Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Got tired of Teclis and his bunker unit getting flattened by mortars and handguns.
New plan I'm going to trying out is a 15 man Shadow Warrior unit with champion, with a noble with sacred incense, great weapon, dragon armour, gem of courage, mask of the merlord, shield.
This way, conventional firepower is at -2 to hit, they're spaced out so less vulnerable to mortars and the like. Teclis is relatively safe and can get in range for magical blasting. I also plan to have a unit of Dragon princes to cover anything that gets too close for comfort.
I'm kinda expecting that any knights getting too close will bear teh brunt of the RBTs and Teclis before they can charge.
Going to try it out next week, any comments?
i try not to use Teclis much, but when i see him in tournaments I have seen people drop him in a unit of white lions and then when choosing terrain, putting a forest near his deployment zone somewhere, which also gives him the option to run into the forest solo if anything gets close. I always liked using phoenix guard to protect him, nothing like a 4+ ward to fend off shooting, it's where ranged attacks go to die.
Not sure how it will work out, Im with Washout that the best place is in a nice big unit of PG.
But if you're going to try it remember that only one SW needs to be in a wood to get another -1 to shooting.
Beware the Organ Gun
Last edited by stratovarion; October 15th, 2009 at 22:22. Reason: additional point
Current painting project: 2300 pts of Dwarfs in 5 weeks.
i think you will at least surprise your enemy if you put your biggest point sink in such a vulnrable unit.. but i think it might work..stay around the eges of woods (you dont have any penalties for moving trough it)
and if you really have to, you might want to consider to charge a dangerous enemy unit solely with the noble... this will cost you the noble, but gives teclis an extra turn to get away
'Its better to have a swordmaster and not need her help, then to need her help and not have her'
Byjugo's WIP Thread
I can't say I'm a real fan of this tactic, for 3 main reasons:
1. It's a huge points sink just to keep something unreliable and already expensive safe.
2. Any magic directed at the unit HAVE to be dispelled, or you will surely lose something as squishy as this.
3. Any cavalry unit directed at this unit will rip it apart, even though Elves have good movement.
I'd definately try this one out in a friendly game just to give your opponent a surprise but personally, I don't think it will work really well. Let us know how it fares!
5000p. High Elves
Yep I accept those are issues.
I'd say a big unit of PG is also a big point sink and is less mobile and restricts LOS. Admittedly a lot more survivable against certain things. I;'m playing O & G next, I think fanatics and doom divers could seriously worry this unit.
In the game, the manoeuvrability and teclis having a 360 LOS were excelent. Also 10" marching was pretty useful, so he hung back for the first 2 turns till my opponents chariots and cavalry had been destroyed or redirected then marched across the table and eliminated the guns and archers and claimed the table quarter.
The list as a whole was the unit outlined, 3 RBT, Eagle, 2 x 10 archers, 8 SM with BoS, 6 DP, Tiranoc, and 6 DP FC with BSB with Battlebanner. Usually enough firepower / knights to worry enemy cavalry, not to mention teclis with lore of metal.
Against high magic opponents I'd have to find room for a scroll caddy, or swap the noble's sacred incense for the amulet of fire. Tho teclis usually can deal with anything critical, and I try to make sure the enemy has no major mages after turn 3.