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I hear alot about the other heroes but I havent heard much around the forums about alith anar I was wondering if it was possible to make a descent list around anars special rules and if anyone had any ideas if theyve used him to good effect. Also second question is it possible to make a competitive list that doesnt revolve around teclis or the "fast" army.
Unfortunately Alith Anar is rather weak as he does not have a good CC weapon. His Moonbow is essentially a bow of the Seafarer, and unless you can get some good flank shots off against enemy heavy cavalry, he isn't worth placing in easy harm's way. The "never be pursued" rule is nice, but it does mean that Alith Anar and his unit must break from CC first, and are probably going to get butchered along the way. Although it can be nice to set up a frenzied unit of Blood Dragons...
Reading Lord Anathir Post about special characters got me thinking about Alith Anar.
He is basically an incredibly cheap bow of the seafarer Prince. Who would ever take Bow of The Seafarer when Alith is better for less, Prince, BoTS, 4+ Ward is 255 pts (and illegal, 105 pts of magic items) thats more than Alith Anar without being able to Scout or have the fleeing rule. While he is not that useful he is a very cheap Lord for what he does.
In answer to your question I think it might be possible but I wouldn't know how to do it effectively, magic defense could be a problem, and he doesn't hit that hard in combat. You could keep him out of combat for start of the game then move him into Spearmen or Elite infantry unit as the catch up to him.
I could see him being very useful as a Second Lord in a big game, the problem I have is that if he scouts you're risking your general, if he doesn't you really waste some of his advantage (getting moonbow to flanks quickly).
I dunno - he benefits from Nagarythe hatred, scouting (effectively shadow armour?), bow of the seafarer and the nifty fleeing rule. With a couple of squads of shafow warriors running interference he could do alot of harm.
The discount is the important thing! I've picked up the model recently and will paint it up - but whether he'd see use in stead of a Prince on Dragon or Archmage I don't know. I don't play big, big games but I would be tempted to take him as a second lord if I ever did.
It really looks like that he could be used in bigger games. HE have a problem with close combat and he does nothing to resolve this.
Occasionally we put two 2250 list together against the same on the other side. That might be a good chance to try him out. Especially if your ally is excellant in close combat. Just a thought but it might even be worth your time and effort to set up exactly that kind of game.
Keep us posted.
your prince setup could take a great weapon is the difference. Most of the HE magic items stink. I'd rather have the reaver bow than the seafarer anyway. I've always wanted to try a shadow warrior list, but I think it would fail horribly against most armies and then be so gimicky that I wouldn't ever want to play it again anyway.
I think bukero0 is a little bitter about High Elves :-)
A Seafarer Prince needs a good mobility platform to be useful. Alith has it built in because he has the ability to scout. However, as pointed out, lacking a great weapon makes Alith very weak where we would want him to be at least capable of damaging the enemy. True that he can probably win his points back in a big battle if sniping at heavy units like chariots, monsters and heavy cavalry blocks, but to be frank, once the enemy get up close and personal, he is in trouble.
Had they kept the ability to take great weapons on Shadow Warriors, then a shadow warrior army could have been fun, as they would be good to get a decent enough combat res against many enemies, especially with Nagarythe Hatred...
Perhaps allowing them two hand weapons instead (so 2 attacks/3 attacks) would be a better alternative? However, they are frankly a poor choice at present - a skirmish unit that must pursue the enemy, and the only special rules are combat-specific when that is the worst possible thing for a skirmish unit to do (and in fluff, the Shadow Warriors destroy entire armies of Druchii in the passes of Nagarythe - although of course fluff should generally be ignored :-) )
Boy what are all you lot drinking, Alith Anar rocks. I believe that he is around 220 points of the top of my head (If i'm wrong i apologise) You get a stand and fire bolt thrower with high BS, a 4+ ward save and his pursuit move rule is ideal for leaving opponents deep in forrests and the like.
He is the only HE special character Lord choice i ever take. Against anything but dwarfs he rocks.
hahahaha my penguin army grows.