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Ok I run teclis in my HE army, and I've heard different suggestions on where to put him. So far putting him in PG with Caradryan at one side of him and a noble with a Great weapon at the other side is a great way to protect him. Ive also heard putting him in swordmasters is better as they can take out whatever is in BtB with Teclis easier. My swordmasters tend to take heavy casulties early on but my PG rarely loose more than 2-3 models a turn and i run 18-20 of them. Opinions?
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
I would be tempted to say White Lions - they are stubborn, they are tough enough vs. shooting (and if you beef them further using shield of saphery) probably just as solid as PG. Fine, they don't cause fear - but if you put Caradryan in there too...
Then you have a very solid unit indeed. Try White Lions, with Teclis, BSB Noble with great weapon and Battle Banner, Caradryan too... High Magic
That's a lot of eggs in one basket, but anyone would struggle to shoot them, or break them in combat.
I run Teclis in the white lions without another character but I always have a champ. Keep them back to Magic and try not to putthem in cc too much. 15 strong and Teclis has never gotten killed(in close combat he deliverd the killing blow to the green knight the look on my opponents face was pricless). See my cheesetastic 2k list in the army list section.
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
We put Teclis with a block of spearman with either the banner of lion courage or banner of arcane protection. Occasionally he dies but usually only against fast moving heavy hitting armies like daemons or warrior of chaos. The good news is that by the time he dies the battles is either over for a victory or a massacre. Don't have enough points for the other options like PG and white lions. Only have 7 sowrdmasters therefore that is not a real good choice either.
10 archers no upgrades but leather armour
18 spearman full command
18 spearman full command with banner of lion courage or arcane protection
7 swordmaster full command with banner of sorcery
2nd lvl dragon mage with a seerstaff of saphery and of course a sun dragon
2nd lvl mage with wand giving them one more spell than normal
with the Acrystal which allows you to steal one of your opponents power die for dispell
and of course Teclis
Now this is my daughter's army and she is spoiled rotten and I am to blame. She likes magic, shooting, dragons, and lion chariot.
Mage bunkers are only any good if said mage doesn't die too quickly in combat. I would suggest that a 6-wide unit of spears with 3 additional ranks, and a champion. Remember that a bunkered mage has limited LOS so should only choose non-LOS spells if he can. No issues with Teclis, but other mages are more vulnerable. I woudl actually favour hiding mages in amongst the main units like WHite Lions and Phoenix Guard. A mage next to a WL unit isn't going to be easy pickings as he can either run away, or else us the WL as a safety net
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put the mage in a unit of spearmen and a battle standard bearer with war banner in it.
The perfect defensive unit!
You could always give them the bunker unit the banner of the world dragon - to avoid any of those nasty model-specific spells. But then you'd have to forego any protective/buffing spells.
I like this thread but disagree with some of the posts.
By definition a bunker is a hiding place, not necesarily the place you want to stage your fight. 5 to 7 white lions (or Sword masters with Banner of Ellyrion) seems to me to be the ideal bunker as you can march them and Teclis into or through woods without taking a massive unit out of your front line.
20+ PG or WL, Teclis, BSB and/or Caradryan is too many eggs in one basket, you want this unit to join combat but Teclis to stay out of combat this will cause problems at some point in the game. I do admit however that it would be an incredibly imposing unit that would probably do very well if it got into combat.
I think a bunker should;
be tough to panic
Scare the crap out of mage hunters
not be too integral a part of your battle line
Have a decent champion (magic armour or ward save) or an extra rank so Teclis can refuse challenges
There is no way to gaurantee the safety of Teclis, a really good player should find a way to neutralise him eventually. If you are only worried about keeping him safe Shadow Magic base spell will whisk him out of trouble most of the time.
Lone mages are most vulnerable to missile fire, take that out early and Teclis should be able to move around combat units line of sight as an independant character on foot in the mid to late game.
I was simply treating the 'bunker' as a unit that's very solid vs. shooting (WL, and moreso with shield of saphery) - but also tough enough to ward off a charge and with little chance of losing on combat resolution (hence the banners).
Caradryan is pricey but also makes the unit immune to fear as well as stubborn - and is probably the ultimate unit champion for taking challenges and/or killing big nasty wampires/you name its that try and break the unit.
BotWD is there for those evil sniping spells (goblin headbutt?)/skaven plagues/casket of souls etc. that might be thrown your way. But that's much more opponent specific.
As I said and Allonaire rightly points out though - it is putting an awful lot of eggs in one basket. But if you've taken Teclis, he is your main offensive weapon anyway - so you should be doing your utmost to protect him.