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Now i know that the book is amazing because every spell successfully cast is cast with irresistible force.
But i was wondering if it is really WORTH the 100 pts
if i take this item for an archmage, i cant take any other magical items like my favorite silver wand and the jewel of the dusk which are both cheap but useful. Also i like The Seerstaff of Saphery because i can choose my spells which can be amazing.
I am trying to create a archmage character and i just want to know if the book is really worth the 100pts and forbidding any other items to take?
I think its well worth its 100 points, infact some people might even call cheese on you (thats how it is around my store anyways). If your up against a balanced army or a light-medium magic army thats all youll need is that one lvl 4 with the book just take high magic and get the banner of sorcery potential 9 power dice with 4 DD with a +1 to dispel and cast drain magic and another spell. Its also funny because some of your opponents probably took extra magic defense which have no effect on irresistables. Against magic heavy armies I probably wouldnt take the book and would spend more points on extra mages, magic items etc. If you take a lvl 4 with the book though its probably not a good idea to take anymore mages with him because after the first turn when he finds out your lvl 4 has the book your lower level mages spells will rarely go off so instead use the points on nobles to give your block troops more punch. If you really want the super cheese take a lvl 4 with the book and Teclis at 3k. Choose your dice rolls wisely with your archmage because rolling 5 dice you have a fair chance of rolling double 1's.
I don't know if I would say the book is 'worth' a full 100pts. I think that a lot of the items that we have in our army are over priced at their face value. Of course, weapons are more expensive because of our army's high WS and ASF, and magic items are more pricey thanks to our own natural affinity for their use.
However- that doesn't mean that the book itself is Over Priced. An archmage can only take 1 item from each category, and -let's face it- there aren't very many useful items in the other categories. The items which you listed are all Arcane, and all UNDER 50 PTs.
Items like the Jewel of Dusk, Annulian Crystal, Silver Wand, etc. are all great 'boosters' to stick on your lvl1s and lvl2s. Indeed, the Silver Wand and the Seerstaff are almost worthless on a Lvl4 mage since he already gets 4/6 spells. The chance of you not getting what you want are less than 1/3 (considering that you can swap a spell out for the first one if you want).
The purpose of the archmage is NOT to become your only mage. He shouldn't be a scroll caddy, a magic defender, or a magic booster. Fielding him makes HIM your magic phase. Everyone else exists to boost his ability. Giving him the book is a great thing, because it suddenly makes him an incredibly potent caster. Add a few Lvl2 mages in, and your foe might suddenly be facing something like this:
2 bound spells
1 dangerous, chosen spell from a Lvl2 w/ Seerstaff
1 dangerous spell rolled from a Lvl2 with 3 spells thanks to the wand
2 quick-cast spells from a lvl2 with the Gem of Sunfire (+2 dice on one spell leaves him more dice to play with)
An archmage using both pool dice a possible D3 more (from the Banner of Sorc) and rolling Irres. on ANY double.
What do you do when you're looking down the barrel of *that* kind of firepower?
well i am most likely to be playing Skaven or VC in the future and i hate skaven magic SO MUCH!!!!!!!!!!!!!!!!!!!!!!!
because any roll 13+ is cast with irresistible force so the plague spell is only cast on a 13+ and its one of the most annoying spells i have ever faced
I would generally say most 100 point items are not worth it, especially the book. I don't like using all the points on one item, you can usually make much better combos on your own. However, CaptainSerathai does make some very good points, which would make me consider using it if I took a magic army.
The biggest problem with the book is the fact that for roughly 100pts more, you can take Teclis, who also adds D3 power dice per phase, and is immune to 1 miscast a turn!!
Now, he is quite cheesy, and I personally don't like using special characters, as I think the fluff for your own character can be a nice addition, but if in tournament play, Teclis is more useful than the equivalent archmage + 2nd mage to make up the difference.
Having said that, I have used this book several times in games, and it has paid for itself in every single game that I have used it in. One well timed spell a turn that your enemy can't block is rediculous. There is an 80% chance of irresistable force (on 5 dice) with this book!!
If you have the right spell, ie Howlers Wind to stop enemy shooting. Then the book is devistatingly good. If you don't mind characters though, take Teclis
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i have taken Teclis in a game once and he did nothing because of bad battlefield placement but his spells worked though. I gave him High Elf Magic and it worked well.
And i like to use characters
No, it is not worth 100pts. HE are so fragile that you will find that unless you unload on magic, you're going to need more defense than offense. So some of the other items you mentioned are probably more useful to you.
Teclis is one of the prime examples why special characters are silly ~100pts more and he gets like 300 pts worth of magic items and special rules. Why wouldn't anyone take Teclis in a game? Most special characters are either overpriced or severely underpriced and break every rule inthe game good.
So if you're guys play special characters, take Teclis. Don't take the book.
Last edited by buckero0; January 12th, 2009 at 15:18.
Lvl1 w/ annulian crystal
Lvl1 w/ staff of sorcery and high magic
That steals away an enemy PD and give you +2 to your dispelling rolls.
Lvl4, 6Pd, WS7, an armor save, 5 spells, a bound spell
i don't have my book here for exact stats, but I know that I love that guy to death and he's cheaper than Teclis. We'll avoid the VC special characters, or Chaos...
The book of hoeth simply because it takes all your magic allowance is overprice I would rather the jewel of dusk the ring of fury and a power stone as my archmage. But Teclis is better yesterday he killed the green knight bringing him down to 1 wound with spirit of the forge and then chopping him up in close combat.
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...