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Good (early) morning,
On the heels of my "Dragonlord" post, I now ask about how to equip a archamge in a 2000pt force.
1. In the magic phase, I tend to be more "offensive" than "defensive". Is there a "best" combo for me?
2. Should I slap him on a steed/barding, or another type of creature?
Thank you in advance for any help.
Whether or not you want to mount him on anything depends on where you want to put him (i.e. in what unit).
Give him a book of Hoeth if you like, just for sheer offensive potential.
But then you've got to ask yourself: would Teclis be better? In most cases, yes - he is only an extra 150 points in comparison, and you get an awful lot for those 150 points (every spell in a single lore, ignore a miscast every round, +1 power die every round, a dispel scroll which if I recall correctly can even destroy the casket of souls...)
I call this guy the untouchable and he works pretty well. The only way to kill him is with spells.
Folariath’s Robe –
Silver Wand –
Talisman of Saphery –
Level 4 –
In future please do not give out individual items costs. It is against forum policy - GN out
Last edited by gingerninja; November 7th, 2008 at 09:07. Reason: Points
If you want to mount a mage it depends on what you want him to do. If you like to be offencive an archmage on a moon dragon might be an Idea to try, or maybe one mounted in a chariot. If you want want him to be highly monuverable put him on a great eagle. It also depends on what lore you give him, if you use lores like heaven and fire (which use line of sight) mounting him on a dragon is a good idea since it gives him the ablity to see over units (just a though).
I normal don't use archmages but this is how i'd nit mine out:
Archmage (285pts or more)
rest of points used would vary oppon oppenant.
A monstrous mount has the advantage of acting a bit like 'ablative armour' too - as any shooting is mixed up between the mage and the mount. But eagles aren't particularly tough in that sense, and of course dragons are fire magnets and large targets.
I've always had a lingering temptation to use a Griffon (converting the Karl Franz model)... but they're quite expensive for a character that will want to avoid combat at all costs.
Book of Hoeth. You really need to make your magic count and the book makes sure that they do. I used to run without it but there's always scrolls and stuff that can foil that spell that you really need to get off.
Always have the banner of sorcery on a unit (preferably phoenix guard) to make sure you have enough dice to have a good chance of 2 irresistible spells a turn.
The talisman and robe mage tends not to work due to the fact that your opponent will always accept with a champion. The meaty hero that you sought to neutralise will then proceed to beat down your unit.
Usually I put an archmage on a steed. I give him the Book of Hoeth, and then get some long range spells. The barded steed gives him atleast SOME type of a save, and you can still stick him in an archer unit.
I normally give the Archmage the Book, and then relegate him to "magic artillery" role. It keeps him safely away from close combat, and his ability to get very powerful casts means that the enemy is usually dodging ALOT of spells.
The one thing to remember though is this: the book of hoeth actually has a downside! If you get an Irresistable Force, the spell doesn't drain any of your enemy's dispel dice. That means your lesser mages have fewer dice, and the opponent still has all their dispel dice. The book is actually something a liability in some situations, and that's why i usually make him cast last.
I am a bit undecided about the best build, but normally I set an archmage up something like this;
Ring of Fury
I almost always include Banner of Sorcery in my list with an Archmage as well to bump up the pool of dice he can use for his 5 spells.
If I were fielding a Dragon Mage then I would drop the Silver Wand in favour of something else, maybe Jewel of Dusk or Seer Staff (losing the Gaurdian Phoenix as well)
I'd still bumpf for Teclis, tbh - effectively he comes with equivalents to: the jewel of the dusk (with the d6 dice feature as a one shot extra), book of hoeth, a re-usable seerstaff, sigil of asuryan, every spell in a whole lore, and infinite range magic missile spells. And a really cool sword that you probably wish Tyrion would steal from him... plus curse of Aenarion (2+ ward save? yes please!), persistent RiP spells, re-roll all of your spell damage dice etc. etc....
That's an awful lot for the extra points you pay over the top of a l4 archmage with book of hoeth...
Teclis is all well and good but he is a special character and as such is banned from the tournaments I play in. I am also not too keen on special characters.