemons) and be able to wreak havoc on some other types of armies.
I will however probably end up losing one or both of my bolt throwers, in order to pay for the characters (they are way to expensive for what they do) which will probably hurt me in the long run, since I used to be so good at miscasting.
I figured bolt throwers would suit the army more than they suit my other army so I was going to try to fit at least one in. But by the time I add my swordmasters with lion banner and dragon princes to kill the GG, I find myself with very little points left. I'm still thinking about 3 units of dragon princes, maybe two if I run out of points. And perhaps a chariot to support the swordmasters in the first turn, so the swordmasters would be 5x3 instead of 6x3 so it could fit.
I'll keep working on a list and post it in the army list forum when I get it done.
I don't think I like the archmage. I think he's too expensive for what he brings to the table. I usually take High Magic, which is a more defensive type magic anyway. I would rather have 3 level 2 mages or 2 level 2 and someone with radiant gem of hoeth than the archmage. We are so short on models as it is that I really feel the archmage constricts the army too much.
How about Eltharion as a killy choice? With a 5+ ward on his Griffon....
@kithre, I probably want to avoid taking special characters...
I know this is a bit old, but I'm finally getting close to facing the vampires with my elves again (used empire last time) and still thinking about how to beat them. I've narrowed it down to three options which I think may work.
First, the above mentioned archmage with vortex shard. Charge 18 swordmasters, full command, lion banner, gem of courage into the front of the GG unit, and set up dragon princes or something on a flank if I can. In his turn, release the vortex so no GG get raised, then in my turn flank (if ghouls don't block the path or the DP don't get charged) and finish off the GG. It would rely on me being able to distract a ghoul unit and stop it getting in the way, and killing the whole GG unit and vamp in 2 turns.
Second, just go magic heavy with lots of dispel. Archmage and 1-2 mages, scrolls, annulian crystal, cast drain magic. Again, get the swordmasters in to the front and something into the flank next turn, hoping to completely shut down the magic phase in between with 1-2 drain magics and scrolls. Slightly more risky, but not a one trick army.
Third, and possibly my favourite, stick a prince on dragon (moon or star, haven't decided) with the null stone, and fly him behind the GG unit when the swordmasters charge the front. He then stops the vamp from casting, as well as the nearby necro and corpse carts, and stops the vamp's ward save and the sword that heals GG with every kill. Then in my next turn, rear charge and finish the unit. There is a slight risk in his turn a corpse cart will be able to charge the dragon, and maybe stop it rear charging... And the prince is very very fragile, but shouldn't be exposed to any harm. And of course the null stone will also shut down the lion banner and gem of courage, so the swordmasters would really need to win combat first round facing an extra rank and maybe outnumber or they will flee.