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Apols if there's an existing thread along these lines but I couldn't find one.
As a High Elf general, what unit, weapon, magic item or war machine do you most dread coming up against?
For myself, with the armies I play against, Empire and Orcs and Goblins, the things that give me the biggest headache when fighting battles are:
Orcs and Goblins
Well it has to be Fanatics doesn't it? When a single hit from a fanatic can potentially wipe out a rank in a unit and there are potentially 3 fanatics hidden in a unit of Night Gobbo's, a few good dice rolls could see your high cost infantry unit annihilated.
I can't say I've been impressed with their artillery, although my opponent has only used Spear Chukka's so far and has had comically bad dice rolls, so I may yet be in for a nasty surprise.
The War Machine that has given me most problems so far is the Volley Gun. Yes the Great Cannon can be lethal in its own right if your opponent gets his guesses right and gets good rolls on the artillery dice, but the Volley Gun can make micemeat out of a unit with only average rolls for the number of shots fired (and god forbid your opponent gets a good day and rolls 10 for each barrel).
In terms of units Knights with their heavy armour are a big headache, as even with, say, a unit of White Lions and their S6 attacks and ASF, chances are you'll not kill enough knights to prevent attacks back, and even warhorses are capable of taking us Elves down with our low toughness (I've actually had combats where the warhorses did far more damage than the Knights, despite the Knights being Inner Circle).
Warrior Priests/Arch Lector with War Altar. Frankly the Warrior Priests/Arch Lectors to me are somewhat underpriced considering their abilities. Adding dice to the dispel pool, giving Hatred to any unit they join and then what is essentially "free magic" in terms of Prayers of Sigmar they're already pretty meaty for the points. Then you add the War Altar if you've got the Arch Lector and not only does the Lector have a chariot with a unit strength of 5, he's Unbreakable, gets Magic Resistance (2) AND a 4+ Ward Save. To top it off he can also cast a single spell from Lore of Light per turn. If the your opponent has a regular mage in his army as well you're going to run out of dispel dice pretty quickly, especially if he's got the Rod of Power adding extra dice into his pool.
Doomdivers are deadly, and avoided like the plague where possible else annihilated with extreme prejudice (helps that Elves cause fear on gobbos which don;t outnumber by 2:1 or more)
Fanatics are easy enough to deal with, just make sure you don't charge into a Nigh Gobbo unit, or else send a sacrifical unit to sit in front of the O&G army to release fanatics. Scouts in woods help as well....
I don;t like the ring of Hotek, it's a nasty device and can cause headaches to a magic-heavy army. I tend to load up on bound-spell items if I know I am facing Dark Elves, as I am aware of how deadly the Ring can be.
For war machines, I agree the Volley Gun is probably the scariest for High Elves. Cannon will only really make a mess if they get transverse shots, or else hitting large, ranked units. A Volley gun will kill lots of stuff period and can destroy a unit each turn if the Empire player is lucky with rolls.
The Grave Guard unit for VC is so nasty. If there's a vampire in the unit giving them extra abilities, they are lethal with that killing blow. Not to mention, they can have the regeneration banner and necromancers can keep raising them back from the dead so that it's near impossible to beat them in combat, even if they are flanked and outnumbered by the best units we have.
I have never had too much grief from war machines. I've never had a Dwarf player take an organ gun and I'm glad. Those babies can potentially do 10 wounds with no save allowed. Yikes! At least they only have a range of 24".
High Elf WiP Tactica
knights of chaos ith korn and encorled wepons even if they get charged that's 3 s5 attacks and the have a 2+ armour save
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
Unlike Vase, I have had to face off against Organ guns.
They are nasty, and I hate them. You can go hunting them, but you need to do it with 2 or more units - in a recent game I ran down one with 5 Shadow Warriors and an eagle - the shadow warriors killed a crewman firing at the thing, but got wiped out with an 8 wound die before they could charge. Luckily the thing had misfired at the eagle the turn before, and it managed to charge in and do the job.
doom divers are super nasty. I have had a unit of dragon princes killed by a goblin bolt thrower as well, but he rolled really well and I failed 6 ward saves in a row so that was kind of fluky.
I have yet to see a volley gun hit the broad side of a barn, so if someone took some, I'd actually sigh with relief. The cannons are nasty at killing great eagles and chariots but the real fear that the empire brings is the hellstrom rocket battery which if the opponent knows how to guess at all will destroy at least half a ranked unit each shot. That's not good when the average cost per HE unit is 250-300pts. The other item the Empire has is Aldred's casket on a pegasus. This guy is good at hiding behind terrain and steals spells and then flings them back at me. Empire led by a war alter already has a better magic phase than any HE army at 3/4 the cost, so stealing my spells and using them against me stinks.
Organ guns are nasty, but easily dealt with if you don't mind getting one unit hurt.
VC spam magic is probably the another thing I can't stand that's way too good for it's cost.
Demon power stacking abilities are annoying as well,
Pretty much any template weapon in the hands of a good guesser is pretty nasty against our low toughness and small bases. The accuracy of a Grudge Thrower is devastating though and frequently wipes out half a unit with a single shot (even Phoenix Gaurd).
That said he whinges about his luck with the Great Cannon, but its the only artillery piece he plays without fail and often brings up the occasion when he killed a giant with one shot...
Doomdivers are very very nasty they are cheap and accurate, which makes up for the general unreliability of the gobbo war effort...
Oh, the casket of souls is also pretty ridiculous. Mind you, so are TK incantations.
I do hate those catch all 'ignores all the normal ways of killing anything' units - like the Necron Monolith from 40k, or indeed the Casket.
Have they even clarified how drain magic and spell destroying items work against them? Last time I checked, you could 'destroy' the casket using Teclis' special dispel scroll (or indeed the one available for your other heroes/lords from the armoury). Aside from that, the only way to deal with it is to try and get a unit to charge the blasted thing.