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WHFB noob here, just starting out (both painting WH minis and playing), and my initial list is slowly coming about... at a decision point for my mage, which will affect how I build the 2nd hero...
The general direction I want to go is shooty with magic phase shutdown... I will primarily be playing against O&G and Wood Elf armies while I get more fluent with the rules.
So... Should I go:
A: 2nd Lvl Mage with Ring of Fury, on Unbarded Steed
B: 2nd Lvl Mage with Silver Wand and 2 Dispel Scrolls, on Unbarded Steed
Here's the rest of the list, for context:
15 Spearmen w/FC
5 Reavers w/bow & Musician (Mage goes here)
10 Swordmasters w/Champion & Banner of Sorcery
Still tweaking the actual points, but the basic gist is to have the Reaver unit and Mage use marchblock and hit+run tactics (with flank charges if opporunity arises), hopefully the RBT and Archers softening up enough that by the time units get to my line, the SM and Spears will be enough to handle it...
If I go with the Mage A, I'll probably go with a lvl1 mage as Scroll Caddy, attached to RBT unit... if I go with Mage B, I'll probably go with a Noble in the Swordmaster unit...
For a low point game, am I de-emphasising my infantry too much, and maybe over-focusing on Magic for O&G and WE opponents? Will my line break as soon as their first unit gets to me?
Last edited by weeshuggy; August 6th, 2009 at 19:03. Reason: Specifying Army type
For magic phase control, I think that I ould take the annulian crystal, it will give you 4 dispel dice and limit them to 5 (if they have 2 mages) this can be prety controlling.
I wouldn't worry about a horse though, it is fluffy but pretty pointless.
Good point on the Crystal, forgot about that one...
Wouldn't the steed give increased range, which in turn allows better LOS and mobility on enemy units? since the Reavers will be harassing on the flanks anyway with their bows, I figured the mage could get in there too... the armour save from being mounted would be a bit of a bonus as well...
... but from what I've been reading, most people think mounted HE mages are a no-no.
OK, so here's the list (999 points):
Lvl2 Mage: Lore of Fire, Silver Wand, Dispel Scroll, Elven Steed
Lvl1 Mage: High Magic, Annulian Crystal
15 Spearmen w/Champion, Bearer
10 Archers (Lvl1 Mage here)
10 Swordmasters w/Champion, Bearer - Banner of Sorcery
5 Reavers w/bows (Lvl2 Mage here)
1 Repeating Bolt Thrower
So I'll get 7-9 PD, 4 DD per phase... The Lvl1 will be Shielding (or hopefully Cursing enemies if the spell die rolls well) and Draining... the Lvl2 tossing blasts around while the Reavers shoot and marchblock... Pretty sure I'll be pwning the Magic Phase against the O&G/WE/Dwarf armies I'll be facing... I'll have to be careful about charge-baiting with my Reavers, since I have so much invested in the fiery glass cannon that is my Lvl2 Mage.
Seems like a very fragile but high-offense force, I'll have to be very careful and try to pick my battles through outmanuevering and try to win everything on the first round of CC.
So whatchy'all think?
Last edited by weeshuggy; August 7th, 2009 at 03:41.
Wow that is a lot of magic at 1000 pts.
Personally you could drop the dispel scroll, 5 DD at this level is more than enough, and change the silver wand to Seerstaff, choosing 2 spells is way better than rolling for 3.
The reason for no steed is because they lose 360 degree line of sight when they are alone and are no linger -1 to hit when they are by themselves. This isn't really that big of a deal though and I do run a mmounted mage in my army because it fitted with what I wanted to do when I was painting.
Most armies shouldn't reach your line, with the seer staff mage you can pick and choose your spells to fit,
High armour, low Unit sizes- Uranons Thunderbolt and Forked Lightning
High Unit strength Low Leadership- Fire or Death
Bad monsters- Beasts
Heaps of shooting- Life
Heaps of Magic- High
Look for spells with casting costs of at most 9 (maybe 10), you should be able to cast these most turns on your 3 dice, forcing your opponent to make a decision whether or not to dispel. Pick a good base spell for your L1, Damage or support is up to you, you will be able to use all 8 dice within every magic phase then.
Mmh, not bad list...I could even thik of stealing it sometimes
I like the lots of magic you got at this low point level, but I agree with Allonairre that it could be better if you dismounted your lvl 2 mage.
Let us know how it worked!
Whoops, miscounted PD/DD... it's actually 6-8 PD/5 DD (was adding the crystal's die from opponent's PD to my own PD, instead of DD, oops)... which is still a lot of PD...
With 5DD, enemy mage at -1PD and the Lvl1 (hopefully) getting off Drain Magic... I don't think the Scroll is necessary... Hmmm... I'm going to re-tweak, maybe put the points from the scroll into a bit more support for the CC units...
In any case, I'll post results when I play with it... Thanks for the input...