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How do you defend an archmage? Or Teclis even.
Personally I have developed a nice little strategy to protect my archmage.
Step 1: Phoenix Guard - they dont really die much, and can hit back a reasonable amount. At leadership 9 they aren't likely to panic or run away often.
Step 2: Give your archmage Folariath's Robe (and any decent offensive magic items you fancy - for me its seerstaff and guardian phoenix)
Step 3: RIGHT NEXT TO HIM place a second mage (or othe character but I'm magic heavy) with Talisman of saphery (and jewel of the dusk for me)
What this eventually means is that the ONLY enemies that can hurt the archmage in CC will be those with magic enemies but that are NOT in contact with the second mage. This will hold an enemy off for at least a turn to allow the PG to do their thing. Obviously a better way to do this is to put both items on the archmage but that really limits what offensive items he can have.
This really came into its own the other day when a chaos dragon charged in, had to challenge the archmage, and could do NOTHING. Eventually I SCR'd him to death.
Any thoughts on this or other methods
I've found putting them with PG is very dangerous as we can't waste points on units we only use as bunkers unlike other races. And therefore putting him with either a bolt thrower, archers or swordmasters is what I've found most effective.
Many will advice you against putting him in with SM, but if you play your cards right it shouldn't pose a problem.
By taking any protective trinkets, be aware that you sacrifice points spent better elsewhere.
5000p. High Elves
Folariath + Saphery = Gold
Some people will tell you it's too expensive, but most of our arcane items are cheap anyway, and who wouldn't want to spend 80 points on... never dying?
There are a few things that can get around it, but if you throw him in an ITP unit with the Magic Res item on the champ, there aren't many things that can pick him out and kill him. Snipe spells and DoC is all you really have to worry about.
Besides, what super-offensive casting builds out there would you use anyway? You can only take 1 arcane item, and this defensive combo still allows you to generate an extra power die, or know an extra spell.
I played a dwarf game where I took a challenge from his hero on my Archmage lord... and laughed. That challenge lasts until someone dies, and no one's dying. Total waste of his hero's points. You can keep your lord in fighty units and not care.
Fear me, mortals, for I am The Anointed, The Favored Son of Chaos, The Scourge of the World. The armies of the Gods rally behind me, and it is by My Will and by My Sword that your weakling nations shall fall. - Archaon, The Everchosen, Lord of the End Times
Teclis wouldn't be able to take Foliarth's robes, so he would get less benefit out of this strategy than most Archmages, and most people that take an Archmage as a Lord choice take the Book of Hoeth as well, leaving no room for additional magic items. I'd love to try this strategy out with 2 level 2 mages just to tie up a powerful combat lord or monster, though.
I play Teclis on occasion, I usually put him in a big block of spearmen 5x5, with FC and Warbanner. Then add a noble with a Reaver Bow, Great weapon and Dragon Armour, adds ranged attack and makes it a solid combat block.
SCR 3 ranks, 1 stndrd, 1 warbanner, 1 outnumber usually, add 15 S3, and 3 S6 attacks. Also the champion and Noble can take challenges for teclis, hopefully with magical assistance! With LD10, sticks around long enough for flank charges.
The problem with this is that if your opponent has a CC character or very sturdy troops in the front rank, then even with all thos attacks you won't be able to take out many enough to prevent them from killing Teclis.
To use this strategy you need SMs in my oppinion. Also, remember that with the Reaver Bow, you can't march and then shoot.
5000p. High Elves
Eltharion the Grim, decent balance between a warrior and a wizard.
Mage in a unit of Shadow Warriors.
Mounted Mage in a unit of Silver Helms/Dragon Princes.
This above all; to thine own self be true.
I use spears rather than SM to get the SCR cheaper, that and I don't have the models! Definitely see your point. As i want as many rounds of teclis magicking, this unit doesn't really aim to go anywhere so the reaver bows okay. Also anything getting too close gets a hail of magic and RBT & RB which usually cuts them down to size!
I'll admit poor rolling can scupper this, but the high SCR eventually wins through. The worst mistake i made with the unit was charging a unit of Cold one Knights that failed a charge in front of them, missing out of on the extra round of fire and a RB stand and shoot meant a protracted combat. Unhelped by the noble continually fluffing it.