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I'm at a loss with the HE playing a 2k point fight against an all Slaanesh army. Obviously, going in with little or no magic does nothing but get me slaughtered by turn three or four. But, it seems that if I dedicate nothing but magic, simply prolongs my ultimate demise by turn five. I'm not sure if would be the only one to say that it seems "broken", but just how can I tactically defeat this army. The guy I play with is fielding horrors, chosen knights, warriors, a chariot (with a mage, usually his general) and everywhere I look, I have spells hitting me from everywhere, bound or otherwise. Any suggestions would be appreciated. But, please don't tell me to play with a different army. I enjoy a challenge, and I am curious if it is possible, tactically to beat this chaos list without resorting to just lucky rolls.
If he's fielding Horrors, he can't technically, as teh Hordes of Chaos is now split into Dameons of Chaos and Warriors of Chaos....
However, spells are only useful if they can affect you - it sounds like he has Tzeentch rather than Slaanesh, as Horrors are a tzeentch speciality. I would use Phoneix Guard with their 4+ ward save as a hard core and take Dragon Princes as they are virtually immune to all but the nastiest spells as a virtue of their high armour save. Take the appropriate magical banners, Standard of Balance is actually quite nice vs Chaos with fear causing nasties.
What are the specifics of your army>? What models do you have?
I would possibly take a Dragon Mage, but I personally would prefer an archmage on a Moon Dragon, and go heavy magical offense, with a standard of sorcery, silver wand, tricksters pendant, seerstaff etc. A 200 point list is probably too small for this though.
Taking a couple of bound spells of your own will cause his dispel dice to pop out, and then you can cast nasty things such as the Law of burning Iron (goodbye Chaos Knights!!) and then ruin his magic phase by casting drain magic and see him try to get spells off with a +3 or worse casting roll handicap
High Elves don't need close combat characters as much as most armies do, as HE elite troops all have ASF anyway, so you can normally injure or kill his nastiest units straight off the bat.
They need supporting characters - the Reaver Bow and bow of the Seafarer would be brilliant choices in my opinion vs a Choas army with a small number of very expensive models (Chosen Knights, warriors etc) and a chariot is a nice juicy target for anything you can get S7 on - e.g. a mounted hero with Starlance
Thanks for the info Kithre. The reason that he is fielding those horrors is because we are embroiled in an ongoing campaign that started last month at the local game shop. We all agreed to play with the previous rule set before the official book came out for the demons.
The star lance is a great idea against that chariot. One good hit will earn its weight in gold.
I've got around 20 archers, 32 spearmen (sea guard) models, 20 SM, five white lions, two chariots, several mages both on foot and on horseback, a few nobles on foot and mounted as well, and a dragon with rider (which I field for the stand in archmage, prince, what have you). We do allow proxies in the campaign so it isn't a big deal for us if we don't have the exact model to field. My white lions have been filling in as both SM and PG. I do get a bit nervous with that dragon as he is a pretty good sized target to attack. I do like the idea of putting out the same amount of magic as him just so his dispell dice will be ate up, just as I cast the big one at him.
I was wondering about my specialty troop to field. I was torn between my SM and PG, but those SM do suffer when hit with a spell. Their 5+ armor save hurts and nothing to back it up but a ward save spell seems to draw away from some potential offensive magic I can use.
I appreciate the help. If you can come up with any more info that would be great. I was slaughtered on a capture battle that we played. I couldn't keep any units close enough to the objective due to the horrors sitting there in four ranks of five. That combat resolution was a big factor in taking them out.
Should I field four RBT? I've found them to be so, so as it seems that I will only land about one or two shots per bolt thrower if I am lucky.
Hmm - I would field those Swordmasters in two units of 7 each, with a Blade Lord to get 15 attacks at ASF. These are support units for your main units of archers and Spears (don't count them as LSG) - unfortunately you don't really have enough Spears or other models to make up a good core
Chaos have very few large weapons, so fielding a dragon isn't as big a deal as vs. an army like Empire or Dwarves, and a Star Dragon with a Prince loaded on board (taking star lanceand something else suitably protective) will cause no end of pain especially if his general is a sorceror...
Take at least 2 mages (level 2) and a noble with radiant gem as a back up mage as well.
As you have no significant cavalry force, all I can suggest is making up a unit of those White Lions to US of 7 as well, and fielding them with a hero with Great weapon and giving them the Lion Standard.
They should actually be an equal for teh Chosen Knights on teh charge - S6 vs AS 1+ means that he is rolling 4s to save, on a unit that should be skewered anyway by the bolt thrower shots you are firing against them.
Shadow warriors may well be a useful addition to the force - as they can help draw his units away from your lines, or else act as march blockers - so long as you deploy them in woods, they will be in pretty good cover, and his units will spend a long time trying to get rid of them, else be significantly impacted by march blocking and annoying shooting.
3 Bolt Throwers = 18 shots per turn - if focussed at the same target each turn then you will cuase a lot of damage, regardless of ward saves etc. Especially with Curse of Arrow Attraction cast on an enemy.
Prioroty targets are the Horrors to get unit size and thus casting power down, then the Chosen once they get within 24" and then the Chariot - it can't march, so worry about it when it gets within 20"...
The fact that his mage is riding a chariot means he loses "Look out Sir!", and with single S6 shots, that chariot is in trouble even before the Dragon gets to it.
Some nasty magic combinations include Tricksters pendant so that any miscasts will HURT him greatly, Talisman of Loec, for when your just HAVE to kill your opponent, talisman of light on a unit of SM or WL to give them magical attacks to punch the Horrors, and items such as the Banner of Sorcery and the Banner of Ellyrion will be great.
This gives me a lot of options to play around with. I like the idea of using the dragon against that chariot, but minus the "look out sir" rule, any elite guy in that chariot will go down just as easily with a few RBT shots.
I just hope I wouldn't get tied up or ran off of the table if any one of my block units gets trampled on. But despite any negative things that could go wrong, I believe you gave me the options I was overlooking. I've just got to balance a good defense while I run as close as a good offense against him.
Yes - if you have a coherent battle plan, and a decent balttle line, then you can withstand his close combat assault - make sure that for every charge he can do - you have two waiting to assault his unit.
The Mage may not die to the RBTs, but his mobility will be hampered, and his vulnerability increased, if he's off that chariot...
One thing you could do if you know you are fighting slaneesh is brin a pair of lvl 1 mages, one with two dispel scrolls, and one with the annulian crystal, this will effectively shut down his magic, without TOO high a point cost, then you can bring a prince on star dragon, and a couple units of 7 swordmasters, Chaos has no shooting, and if their magic is shut down the dragon and swordmasters should be able to defeat his army
-and RBT's are EXTREMELY handy, bring at least 2 vs chaos, and watch as they shred his precious knights
In the magic department, Lore of Light works well against what daemons he has. High Magic is a good support lore with a couple good attack spells.