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Heya I normally play lists lead by Teclis or a near invulnerable prince, just played a game against DE:
http://www.librarium-online.com/foru...ayday-fun.html (2250 Vs Dark Elves for Mayday Fun)
In 2250 I only had 497pts of characters, he had well over 1000. Mine did their job, got their points back, the RB noble in shooting down 4 CoK, 2 Corsairs, and killing many Corsairs and spears. THe BSB for winning the combat against the CoK and Dreadlord, and the Mages shield of saphery saved a lot of guys, and his death in a challlenge on the final turn saved my noble (general) thus 100 VPs.
Makes me think how important is spending loads of points on characters??
Last edited by tjat_42; May 4th, 2009 at 19:44.
HE are not as dependent on characters as other races like VC or, well, let's just say VC. Off course it is tempting to invest loads of points in characters, but no, we don't really need all those shiny items, but sometimes it's very important to have a couple of mages to block the magic of the opponent, and sometimes a Star Dragon is exactly what you need.
I say, we have some of the best soliders, so why waste points on characters you know won't "get their points back"?
5000p. High Elves
Our hand-to-hand characters have never appealed to me because our low toughness is a liability. We are practically REQUIRED to give them a wardsave, or they're going to drop like flies.
However, I spend quite a few points on mages, because I like to have alot of magic defense. There are bargain-basement ways to do this though. I always grab Teclis, and then bulk out the rest with Lvl1 mages. There's no difference between Lvl2 and Lvl1 defensively, so we're saving 35pts per character.
I don't run a BSB, as I use a cavalry army- however if I were on foot, I'd run the obvious BsB+AoC+GW combination. That's the only non-magic character I would ever take. My army is expensive enough with me focusing on Dragon Princes.
As I've said often (on this forum, other forums, to the people i play against, to my girlfriend who doesn't care and to the cat that sometimes comes into our house) there isn't really a "right" way to play this army. Mine list is usually fairly character heavy as I run a magic offense list with an Archmage, Dragon Mage and level 2 mage, which runs close to 2000 points, but its equally effective to take 2 level 1 scroll caddies for magic defence and put out so many of out elite troops that the enemy wont know which way to turn.
To echo the thoughts of the ever-prophetic CaptainSarathai I really dont like bothering with out close combat based characters. They just die far too easily. If I wanted to take one - I'd take Caradryan and ram him in some White Lions or Swordmasters or very occasionally a mounted prince with dragon armour/vambraces/star lance combo but its rare that this model gets an outing.
If you look at our Bladelords (champions in Sword Masters) they pretty much stand up to some lower level heroes alone in terms of statline (skaven and gobbos especially) so in that light why do we need characters if our unit champions are basically as good.
A nice thing a friend of mine did once (not using high elves) was to throw a completely bare hero into a unit that he didn't care about much, and watch the enemy units swarm to it leaving the rest of his army to "do its thang". Not sure if it'd work with High Elves but worth thinking about.
I think the others have largely said it all - our heroes aren't much to write home about. Any really 'killer combo' is invariably very expensive. Having run a Prince on Star Dragon the other day (with 3 nobles and Caradryan to back him up) I found 1/3 of my 3000 points just going on heroes.
That being said, the Dragon alone was a game clincher - just as Teclis can be (I wouldn't say that Tyrion could obliterate whole units on his own - but I've never used him). It strikes me that sub-2000 points if you take either Teclis or the Dragon Prince option, you are going to be sinking a good 25-40% of your points just into making your army work, because it hinges completely on how well those hero models do.
If you take magic, invariably you need to throw in 3+ mages and the magic items necessary to get the dice - that can get expensive.
Meanwhile, our special troops and RBTs are good enough that they can largely carry a battle on their own - throwing in the odd noble here and there to add handy items (we have plenty of those) or extra attacks, that seems to be the real winner.
One thing I like to do is to invest in our RnF champions - a Dragon Prince champion with Enchanted shield has a1-up save and three attacks at S5 on the charge - perfect for challenging many lower level characters.
A Swordmaster Champion with talisman of light is an Ethereal killer, and a White Lion champion with Gem of coruage in a unit with the Standard of Balance will NEVER run from anything....
Join the LO army system! http://www.librarium-online.com/foru...t&uniqueid=910
I've never given much thought to going light on my characters. I think that my biggest fear is that with some of the new armies taking such powerful magic, we'd be hardpressed to do well without alot of dice to stop it. Our tactica is already telling us that we need to spam Drain Magic and that we need to just let some things through, but can you imagine doing that against vampires? All the troops in the world aren't going to cut it when he's slamming IoN with 1 die. Sure, you might stop the big spell, but you're looking at 30 fresh models when his phase is over. Or daemons, or warriors, who can blast about with spells that really do hurt our men. Lizards too. Some armies have so many power dice as an innate feature (don't even get me started on Dark Elves) that I think our best hope is to take enough defense to stop it.
I appreciate this may be a tedious and leading question but what is enough defense?
...at present i'm building a 2250 list with 3 mages (inc an arch for the general) and a bsb. To my mind this is offensive magic but to we really need to play offensive magic to win/stand a chance?
The main question.... in an 'average game', with opposing magic phases seeming only to get stronger, what is enough magical defense? (i hope this is linking back to the characters - how important? theme of the thread... if not please ignore)
you could go further and ask: is it more effective to spend points on magic or cc heros/unit champions?
Grey Knight and Space Wolf blog - http://spacewolfgallery.blogspot.com/
I always think that the minimum magic defence should be at least 2 wizards and at least 2 scrolls. If you want to go combat heavy then a decent 2 character magic defence would (in my opinion) be:
Mage - 2x Dispel Scroll
Mage - Annulian Crystal
This gives 5 DD with 2 scrolls and removes one of their power dice for just 350 points. But its unlikely that they'll get many spells off.