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Hi guys I have a 500 pt army at the moment (and think it will be at that size for a little while what with recession lol) and I need to get more out of my mage. How would you tool them up to make their spell casting more successful as I am struggling to get spells off. (I have about 120-140 pts available)
As a side question, if you choose a mage does his +1 dispel only work if using high magic or can you still use it with the other lores as i was told it can only be used with HM.
Banner of Sorcery maybe?
As to your second question, I think any HE Mage gets you the +1 to dispel. I'm a new player though so I could be wrong.
the army book says : whenever an army that includes one or more High Elf Mage or Archmage attempts to dispel a spell, the dispel result is increased by 1.
that means if you have a mage, you have +1 on the dispel score, even if all of your mages have an other lore than the High lore. when you take the High lore, this Mage or Archmage has a FREE spell which is called Drain Magic, meaning a level 2 Mage with High lore has 3 spells.
for your mage, i would take a level 2 mage with the jewel of the dusk. then he has 5 power dice.
my question would be why take a mage @ 500pts? You don't really need them in my opinion. Our troops are overpriced/expensive as they are, I'm not even sure if I would take a character if I could get away with it at this point level. Really in the small point games, shooting and fast-moving, hard-hitting units are the only thing you need to invest in.
Anything you invest in, will probably not justify its cost (point-wise) at500 or even 1000 pts. I wouldn't even take a mage until I was playing 1500pts at least.
veringmeier, i like the advice on the level 2 i think as standard i will be dong that!
buckero0, I have no real reason for including a mage other than the fact that I don't play many people at the moment but the opponents I face most ofter are chaos(tzeenth) and empire and they manage to field a wizard in their 500 pts so i want a bit of protection from their spells.
I agree though to make an effective Lv1 you need to spend full 150pts which is a waste at this points level. Maybe a noble would be better and spend the extra points on a banner of arcane protection?
So that will give a boost to your magic defense, and your Noble can always strap on some armour and take a great weapon so he can beat down some troops.
Just an idea
High Elf WiP Tactica
Vase- Like the idea a bit worried about cost though as it will cost about the same a tooled up mage, but back to the armybook and I'm going to see if I can draw up a list with this.
Thanks for the help
A Radiant Gem noble would make a better general due to his enhanced fighting abilities with a lance or Great Weapon (eat that Tzeenth demons!), the fact he can ride a horse (heavy armour, shield, barded steed = 2+ save) and the ASF ability is like a magic item in itself.
With this sort of army, I would take a resilient selection - large LSG block to benefit from their dual role as archers and spears, a unit of Phoenix Guards and a RBT. At 500 points you shouldn't see too many heavy cavalry units or hard-hitting infantry that can cause ASF Phoenix Guard massive headaches.
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not to mention that the radiant gem of hoeth noble gives your army a boost in leadership, you'd still get the +1 to dispell and a fighting character at that. Yes the point cost is the same, but actually does more for you at this level. To get magic that does something you'd have to invest in 1/2 you're army's points (lvl2 with ring, banner of sorcery, etc = nearly 250pts easy)
Personally, I'd just let the magic hit you and get into combat quicker so that their magic guys don't have a chance to do too much damage. With luck, a great eagle can eat an empire wizard. Tzeentch is going to be a problem, but a tzeentch sorceror is going to be 200 pts as well leaving little for the rest of his army. You have 2 DD base, so you ought to be able to dispel one of his spells every turn and let the other one go. I think if you had to take a character in this point level it should be
Noble Dragon Armor, Reaver bow, great weapon - keep him cheap, let him kill small units or put wounds on big monsters.
Maybe take some whitelions (better protection vs shooting and stubborn ability plus move through trees). I like the archers better because of their range, but if you want the LSG, go for it. I would keep everything minimal size almost and just get as many units on the board. My real opinion is that HE should not be played at this level. I have a hard enough time fielding enough guys in my 2250pt games so you can imagine how difficult it is to have enough troops on the board with 1/5th the point power and 1/4 of your points have to go to a character.
Last edited by buckero0; May 27th, 2009 at 14:19.
At this point level there is not too much that you can do to give yourself magic. Archers are very good at this level but that is 110 points or 120 if you go with the sea guard. Then with the mage you have spent what nearly 300 points. That does not leave you much for anything else. An Rbt and 7 swordmasters and you are done. But just remember that your opponent is facing the same problem. Or go with a noble archers and white lions or PG. I prefer white lions as they will kill more and are survivable allowing them to get into combat.