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I played my first singles game (1200pts) against Chaos and I found out that they actuall arent that good against the might of ulthuan!
The chaos player conceded in the fifth turn and i won by 1081pts.
My army was korhil(in lion chariot)A noble on elven steed,noble on foot,15 spearmen,lion chariot,7 silver helms,one bolthrower and 15 white lions.
His army was 24 warriors,10 chosen,exalted champion,5 forsaken,15 marauders.
I think the key is to use the most powerfu units we have (White lions, lion chariot,swordmasters) to limit the attacks they get back and keep your army as 1 whole unit so your smaller units can hlep out units beside AKA flank them.
Has anyone tried this before? if not i recommend it because it certainly worked for me
Thats because Warriors of Chaos is a balanced book. Not broken like Daemons. Though in 2000+ point games watch out for a mounted lord....those things are just nasty! One of the few things I have seen take down a Bloodthirster in close combat and live to tell the tale hehe. Tyrion and his stupid crazy armour could probably deal with a Chaos Lord.
Not everything with Chaos in its name is broken and unbalanced like the Daemons.
While I congratulate you on your win, what you faced was a rather unbalanced army.
Slow moving tanker units, with absolutely no magic, that army is prime and easy targets for anything with plenty of ranged attacks and mobility. There is absolutely no mobile units in your opponent's army, it would be a wonder if he/she had won or even get anywhere near tie.
My suggestion, like Washout, is watchout for anything not on foot from WoC. WoC units hit hard, and being mounted they can do alot of hurt real fast. Once everything mounted and bigger-than-human models are dead, they can be outmanouvered and beaten rather easily. Don't get into combat. And watch out for Chariots as their impact hits register before ASF strikes in.
Oh and did I mention Infernal Gateway? Silence their magic and their done for.
Remember first and last I do not want to be a downer.
Tournments armies are played at 2250 and there is a reason for that. Most begining players play the smaller list because they do not have their army list completed. Trial and error allows you and your opponent to change list and come up with your final list.
More points allow you to take more, bigger and badder things. Daemons and Warriors of chaos have alot of very bad monsters.
I have played an excellant general with a very good list numerous times. Sometimes the dice gods smile on u and not on your opponent. Usually it is the other way around. My losses have normally been due to poor placement or poor generalship. Normally we have very good battles but sometimes one side or the other nearly get killed to the last man or whatever.
One thing that I have noticed is at the end of the game we shake hands but forget one of the most important parts, feedback. Ask your opponent what you did wrong and what you did right. I know that this is very hard to do after you have been slaughtered. Of course you get to do the same to him. And be truthful
Congrats on the win!
No matter what people say you still had to march across the battlefield and defeat him. However, I think everyone is just trying to warn you from being overconfident. I have seen a chaos army all one foot march across the field and wipe out army after army, yes including Deamons of Chaos. As the point valuse go up expect to see some very deadly Lords and Heros. DP and Choas Orges are some of the most terrifing units to run into. DP cut lines thru our lines and Chaos Orges and Dragon Orges can just sit there and tie up units for entire games. Despite all that your the victor so whatever you are doing, keep it up.
"Ah, but the truth is like an expensive whore, Jerek. She comes in many dresses and will bend over for any with the money to pamper her." ~ Konrad von Carstein
your list is way better in comparrison to his, congratz on the win, but it's not as big a win as you think
Chaos Warriors (2009) 16-4-9
Hmm nuts... And I was hoping that in general, HE would be really good against chaos mortals. My friend has just started chaos, and I am scared. They are soooo tough and hit soooo hard in combat, I don't know if my list will survive. I will have to try to focus my power and hit them hard with several good thing on each unit, and hope to break through so I don't get flanked. Even their magic potential is scary, though all magic is scary to my HE army which only includes a scroll cady.
Well if you plan to bring 'just' ranged units (archers) then you would probably get massacred. WoC boys are slow moving, but they don thick armor (Warriors AS 4+) so they'll be hard to mow down with 'just' archers.
Hail them with RBTs and magic. Focus fire everything on their most valueable unit, NOT the most easy to kill unit (Marauders). Once a unit breaks, things will go downhill from there for them (hopefully).
Again, watch out for anything NOT on foot. They're the ones who can deal massive hurt if not taken care of properly.
Against all cav, magic heavy WoC, bring the toughest, strongest units you can find. Ranged attacks won't do much as they will be in combat in turn 1,2.
I wouldn't go so far as to say that we're the bane of chaos, but we do have ways to defeat the Warriors.
Our RBTs can actually do alot of damage to them, because they field small units of men. With 6, S4ap shots, we can severely weaken those units. The downside however is that our RBTs are a static unit. The chaos player will be able to target them and eventually he'll reach and destroy them.
Our cavalry is similar- Dragon Princes can pack a punch against their foot warriors. Even Chaos Knights have something to fear if we get the charge off (i DO NOT advise charging Chaos Knights). Most Warrior regiments are made up of 10-12 1W models. We get 10-12 attacks, and while they may not kill everything, they'll weaken the attacks back, and they'll earn us CR. Add that to a banner, and our bonus for outnumbering (we count as US2, they're just US1) and the Flank Charge bonus that we should be striving for to negate their ranks, and we aught to knock down warriors.
Our standard units of spears can handle the marauders with ease. Of course, there will always be more of them than there are of us, but we can handle.
The trick to beating chaos is to kill the easy stuff, and kill the little stuff, and keep yourself away from the lethal stuff. You'll probably lose your core choices, and you might lose your RBTs, but if you kill a unit of Warriors you've probably earned back 2 RBTs, and if you kill some marauders, you've just gotten back your spearmen.
Watch out for Dragon Ogres and Shaggoths. These things are damned hard, and will probably require the attention of a unit of White Lions or a Dragon Rider suitably tooled up to even stand a chance dealing with. Kholek is just insanely powerful!
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