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Just out of curiosity, since I'm holding the mini in my hand, is it worth taking a mage (or arch mage) on a steed?
It depends - if you're writing a general list i wouldnt do it, unless you plan on putting the mage in a bolt thrower crew and then popping out when you feel all the shooting has gone.
If anything its a nice way to get a 5+ armour save without touching your magic items, but personally, unless you KNOW youre going against WoC or VC, I wouldnt bother
It is very very rarely worth it, just as easy to hide him in other ways/places and while it can give him a 5+ armour save that doesn't really help much, most hunters are going to kill him if he is on his own anyway. It is a shame really.
it doesn't really work that well, unless you know your enemy has no shooting, and you want your mage to be everywhere on the same time.. it is about just as useless as a archmage on a eagle
Wow, I'm surprised/disappointed with the replys here. I ALWAYS mount up any casters I take, ALWAYS. Basically, about the only benefit of being on foot, is you get 360 line of sight, however, he kind of needs to be by himself to get this, and that makes him very vulnerable. Also, he would get a -1 to be shot at, but again, needs to be by himself.
So, to me, it makes no sense why you wouldn't want to give him an extra 10" if he's not march blocked and 5" if he is. Magic is all about being able to see the right units at the right time, and being in the right spot is about 75% of that. Now I do agree with not putting him on an eagle, just for the fact that he then can't join a unit. If he could, I'd always have him on one.
Now, definately don't take in to consideration the 5+ armor save that he could get, because if he gets into combat, he's gonna die regardless.
When I run a casting army, I run 4 casters all mounted. They might stay in units for a few rounds, until I can deal with shooting and/or magic, but towards the end of the game, when they are out of magic and shooting, its been extremly nice to have those casters have the ability to get LOS on about anything.
so your just having your mages on horseback between your infantry??
it is quite a nice theory but is it allowed?? and how do you rank up your models??
or do you send em with your cav??
Yeah, its allowed. There are 2 ways to have him with the unit. First of all, you can just have him on the side and declare that he's "with the unit" This is normally what I do, but then again, I play with friends, and it's just the easiest solution. However, if that unit gets into combat, it can sometimes cause conflicts, so how GW suggests that you do it, is to actually put him in the unit. How this works is he takes up the number of spots that he physically takes up. In this case, he's on a 25x50, so he takes up two spots. Yeah, I know he doesn't fit perfectly, but its close enough. As far as ranks go, he does count as filling ranks, so with 1 character on a mount, you only need 18 troops to have full ranks. Most of this can be found in the FAQ.
Our mages are overpriced as they are, so giving them an un-needed "extra" expense is just plain silly. I agree the model is great, but have you seen the cost of the Archmages pony? We are already outnumbered by every other army in the game, and you want to waste points (which could be spent on 2-3 more WL, SM, spearmen whatever) on a horse which you yourself have noted is useless. The 5+ save won't do anything and if you're going to have them in the unit, they don't need the extra movement anyway. And if you're surrounded, it doesn't matter what movement you have, you're not getting away.
@Lordsoth, you're playing an obviously magic heavy army. My question is - what if you don't get spells that require line of sight? You've wasted a half a unit of special troops or a great eagle's worth of points. I'd rather have my great eagle. With 4 mages and movement 5, if you have truly rid yourself of all shooing and magic threats, you don't need ponies to get line of sight to the enemy, they're going to be coming after you. You can just step out and stand by the wayside or join a RBT group.
@Byjugo, the ONLY restricktions on cav models is that they can't join flying units and vice versa (read the rulebook) Ranking up is not a problem, the pony just takes up 2 spaces.
Ah well. No biggie. I never really intended on using him on a steed anyways. I'll just paint him up for the heck of it.
Thanks for the feedback!
Yeah, this certainly does happen sometimes. When I go into a game, I'm fairly certain that I'm going to end the game with all my casters still alive. Obviously, this doesn't always happen, but normally that's due to circumstances beyond my control. My point being, any extra points that I can get onto my characters are points that my opponent isn't going to get. So, if all of my 4 casters got spells that none of them require LOS, and I can stick all 4 of them in a forest the entire game and not move them a single inch, I still don't feel like those are wasted points.My question is - what if you don't get spells that require line of sight?
As far as the extra troops, I always play a 2250 pt game, and I'm always maxed on specials and rares anyways, so if I free up points, it will only go into core, and as I use those as throw away units, I'd be giving up extra points.
Like I said, I ALWAYS run my casters with mounts. For example, with my Tomb Kings, my Liche priest on the Casket of Souls is also on a mount. Now, she can't leave the casket or its auto destroyed, however, if I'm ever going to get charged, I know I can't win that combat. So, if she does need to abandon the casket, its nice to have that extra 5" to get away.
So, I will agree that if you are really, really pushed for points, sure, drop the mounts and put them on foot. But I will not concede to any other argument for having them on foot.