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i play a lot against a friend of mine who plays wood elves (at 1000 pts), and last couple of times he found out how to kit his noble out so he can target my mages even if they are hiding inside a unit, and on BS6 and a magic arrow(don't know the exact name) he can kill a mage every turn. i really don't like that because from the 2nd or 3rd turn both my mages are turned into dust, or have to be hiding in such a way they cant see anything themselves and cannot cast anything really usefull..
so my problem is to protect my mage. i was thinking of folariath's robes, but i'm not sure if it does work against these attacks? and are there any other solutions to protect my mages?
ow and to make it clear, he usually fields his noble in a unit of wardancers.. so a great eagle won't do it on his own..
Well first of all, the bow that allows Wood Elves to target characters inside units is only usable with non magic arrows, not that it matters much with High Elf mages.
So due to that reason, the robes would work perfectly. Other than that, just being tricky with los and using other units to screen would be your best bet.
yep the bow hhas non magical shots, but the second shot from pageant of shrikes is, and that one has str4. Depending on how he uses them, it would be worth considering magicking them to death, or shooting, otherwise try using nobles instead; WE magic isn't very scary. Ultimately, either kill the sniper, get a ward save or don't have any wizards for him to snipe.
So I'm not completely familiar with WE thus forgive me if this won't work, but if it allows characters to be targetted in units... Could you not run your mages behind or between your units so the unit blocks LoS to his sharpshooter? You can peak out keeping your unit between the mage and the wardancer unit with relative ease to shoot other things. I normally move my mage behind my units rather than in them.
Or failing that, you could try taking a lore that requires little LoS. Heavens I believe should be a good one. Of course basically every lore has a magic missile, but just keep your mages out of sight until the threat is neutralised.
so you basically want to keep the mage between two larger blocks of infantry? i've never really played it like that, but mostly if i try to guard my mage that way, i cannot see anything usefull, or he moves his noble his 5" and then shoots...
but i guess that's my best option... i think next time i will try both things: a mage with folariaths robes and a mage between two blocks of infantry
any more solutions would be nice though especially because i battle a Empire player next week, and i know he will try his hochland rifle on my mages as wel... i really hate those snipers
Very careful positioning really is a key here. You can still give him a thin line of sight when he is between units (as opposed to behind them) and you should be able to select where he goes so the noble can't just move 5" and be able to shoot him. Or setup something like:
Now your unit blocks LoS to the mage, and you still have your own LoS to everything on the other side of the field. Be a little bit careful because he can now be targetted by normal shooters on his own. Maybe the better idea is:
Same as before except the shielding unit is shielding the whole mages unit. Of course it somewhat depends on what oyu have in the rest of your army, and where he puts that noble.
I think that the noble is a gimmick, I would take Foliaraths robes and only one mage, give the mage magic missiles (lore of Fire). Then put the mage in a unit of archers, also put a noble with ring of fury there as well.
When he moves his noble into sight to snipe your mage, blast him and his unit away. He shouldn't try that trick again in a hurry.
That or go without a mage for a while, he should drop the bow and then you can put the mages back.
It is better to figure out how to beat the tactic through movement and deployment though, just in case you get surprised by it, so the other suggestions are good.
The long rifles are a bit trickier (more common so less gimmicky), but deployment should allow you to put them out of range, put a juicy target opposite the Hangunners so they don't want to move and keep the mage out of range and use lore of heavens, or life, depending on terrain.
There is also magic that provides ward saves, but I realize that if your HE mage is a dispel magic carrier, then that sort of goes against it if you need the points for scrolls. casting that on turn one and keeping it up and then using scrolls is that what you use him for?
Otherwise, yes, thats the break I guess.......
Seriously though if I were going against WE with HE, and if I KNEW IT, my HE Mage would not be that important to my plans.
Well, we've got several ways to handle this.
--Firstly, if your mage is important, then you're going to have more than one of them. With two mages, you should be able to target that guy before you're shot.
--The bow only has a 30" range, just like any longbow. The RBT has a 48" and scythes down elves with the greatest of ease. Handgunners are just as easy to kill, and have an even shorter range!
--Folariath's robes stop all of this, but the one-use-only spite. Sorry, hope for the best on that.
Hiding behind regiments could work, but you're right- it does keep you from using LoS spells. Just remember that if a spell has a range, and isn't a missile, it DOESN'T require LoS. Elf mages are great for support roles, so being caught behind your regiments until you neutralize that threat, isn't a problem.
If you wanted to irritate him, use your shooting and magic at long range. My personal favorite is to take a SeerStaff and Master of Wood. Rangeless, and manages to BUTCHER woodelves (ironically). That instantly makes them regret trying to hide in trees. Taking 3 RBTs and non-ranged magic gives you a longer threat range than they can deal with. With ASF and our superior infantry, just let them come to you. Aim for their shooting as much as possible, so that they don't just stop 30" away and try to blow you out of the water.
If by chance they do try to stop and shoot you, their archers are IDENTICAL to ours. The only exception is that they have +1S at short range. They shouldn't even make it into short range safely with all the magic and the 48" RBT fire. The +1S can also be counteracted by your ability to deploy terrain and deploy in a static line- get your archers on hills or deploy wide, to put more shots out than he does.
This tactic works for both WoodElves and Empire. There's no reason to charge a gunline. They don't have nearly enough range. Take Master of Stone instead of Wood, take spells like The RainLord or just plain Non-Range spells, a regiment of Shadow Warriors scouting his trees, and mow down his artillery crews with magic, bowmen, and RBTs. Then just plant your butt outside of rifle range and deliver the ultimatum: come out and fight, or die like a pincushion.