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Dose any one have a clue how to beat blood knights with high elves?
bolt throwers and lore of metal
Or Eagles and Swordmasters its even better even better, swordmasters are the one of the only units in the game that can take a direct charge from bloodknights and win, without the other player fluffing
Use Eagles to redirect them, and use your swordmasters as a nuisance, make him charge them
Ok thanks. What spells in the lore of metal would you say can hurt or take out the blood knights.
And how dose it work with the sword masters i know they get to strike first and have ranks on there side but with there saving throw being pritty poor. And the blood knights saveing throw being really good then do you have to hope they get a good round in and a lot of luck. But i have got a game coming up agenst vc in a couple of weeks so i will try out both idears.
Take a unit of 7 Swordmasters, give them a champion and talisman of loec and they take up 127 points.
They charge in and this is what happens
You activate the talisman, he can challenge if he wants makes little difference. You get 3 attacks should usually come out to 3, should probably wound with all 3 (of course statistics say youll only wound with 2 but who cares) and he will make 0.75 saves. The unit then attacks 8 hits bout 5.4 wounds and hell make 2.7 saves, ok this isnt exact but if he takes a unit of 5 he will almost certainly have them all die or you win through combat rez, take 2 units and an eagle, and make him redirect towards the swordmasters.
Spells in lore of metal are simple. Spirit of the Forge.
If you want something on top of the swordmasters to be sure take lore of metal, heavens or Beasts. Heavens gives you a cheap spell that can devastate them on 3 dice(uranons thunderbolt) Beasts just use cowers and make sure he does what you want him to, and metal spirit of the forge his ass
Bolt Throwers are very reliable, as then the onus is on the opponent to protect them explicitly (Blood Keep) rather than on you to have to roll a fantastic magic phase.
Other good things vs Blood Knights are your own elite Cavalry, who on the charge, can cause quite a lot of hurt, and are likely to outnumber as well. Great weapon armed Nobles are good, or Princes with Reaver Bow riding great eagles or even Griffons - get a flank shot at them if you can...
Blood KNights should be pretty easy for a relatively modile army like High Elves to deal with - just don't let them charge your crunchy core units like Spear Elves or Archers, they will die horribly.
5 Dragon Princes with Talisman of Loec and a Warbanner or Battle Banner usually work just fine. They're a nice force to be hitting people with. The best part about it all is that our DPs are almost twice as cheap as their blood-knights. This gives us two options, which both offer distinct advantages:
1) we can pour more “resources” into a unit, until they are equal size.
2) we can field 2 units for every one of theirs, meaning that we could use the units in tandem, hit them twice, or just spread our strength out to cover more ground than their knights can.
Finally, we have ASF but that really doesn’t help us much, because if they charge us we’re going to die in droves. However, we have a 2” greater charge range, so with some careful planning we should be able to get the charge off before they do, most of the time. Unfortunately, our unit will NOT be able to kill them unless we send in a single block of 10 DPs with a Warbanner, and a BsB with the Battle Standard.
It’s better to soften them up with missiles and magic first, or run a combined charge. White Lion Chariots aren’t bad if you can get the charge off. It’s risky though because if they charge, they’ll kill it with high strength hits.
talisman of loec probably wouldnt be the best choice on a dp as it's more expensive of a model and it's more durable than let's say putting it on a sm champ. giving it to a sm champ turns him into the ultimate glass cannon, where you'd waste the awesome armor save of the dp if you just suicided with the talisman.
agreed - I'd either pull in an enchanted shield, or a talisman of light to annihilate those pesky wraiths if they come up. Talisman of Loec means you are guaranteed to lose a very expensive model, to gain a couple of wounds at most.
That was my oversight. I forgot that Loec caused a wound. Light would be better, for dealing with nasty wraiths.
I don't really bother with the Ench-shield, his armor save is more than enough, and you can always pull him last unless he's targeted specifically. I tend to stay away from Champs in my units though, unless I'm looking specifically to kill characters.