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I've been reading through alot of posts here and I have read repeatedly that HE are weak in Close Combat. No I know nothing, but when the book came out last year, I remember my brother(dunno what he knows) complaining about how broken HE were for always attacking first, so I had always assumed that they were the best CC army. Because you take the charging rule which I would thi8nk alot of armies rely on, and negate it. Wrong?
Armies: Ultramarines 2nd Co.
(coming soon) Wood Elves for my final army.
In close Combat they are a very mixed bunch. Because they are toughness 3 and the elite infantry tend not to have more than heavy armour anything above strength 5 (a lot these days) are killing them (ward save aside) on 2s.
They are also only strength 3 so will not be negating any armour without great weapons or halberds.
There are 2 ways for High Elves to win in CC, either use something like Swordmasters and hope that they can do enough to the enemy first, or take spears or Phoenix Guard in big numbers, recognise that you wont do many wounds, and hope wo win by SCR.
My armies usually have a lot of strong CC units in them but the composition of any army is up to the general. Hope that helped
HEs need to strike first. If we don't negate that front rank every round of combat with our superior melee, our inferior toughness and armor will end us.
We basically hit very hard, but can't take much in return. Spearmen are actually a bit mediocre, they tend not to perform to their points cost with only s3 even though there are a lot of attacks. Swordmasters and White Lions are crazy in combat and should leave little to strike back, and dragon princes are very good too. The rest.... Well, ASF is nice but thats about it. The rule definitely isn't broken.
There are armies that will overall struggle but when you start dancing with predominantly Knights, heavy infantry, Monster etc. then it's High Elf turn to struggle, simply because the price of our elites/Nobles means they can't be everywhere to hold off the charge.
This above all; to thine own self be true.
The fact is, we pay every penny for our Hand to Hand units, because if we had Chaos Warriors for troops- we'd be unstoppable. They had to give us an achilles' heel. The one that we got, is that we can't let enemy's close with us.
We have magic, and we have RBTs to help keep the enemy at bay. When they do it, we have a few elite hand to hand regiments who we need to make sure do their absolute best with whatever help we can give them.
Ya your troops are frail but just use magic and your range and when the enemy gets in range, you need to use those elite units. Your swordsmen and lions are nasty. Im a WoC player and those units scare my warriors. Sure your toughness and armor is crap but I have no range to shoot them with and if your smart you'll rank your specials at least 6 wide. 12 ASF attacks at STR 5 is not a happy site. Taking out half or more of the charging front rank and then hitting them with some SCR and then your combat banner. Ouch! You guys have good power you just have to look past the stat line and see it. As I said my warriors dread ranked up swordsmen horribly.
I've noticed many people pointing out the relative combat weaknessess of the High Elves, low armour, toughness etc, but what I think many people don't realise is that to get the most out of the High Elves, you need more finesse and subtlety. Think about it. High Elves have possibly the fastest base movement in the game, and as a result can easily outmanoeuvre the armies that favour close combat more (WoC and Orcs and Gobbos spring to mind). The key in winning fights with High Elves is picking your fights and matching up your units with ones that they should be able to butcher. Spearmen are underrated in my opinion, because to a unit with toughness 3 or less, they are devastating. Empire, goblins, skaven and many other units will not survive long against a fully ranked up spearmen unit, especially if they are facing them with infantry.
It's so easy to overlook the likes of Tiranoc Chariots or Ellyrion Reavers too; a flank charge at the right opportunity can shatter an oppents battleline like a dry bone and Shadow warriors and the like are particularly nasty in combat againt enmey skirmishers, war machine crews and isolated characters. When playing High Elves don't always get drawn to the moving chainsaws like Swordmasters and White Lions, take a selection, that way you can match anything anyone may throw at you. The most proficient players won't nedd these units to help acheive a victory. I'm not saying don't use them! By all means, take a unit or two at least. They're an invaluable asset, but don't rely too heavily on them, otherwise when they're gone you'll find your army comes crashing down around you. With the addition of a Noble with a great weapon, some strong magic and perhaps a Great Eagle to disrupt marching, you should have no problem. High elves are a tricky army to get to grips with, and will inevitably die in droves if used wrongly, so it will take time before the tables swing in your favour.
Oh and lastly, don't do the old "Rabbit In The Headlights" thing and stay still by your firing line as your oppenent rumbles towards you with his heavy-hitters. Make the first move, draw him into the fights you want. High Elves don't tend to win protracted combats, so hit hard and fast. If ever the High Elves had a motto, I'm sure that would be it. Hope this helps, Regards.
It's easy to look brave behind a stone wall.
I believe Iron said it best. HE are soap bubbles with big war hammers. Using them as an army requires finesse vice a point and shoot tactic.
It's hard to manoeuvre when your opponenet doesn't know where to put his last two units because his deployment zone is already full. Some players also deploy some of their "ultimate" units last, because they know High Elves don't have many units and sooner or later they can guess your overall battle line.
Having higher movement doesn't guarantee that you will have the upper hand and dictate how the game flows. Many other armies also have disruption elements, there are also other elements such as controlling available movement space through creating firing lines.
In my experience High Elves are very dependant on player's starting strategy, since as the game progresses there is very little you can do, if things don't go your way. Other armies have similar difficulties but very few are punished so hard for simply not having enough units to be everywhere or should one unit failed to do its job.
This above all; to thine own self be true.