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After playing a dozen games or so, I've come to a conclusion. Everything on horseback to me is CURSED. Take for example my Silver Helm models. I play very friendly games so they have been substituted as other cavalry units, but for the life of them they cannot do anything right. I play VC regularly, and they have failed LOTS of fear tests before charges. Not to mention they fail the majority of their hits once they finally get to charge, have died to zombies, and have run off the table in several games. To make matters worse, whenever I open my carrying case, someone's lance is always in two pieces.
So I think from this point on, I'm gonna try and avoid cavalry if possible, because everything else in my army seems to pull its weight aside from the occasional bad luck.
So does anyone else out there have cursed units?
I know exactly the feeling. The fact of the matter is that Silver Helms (and to a lesser extent Dragon Princes) are EXTREMELY tempramental units. It doesn't take too much of a dice swing to leave them killing NOTHING in the first round of combat, and being in all kinds of trouble from then on.
My advice is to NEVER run them into the front of a unit. They simply cant handle it. Take an extra turn to set up those all important flank charges.
Also, if you know you're going up against lots of fear, sprinkle around a helping of immune to fear banners (ESPECIALLY on Dragon Princes).
In terms of units being cursed, are they painted. You have no idea how much more favourably the dice gods look upon mainted models.
Gotta love warhammer paranoia.
Current painting project: 2300 pts of Dwarfs in 5 weeks.
My SH felt exactly the same...haven't played them for a bit, though.
I'm the VC player that Sonata plays with almost weekly and most of my units are not painted and his SH still play badly. I guess his "noble" SH just don't want to touch the sickly looking ghouls or zombies...
Yea, my entire army is painted, and I'm currently working on basing the majority of my units, so hopefully I'm appeasing the Dice Gods enough with that. Hell, I even name some of my heroes.
And I do try to use the anti-fear banners on my more bulky units so I don't have expensive units running away from where I need them most. Since we only can have the 2 on the field, I find the decision on who gets it rather difficult.
Either way, thanks for all the feedback, it's good to know I'm not the only one who has issues with cavalry stability.
Personally I don't like to judge the performance of cavalry against unbreakable armies, they are a hit and keep going type unit, unless you wipe an entire undead unit in one turn...highly unlikely, the cavalry will loose all their bonuses for charging and most likely get wiped out next turn.
Rarely do a charge the front of anything with cavalry(except other cavalry) as it is because you wanna win combat by at least 3 to give yourself a good chance. One thing I love to do with cavalry is to run them along with a stubborn or unbreakable unit, charge that unit first, and then flank with the cavalry next turn, once the cavalry gets a flank off on one unit it is pretty much over, and you will really control the movement phase because one flank usually sets you up for another flank.
I can understand where you are coming from though. I know for a fact that when I play either my high elves or lizardmen, that I really make my opponent rethink taking cavalry with all the concentrating of fire i do on them. If I am firing 2-3 bolt throwers and 20 archers, or in the case of my lizardmen, 10 skinks(aren't skinks the best!) with blowpipes at your cavalry, odds are 2-3 will die per turn, even with that fancy 2+ save.
Hey guys im a bit of a noob at HE having not played too many games but just last week i versed my cousins Daemons army.
In this game i ran my DPs with the Lion standard and also added a BSB noble with the battle banner.
Now i realise that this may be a case of too many eggs in one basket but this unit more then made their points back because of the extra combat res of the banner. They were able to take out a GD of Khorne, a Slaneesh deamonettes unit and a fair chunk out of a khorne fleshound unit before being wiped out.
I just found that when taking on an unbreakable army the extra combat res of the banner really helps with getting rid of extra wounds. This made my DPs so much more effective then what they usually are
I also realise that the cons of the situation is that they were wiped out to a man and costing a decent portion of my points allotment this can be very expensive....
but hey isnt that what heroic stands are all about?
Azureus- I have seen that regiment several times, there's nothing wrong with it. Putting too many eggs into one basket is exactly what the High Elves are built for.
As for cursed regiments: all of my models are painted and many are based. They're my babies and they know it, even though I hardly play them anymore. They're actually the only army that plays consistently for me. My Vampires will usually fight extremely well, but they're fickle (never put a woman in command), and while my Empire are stout fellows, they tend to be a bit unruly as well (Irish. It's not their fault). My Warriors? They hate my guts. Not sure why though...
My cursed unit is tiranoc chariots, they very very rarely get their points back for me. I often have bad luck with reavers as well, but they sometimes star as well so they aren't always cursed. Ahhh the moment a block of 25 orcs + BSB turned their back on my 'useless' 3 reavers only to be rear charged, broken, caught and destroyed to save the game is one I shall savour for a long time.